Simplify TNTSimulator
Dieser Commit ist enthalten in:
Ursprung
6c030c1f9d
Commit
a219bfc7b0
@ -19,7 +19,7 @@
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package de.steamwar.bausystem;
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import de.steamwar.bausystem.cannonsimulator.TNTSimulatorListener;
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import de.steamwar.bausystem.world.TNTSimulatorListener;
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import de.steamwar.bausystem.commands.*;
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import de.steamwar.bausystem.world.*;
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import de.steamwar.core.CommandRemover;
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@ -1,133 +0,0 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.bausystem.cannonsimulator;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.util.Vector;
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public class TNTSpawn implements Comparable<TNTSpawn> {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private String name = "";
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private Vector position;
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private int fuseTicks = 80;
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private int count = 1;
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private int tickOffset = 0;
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private boolean xVelocity = true;
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private boolean yVelocity = true;
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private boolean zVelocity = true;
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private boolean comparator = false;
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public TNTSpawn(Vector position) {
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this.position = position;
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}
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public void spawn() {
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WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
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tntPrimed.setFuseTicks(fuseTicks);
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if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
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if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
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if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
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});
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}
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public String getName() {
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return name;
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}
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public void setName(String name) {
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this.name = name;
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}
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public Vector getPosition() {
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return position;
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}
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public void setPosition(Vector position) {
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this.position = position;
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}
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public int getFuseTicks() {
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return fuseTicks;
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}
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public void setFuseTicks(int fuseTicks) {
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this.fuseTicks = fuseTicks;
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}
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public int getCount() {
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return count;
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}
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public void setCount(int count) {
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this.count = count;
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}
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public int getTickOffset() {
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return tickOffset;
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}
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public void setTickOffset(int tickOffset) {
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this.tickOffset = tickOffset;
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}
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public boolean isxVelocity() {
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return xVelocity;
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}
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public void setxVelocity(boolean xVelocity) {
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this.xVelocity = xVelocity;
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}
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public boolean isyVelocity() {
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return yVelocity;
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}
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public void setyVelocity(boolean yVelocity) {
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this.yVelocity = yVelocity;
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}
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public boolean iszVelocity() {
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return zVelocity;
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}
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public void setzVelocity(boolean zVelocity) {
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this.zVelocity = zVelocity;
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}
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public boolean isComparator() {
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return comparator;
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}
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public void setComparator(boolean comparator) {
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this.comparator = comparator;
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}
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@Override
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public int compareTo(TNTSpawn tntSpawn) {
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return -Integer.compare(tickOffset, tntSpawn.tickOffset);
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}
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}
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@ -23,7 +23,7 @@ package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.cannonsimulator.TNTSimulator;
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import de.steamwar.bausystem.world.TNTSimulator;
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import de.steamwar.bausystem.world.Welt;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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@ -32,6 +32,12 @@ import org.bukkit.entity.Player;
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public class CommandSimulator implements CommandExecutor {
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private void help(Player player) {
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player.sendMessage("§8/§esimulator §8- §7Öffnet die Simulations GUI");
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player.sendMessage("§8/§esimulator start §8- §7Startet die Simulation");
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player.sendMessage("§8/§esimulator wand §8- §7Legt den Simulator ins Inventar");
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}
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private boolean permissionCheck(Player player) {
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if (Welt.noPermission(player, Permission.world)) {
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player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
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@ -58,6 +64,9 @@ public class CommandSimulator implements CommandExecutor {
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case "start":
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TNTSimulator.get(player).start();
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break;
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default:
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help(player);
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break;
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}
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return false;
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}
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@ -19,7 +19,7 @@
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* /
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*/
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package de.steamwar.bausystem.cannonsimulator;
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package de.steamwar.bausystem.world;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.inventory.SWAnvilInv;
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@ -28,13 +28,14 @@ import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Consumer;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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public class TNTSimulator {
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@ -46,19 +47,20 @@ public class TNTSimulator {
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private static final Vector NZ_VECTOR = new Vector(0, 0, -0.0625);
