From 870bbd94f0f65bb8158e1d19974880937b4cb51c Mon Sep 17 00:00:00 2001 From: jojo Date: Sun, 14 Feb 2021 18:09:08 +0100 Subject: [PATCH] Fix pr stuff --- .../src/de/steamwar/bausystem/gui/GuiTraceShow.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java b/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java index c3625f7..07f1886 100644 --- a/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java +++ b/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java @@ -60,12 +60,12 @@ public class GuiTraceShow { swInventory.setItem(5, water); swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water)); - Material xzMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_12::getTraceXZMaterial, 8), new VersionedCallable<>(TNTTracer_15::getTraceXZMaterial, 14)); - SWItem interpolateY = new SWItem(xzMaterial, (byte) 7, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {}); + SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, (byte) 7, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {}); swInventory.setItem(6, interpolateY); swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY)); - SWItem interpolateXZ = new SWItem(Material.QUARTZ_SLAB, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {}); + Material xzMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_12::getTraceXZMaterial, 8), new VersionedCallable<>(TNTTracer_15::getTraceXZMaterial, 14)); + SWItem interpolateXZ = new SWItem(xzMaterial, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {}); swInventory.setItem(7, interpolateXZ); swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ)); // Water Bucket (-water)