SteamWar/BauSystem
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Add TNTSimulator

Dieser Commit ist enthalten in:
jojo 2021-01-20 15:26:35 +01:00
Ursprung 47589eab59
Commit a23608b171
5 geänderte Dateien mit 423 neuen und 1 gelöschten Zeilen

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@ -96,6 +96,7 @@ public class BauSystem extends JavaPlugin implements Listener {
getCommand("detonator").setExecutor(new CommandDetonator()); getCommand("detonator").setExecutor(new CommandDetonator());
getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter()); getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter());
getCommand("script").setExecutor(new CommandScript()); getCommand("script").setExecutor(new CommandScript());
getCommand("simulator").setExecutor(new CommandSimulator());
Bukkit.getPluginManager().registerEvents(this, this); Bukkit.getPluginManager().registerEvents(this, this);
Bukkit.getPluginManager().registerEvents(new RegionListener(), this); Bukkit.getPluginManager().registerEvents(new RegionListener(), this);

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@ -0,0 +1,251 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.canonsimulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.*;
public class TNTSimulator {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector NX_VECTOR = new Vector(-0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector NY_VECTOR = new Vector(0, -0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private static final Vector NZ_VECTOR = new Vector(0, 0, -0.0625);
private static Map<Player, TNTSimulator> tntSimulatorMap = new HashMap<>();
public static void openSimulator(Player player) {
if (!tntSimulatorMap.containsKey(player)) {
tntSimulatorMap.put(player, new TNTSimulator());
}
TNTSimulator tntSimulator = tntSimulatorMap.get(player);
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = new ArrayList<>();
tntSimulator.tntSpawns.forEach(tntSpawn -> {
List<String> lore = new ArrayList<>();
lore.add("§eTNT-Anzahl§8: §7" + tntSpawn.getCount());
lore.add("§eTick§8: §7" + tntSpawn.getTickOffset());
lore.add("");
lore.add("§eX§8: §7" + tntSpawn.getPosition().getX());
lore.add("§eY§8: §7" + tntSpawn.getPosition().getY());
lore.add("§eZ§8: §7" + tntSpawn.getPosition().getZ());
swListEntryList.add(new SWListInv.SWListEntry<>(new SWItem(Material.TNT, "§eTNT", lore, false, null), tntSpawn));
});
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonen Simulator", false, swListEntryList, (clickType, tntSpawn) -> {
editTNT(player, tntSpawn);
});
swListInv.setItem(48, new SWItem(Material.BARRIER, "§cLösche alle TNT", clickType -> {
tntSimulator.tntSpawns.clear();
openSimulator(player);
}));
swListInv.setItem(49, new SWItem(Material.TNT, "§aNeues TNT", clickType -> {
Vector vector = player.getLocation().toVector().multiply(16);
vector.setX((int) vector.getX());
vector.setY((int) vector.getY());
vector.setZ((int) vector.getZ());
vector.multiply(0.0625);
TNTSpawn tntSpawn = new TNTSpawn(vector);
if (tntSimulator.tntSpawns.contains(tntSpawn)) {
return;
}
tntSimulator.tntSpawns.add(tntSpawn);
editTNT(player, tntSpawn);
}));
swListInv.setItem(50, new SWItem(Material.FLINT_AND_STEEL, "§eSimulation Starten", clickType -> {
tntSimulator.start();
player.closeInventory();
}));
swListInv.open();
}
private static void editTNT(Player player, TNTSpawn tntSpawn) {
SWInventory swInventory = new SWInventory(player, 45, "TNT");
swInventory.setItem(44, new SWItem(Material.REDSTONE_BLOCK, "§cZurück", clickType -> {
openSimulator(player);
}));
// Change Count of spawned TNT
swInventory.setItem(10, new SWItem(SWItem.getDye(10), "§a+1", clickType -> {
tntSpawn.setCount(tntSpawn.getCount() + 1);
editTNT(player, tntSpawn);
}));
swInventory.setItem(19, new SWItem(Material.TNT, "§eAnzahl §8- §7" + tntSpawn.getCount(), clickType -> {
changeCount(player, count -> {
if (count < 1) count = 1;
tntSpawn.setCount(count);
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(28, new SWItem(SWItem.getDye(1), "§c-1", clickType -> {
tntSpawn.setCount(tntSpawn.getCount() - 1);
if (tntSpawn.getCount() < 1) {
tntSpawn.setCount(1);
}
editTNT(player, tntSpawn);
}));
// Change TickOffset
swInventory.setItem(11, new SWItem(SWItem.getDye(10), "§a+1", clickType -> {
tntSpawn.setTickOffset(tntSpawn.getTickOffset() + 1);
editTNT(player, tntSpawn);
}));
swInventory.setItem(20, new SWItem(Material.CLOCK, "§eTick §8- §7" + tntSpawn.getTickOffset(), clickType -> {
changeCount(player, tick -> {
if (tick < 0) tick = 0;
tntSpawn.setTickOffset(tick);
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(29, new SWItem(SWItem.getDye(1), "§c-1", clickType -> {
tntSpawn.setTickOffset(tntSpawn.getTickOffset() - 1);
if (tntSpawn.getTickOffset() < 0) {
tntSpawn.setTickOffset(0);
}
editTNT(player, tntSpawn);
}));
// Delete icon
swInventory.setItem(21, new SWItem(Material.BARRIER, "§cDelete", clickType -> {
tntSimulatorMap.get(player).tntSpawns.remove(tntSpawn);
openSimulator(player);
}));
// Velocity Settings
swInventory.setItem(13, new SWItem(tntSpawn.isxVelocity() ? Material.LIME_WOOL : Material.RED_WOOL, "§eVelocity-X §8- §7" + active(tntSpawn.isxVelocity()), clickType -> {
tntSpawn.setxVelocity(!tntSpawn.isxVelocity());
editTNT(player, tntSpawn);
}));
swInventory.setItem(22, new SWItem(tntSpawn.isyVelocity() ? Material.LIME_WOOL : Material.RED_WOOL, "§eVelocity-Y §8- §7" + active(tntSpawn.isyVelocity()), clickType -> {
tntSpawn.setyVelocity(!tntSpawn.isyVelocity());
editTNT(player, tntSpawn);
}));
swInventory.setItem(31, new SWItem(tntSpawn.iszVelocity() ? Material.LIME_WOOL : Material.RED_WOOL, "§eVelocity-Z §8- §7" + active(tntSpawn.iszVelocity()), clickType -> {
tntSpawn.setzVelocity(!tntSpawn.iszVelocity());
editTNT(player, tntSpawn);
}));
// X Position
swInventory.setItem(14, new SWItem(SWItem.getDye(10), "§a+0,0625", clickType -> {
tntSpawn.getPosition().add(X_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(23, new SWItem(Material.PAPER, "§ePosition-X §8- §7" + tntSpawn.getPosition().getX(), clickType -> {
changePosition(player, x -> {
tntSpawn.getPosition().setX(clamp(x));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(32, new SWItem(SWItem.getDye(1), "§c-0,0625", clickType -> {
tntSpawn.getPosition().add(NX_VECTOR);
editTNT(player, tntSpawn);
}));
// Y Position
swInventory.setItem(15, new SWItem(SWItem.getDye(10), "§a+0,0625", clickType -> {
tntSpawn.getPosition().add(Y_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(24, new SWItem(Material.PAPER, "§ePosition-Y §8- §7" + tntSpawn.getPosition().getY(), clickType -> {
changePosition(player, y -> {
tntSpawn.getPosition().setY(clamp(y));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(33, new SWItem(SWItem.getDye(1), "§c-0,0625", clickType -> {
tntSpawn.getPosition().add(NY_VECTOR);
editTNT(player, tntSpawn);
}));
// Z Position
swInventory.setItem(16, new SWItem(SWItem.getDye(10), "§a+0,0625", clickType -> {
tntSpawn.getPosition().add(Z_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(25, new SWItem(Material.PAPER, "§ePosition-Z §8- §7" + tntSpawn.getPosition().getZ(), clickType -> {
changePosition(player, z -> {
tntSpawn.getPosition().setZ(clamp(z));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(34, new SWItem(SWItem.getDye(1), "§c-0,0625", clickType -> {
tntSpawn.getPosition().add(NZ_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.open();
}
private static String active(boolean b) {
return b ? "§aan" : "§caus";
}
private static void changeCount(Player player, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Zahl");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private static void changePosition(Player player, Consumer<Double> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Double.parseDouble(s.replace(',', '.')));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private static double clamp(double d) {
return (int)(d * 100) * 0.01;
}
private Set<TNTSpawn> tntSpawns = new TreeSet<>();
public void start() {
tntSpawns.forEach(tntSpawn -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), tntSpawn::spawn, tntSpawn.getTickOffset() + 1L);
});
}
}