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private static final List<String> LORE = Collections.singletonList("§7Zum ändern klicken");
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static Map<Player, TNTSimulator> tntSimulatorMap = new HashMap<>();
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static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
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private final Set<TNTSpawn> TNT_SPAWNS = new HashSet<>();
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public static final ItemStack WAND = new SWItem(Material.TRIPWIRE_HOOK, "§eKanonen Simulator", Arrays.asList("§eRechtsklick Block §8- §7Füge einen TNT hinzu", "§eRechtsklick Luft §8- §7Öffne den Simulator", "§eLinksklick §8- §7Starte die Simulation"), false, null).getItemStack();
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public static TNTSimulator get(Player player) {
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return tntSimulatorMap.computeIfAbsent(player, p -> new TNTSimulator());
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return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> new TNTSimulator());
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}
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public static void openSimulator(Player player) {
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TNTSimulator tntSimulator = get(player);
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List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = new ArrayList<>();
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tntSimulator.tntSpawns.forEach(tntSpawn -> {
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tntSimulator.TNT_SPAWNS.forEach(tntSpawn -> {
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List<String> lore = new ArrayList<>();
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lore.add("§7Klicken zum einstellen");
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lore.add("");
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@ -77,7 +79,7 @@ public class TNTSimulator {
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editTNT(player, tntSpawn);
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});
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swListInv.setItem(51, new SWItem(Material.BARRIER, "§cLösche alle TNT", clickType -> {
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tntSimulator.tntSpawns.clear();
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tntSimulator.TNT_SPAWNS.clear();
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openSimulator(player);
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}));
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swListInv.setItem(49, new SWItem(Material.TNT, "§aNeues TNT", clickType -> {
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@ -88,10 +90,10 @@ public class TNTSimulator {
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vector.multiply(0.0625);
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TNTSpawn tntSpawn = new TNTSpawn(vector);
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if (tntSimulator.tntSpawns.contains(tntSpawn)) {
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if (tntSimulator.TNT_SPAWNS.contains(tntSpawn)) {
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return;
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}
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tntSimulator.tntSpawns.add(tntSpawn);
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tntSimulator.TNT_SPAWNS.add(tntSpawn);
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editTNT(player, tntSpawn);
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}));
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swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eSimulation starten", clickType -> {
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@ -111,7 +113,7 @@ public class TNTSimulator {
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// Delete tnt
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swInventory.setItem(53, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
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tntSimulator.tntSpawns.remove(tntSpawn);
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tntSimulator.TNT_SPAWNS.remove(tntSpawn);
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openSimulator(player);
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}));
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@ -135,7 +137,7 @@ public class TNTSimulator {
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editTNT(player, tntSpawn);
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}));
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swInventory.setItem(19, new SWItem(Material.TNT, "§eAnzahl §8- §7" + tntSpawn.getCount(), LORE, false, clickType -> {
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changeCount(player, tntSpawn.getCount(), count -> {
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changeCount(player, "Anzahl TNT", tntSpawn.getCount(), count -> {
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if (count < 1) count = 1;
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if (count > 400) count = 400;
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tntSpawn.setCount(count);
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@ -159,7 +161,7 @@ public class TNTSimulator {
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editTNT(player, tntSpawn);
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}));
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swInventory.setItem(20, new SWItem(Material.CLOCK, "§eTick §8- §7" + tntSpawn.getTickOffset(), LORE, false, clickType -> {
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changeCount(player, tntSpawn.getTickOffset(), tick -> {
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changeCount(player, "Tick Offset", tntSpawn.getTickOffset(), tick -> {
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if (tick < 0) tick = 0;
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if (tick > 8000) tick = 8000;
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tntSpawn.setTickOffset(tick);
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@ -182,8 +184,8 @@ public class TNTSimulator {
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}
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editTNT(player, tntSpawn);
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}));
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swInventory.setItem(21, new SWItem(Material.CLOCK, "§eFuseTicks §8- §7" + tntSpawn.getFuseTicks(), LORE, false, clickType -> {
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changeCount(player, tntSpawn.getFuseTicks(), tick -> {
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swInventory.setItem(21, new SWItem(Material.CLOCK, "§eFuse-Ticks §8- §7" + tntSpawn.getFuseTicks(), LORE, false, clickType -> {
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changeCount(player, "Fuse-Ticks", tntSpawn.getFuseTicks(), tick -> {
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if (tick < 0) tick = 0;
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if (tick > 80) tick = 80;
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tntSpawn.setFuseTicks(tick);
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@ -269,24 +271,24 @@ public class TNTSimulator {
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}
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static void startSimulation(Player player) {
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if (tntSimulatorMap.containsKey(player)) {
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tntSimulatorMap.get(player).start();
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if (TNT_SIMULATOR_MAP.containsKey(player)) {
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TNT_SIMULATOR_MAP.get(player).start();
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}
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}
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static void addTNT(Player player, TNTSpawn tntSpawn) {
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if (!tntSimulatorMap.containsKey(player)) {
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tntSimulatorMap.put(player, new TNTSimulator());
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if (!TNT_SIMULATOR_MAP.containsKey(player)) {
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TNT_SIMULATOR_MAP.put(player, new TNTSimulator());
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}
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tntSimulatorMap.get(player).tntSpawns.add(tntSpawn);
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TNT_SIMULATOR_MAP.get(player).TNT_SPAWNS.add(tntSpawn);
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}
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private static String active(boolean b) {
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return b ? "§aan" : "§caus";
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}
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private static void changeCount(Player player, int defaultValue, Consumer<Integer> result, Runnable failure) {
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Zahl", defaultValue + "");
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private static void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
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swAnvilInv.setItem(Material.PAPER);
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swAnvilInv.setCallback(s -> {
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try {
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@ -315,8 +317,6 @@ public class TNTSimulator {
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return (int)(d * 10000) * 0.0001;
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}
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private Set<TNTSpawn> tntSpawns = new HashSet<>();
