SteamWar/BauSystem
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13
0

swapped stream.peek() to stream.foreach()

Dieser Commit ist enthalten in:
Zeanon 2021-05-15 16:29:09 +02:00
Ursprung dd7e75ee8f
Commit 777702194d

Datei anzeigen

@ -21,9 +21,9 @@ package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.world.regions.*;
import de.steamwar.command.SWCommand;
import java.util.concurrent.atomic.AtomicLong;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
public class CommandKillAll extends SWCommand {
@ -48,19 +48,26 @@ public class CommandKillAll extends SWCommand {
@Register
public void genericCommand(Player player, RegionSelectionType regionSelectionType) {
Region region = Region.getRegion(player.getLocation());
AtomicLong removedEntities = new AtomicLong();
if (regionSelectionType == RegionSelectionType.GLOBAL || GlobalRegion.isGlobalRegion(region)) {
long removedEntities = WORLD.getEntities()
.stream()
.filter(e -> !(e instanceof Player))
.peek(Entity::remove).count();
RegionUtils.actionBar(GlobalRegion.getInstance(), "§a" + removedEntities + " Entities aus der Welt entfernt");
WORLD.getEntities()
.stream()
.filter(e -> !(e instanceof Player))
.forEach(entity -> {
entity.remove();
removedEntities.getAndIncrement();
});
RegionUtils.actionBar(GlobalRegion.getInstance(), "§a" + removedEntities.get() + " Entities aus der Welt entfernt");
} else {
long removedEntities = WORLD.getEntities()
.stream()
.filter(e -> !(e instanceof Player))
.filter(e -> region.inRegion(e.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.peek(Entity::remove).count();
RegionUtils.actionBar(region, "§a" + removedEntities + " Entities aus der Region entfernt");
WORLD.getEntities()
.stream()
.filter(e -> !(e instanceof Player))
.filter(e -> region.inRegion(e.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.forEach(entity -> {
entity.remove();
removedEntities.getAndIncrement();
});
RegionUtils.actionBar(region, "§a" + removedEntities.get() + " Entities aus der Region entfernt");
}
}