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@ -0,0 +1,127 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.canonsimulator;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import java.util.Objects;
public class TNTSpawn implements Comparable<TNTSpawn> {
private static final World WORLD = Bukkit.getWorlds().get(0);
private Vector position;
private int count = 1;
private int tickOffset = 0;
private boolean xVelocity = true;
private boolean yVelocity = true;
private boolean zVelocity = true;
public TNTSpawn(Vector position) {
this.position = position;
}
public void spawn() {
for (int i = 0; i < count; i++) {
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
});
}
}
public Vector getPosition() {
return position;
}
public void setPosition(Vector position) {
this.position = position;
}
public int getCount() {
return count;
}
public void setCount(int count) {
this.count = count;
}
public int getTickOffset() {
return tickOffset;
}
public void setTickOffset(int tickOffset) {
this.tickOffset = tickOffset;
}
public boolean isxVelocity() {
return xVelocity;
}
public void setxVelocity(boolean xVelocity) {
this.xVelocity = xVelocity;
}
public boolean isyVelocity() {
return yVelocity;
}
public void setyVelocity(boolean yVelocity) {
this.yVelocity = yVelocity;
}
public boolean iszVelocity() {
return zVelocity;
}
public void setzVelocity(boolean zVelocity) {
this.zVelocity = zVelocity;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof TNTSpawn)) return false;
TNTSpawn tntSpawn = (TNTSpawn) o;
return count == tntSpawn.count &&
tickOffset == tntSpawn.tickOffset &&
xVelocity == tntSpawn.xVelocity &&
yVelocity == tntSpawn.yVelocity &&
zVelocity == tntSpawn.zVelocity &&
position.equals(tntSpawn.position);
}
@Override
public int hashCode() {
return Objects.hash(position, count, tickOffset, xVelocity, yVelocity, zVelocity);
}
@Override
public int compareTo(TNTSpawn tntSpawn) {
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
}
}

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@ -0,0 +1,41 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.canonsimulator.TNTSimulator;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CommandSimulator implements CommandExecutor {
@Override
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] args) {
if(!(commandSender instanceof Player))
return false;
Player p = (Player) commandSender;
TNTSimulator.openSimulator(p);
return false;
}
}

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@ -33,4 +33,6 @@ commands:
lockschem: lockschem:
detonator: detonator:
aliases: dt aliases: dt
script: script:
simulator:
aliases: sim