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private static class TNTSpawnPair {
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private int countLeft;
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@ -336,7 +336,7 @@ public class TNTSimulator {
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public void start() {
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Map<Integer, List<TNTSpawnPair>[]> tntSpawnMap = new HashMap<>();
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tntSpawns.forEach(tntSpawn -> {
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TNT_SPAWNS.forEach(tntSpawn -> {
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tntSpawnMap.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList[]{new ArrayList<>(), new ArrayList<>()})[tntSpawn.isComparator() ? 1 : 0].add(new TNTSpawnPair(tntSpawn.getCount(), tntSpawn));
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});
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tntSpawnMap.forEach((integer, tntSpawnPairs) -> {
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@ -348,15 +348,121 @@ public class TNTSimulator {
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}
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private void spawnRandomList(List<TNTSpawnPair> tntSpawnPairs) {
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AtomicInteger index = new AtomicInteger(tntSpawnPairs.size() - 1);
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int index = tntSpawnPairs.size() - 1;
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while (!tntSpawnPairs.isEmpty()) {
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TNTSpawnPair tntSpawnPair = tntSpawnPairs.get(index.get());
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TNTSpawnPair tntSpawnPair = tntSpawnPairs.get(index);
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tntSpawnPair.spawn();
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if (tntSpawnPair.countLeft <= 0) {
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tntSpawnPairs.remove(index.get());
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tntSpawnPairs.remove(index);
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}
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if (index.decrementAndGet() < 0) index.set(tntSpawnPairs.size() - 1);
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if (--index < 0) index = tntSpawnPairs.size() - 1;
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}
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}
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public static class TNTSpawn implements Comparable<TNTSpawn> {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private String name = "";
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private Vector position;
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private int fuseTicks = 80;
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private int count = 1;
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private int tickOffset = 0;
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private boolean xVelocity = true;
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private boolean yVelocity = true;
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private boolean zVelocity = true;
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private boolean comparator = false;
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public TNTSpawn(Vector position) {
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this.position = position;
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}
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public void spawn() {
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WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
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tntPrimed.setFuseTicks(fuseTicks);
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if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
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if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
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if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
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});
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}
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public String getName() {
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return name;
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}
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public void setName(String name) {
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this.name = name;
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}
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public Vector getPosition() {
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return position;
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}
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public void setPosition(Vector position) {
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this.position = position;
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}
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public int getFuseTicks() {
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return fuseTicks;
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}
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public void setFuseTicks(int fuseTicks) {
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this.fuseTicks = fuseTicks;
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}
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public int getCount() {
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return count;
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}
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public void setCount(int count) {
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this.count = count;
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}
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public int getTickOffset() {
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return tickOffset;
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}
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public void setTickOffset(int tickOffset) {
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this.tickOffset = tickOffset;
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}
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public boolean isxVelocity() {
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return xVelocity;
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}
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public void setxVelocity(boolean xVelocity) {
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this.xVelocity = xVelocity;
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}
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public boolean isyVelocity() {
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return yVelocity;
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}
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public void setyVelocity(boolean yVelocity) {
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this.yVelocity = yVelocity;
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}
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public boolean iszVelocity() {
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return zVelocity;
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}
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public void setzVelocity(boolean zVelocity) {
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this.zVelocity = zVelocity;
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}
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public boolean isComparator() {
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return comparator;
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}
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public void setComparator(boolean comparator) {
|
||||
this.comparator = comparator;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(TNTSpawn tntSpawn) {
|
||||
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -19,11 +19,10 @@
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.cannonsimulator;
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.world.Welt;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
@ -32,6 +31,8 @@ import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import static de.steamwar.bausystem.world.TNTSimulator.*;
|
||||
|
||||
public class TNTSimulatorListener implements Listener {
|
||||
|
||||
private static final Vector HALF = new Vector(0.5, 0, 0.5);
|
||||
@ -47,29 +48,29 @@ public class TNTSimulatorListener implements Listener {
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (event.getItem() == null) return;
|
||||
if (!event.getItem().isSimilar(TNTSimulator.WAND)) return;
|
||||
if (!event.getItem().isSimilar(WAND)) return;
|
||||
event.setCancelled(true);
|
||||
if (!permissionCheck(event.getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
|
||||
TNTSimulator.startSimulation(event.getPlayer());
|
||||
startSimulation(event.getPlayer());
|
||||
return;
|
||||
}
|
||||
if (event.getClickedBlock() == null) {
|
||||
TNTSimulator.openSimulator(event.getPlayer());
|
||||
openSimulator(event.getPlayer());
|
||||
return;
|
||||
}
|
||||
Vector location = event.getClickedBlock().getLocation().toVector().add(event.getBlockFace().getDirection()).add(HALF);
|
||||
TNTSpawn tntSpawn = new TNTSpawn(location);
|
||||
TNTSimulator.addTNT(event.getPlayer(), tntSpawn);
|
||||
TNTSimulator.editTNT(event.getPlayer(), tntSpawn);
|
||||
addTNT(event.getPlayer(), tntSpawn);
|
||||
editTNT(event.getPlayer(), tntSpawn);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
TNTSimulator.tntSimulatorMap.remove(event.getPlayer());
|
||||
TNT_SIMULATOR_MAP.remove(event.getPlayer());
|
||||
}
|
||||
|
||||
}
|
In neuem Issue referenzieren
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