Merge branch 'master' into multi-detonator
Dieser Commit ist enthalten in:
Commit
7185001258
34
BauSystem_12/src/de/steamwar/bausystem/world/TNTSimulator_12.java
Normale Datei
34
BauSystem_12/src/de/steamwar/bausystem/world/TNTSimulator_12.java
Normale Datei
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import org.bukkit.Material;
|
||||
|
||||
public class TNTSimulator_12 {
|
||||
|
||||
public static Material active() {
|
||||
return Material.CONCRETE;
|
||||
}
|
||||
|
||||
public static Material notActive() {
|
||||
return Material.CONCRETE;
|
||||
}
|
||||
|
||||
}
|
35
BauSystem_15/src/de/steamwar/bausystem/world/TNTSimulator_15.java
Normale Datei
35
BauSystem_15/src/de/steamwar/bausystem/world/TNTSimulator_15.java
Normale Datei
@ -0,0 +1,35 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import org.bukkit.Material;
|
||||
|
||||
public class TNTSimulator_15 {
|
||||
|
||||
public static Material active() {
|
||||
return Material.LIME_CONCRETE;
|
||||
}
|
||||
|
||||
public static Material notActive() {
|
||||
return Material.RED_CONCRETE;
|
||||
}
|
||||
|
||||
}
|
@ -97,6 +97,8 @@ public class BauSystem extends JavaPlugin implements Listener {
|
||||
getCommand("detonator").setExecutor(new CommandDetonator());
|
||||
getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter());
|
||||
getCommand("script").setExecutor(new CommandScript());
|
||||
getCommand("simulator").setExecutor(new CommandSimulator());
|
||||
getCommand("simulator").setTabCompleter(new CommandSimulatorTabCompleter());
|
||||
getCommand("gui").setExecutor(new CommandGUI());
|
||||
|
||||
Bukkit.getPluginManager().registerEvents(this, this);
|
||||
@ -104,6 +106,7 @@ public class BauSystem extends JavaPlugin implements Listener {
|
||||
Bukkit.getPluginManager().registerEvents(new ScriptListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new BauScoreboard(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new ClipboardListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new TNTSimulatorListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new CommandGUI(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new DetonatorListener(), this);
|
||||
new AFKStopper();
|
||||
|
@ -55,8 +55,6 @@ public class CommandGUI implements CommandExecutor, Listener {
|
||||
|
||||
inv.setItem(37, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(38, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(43, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(42, Material.NETHER_STAR, "§7Bau GUI Item", Arrays.asList("§7Du kannst dieses Item zum Öffnen der BauGUI nutzen", "§7oder Doppel F (Swap hands) drücken."), false, clickType -> {
|
||||
@ -64,14 +62,7 @@ public class CommandGUI implements CommandExecutor, Listener {
|
||||
player.performCommand("gui item");
|
||||
});
|
||||
|
||||
ItemStack dtWand = Detonator.WAND.clone();
|
||||
ItemMeta meta = dtWand.getItemMeta();
|
||||
List<String> lore = meta.getLore();
|
||||
lore.add("§8/§7dt wand");
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
lore.add("§cDu hast keine Worldrechte");
|
||||
meta.setLore(lore);
|
||||
dtWand.setItemMeta(meta);
|
||||
ItemStack dtWand = wand(player, Detonator.WAND, "§8/§7dt wand", Permission.world, "§cDu hast keine Worldrechte");
|
||||
inv.setItem(39, dtWand, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
@ -79,6 +70,14 @@ public class CommandGUI implements CommandExecutor, Listener {
|
||||
player.performCommand("dt wand");
|
||||
});
|
||||
|
||||
ItemStack simWand = wand(player, TNTSimulator.WAND, "§8/§7sim wand", Permission.world, "§cDu hast keine Worldrechte");
|
||||
inv.setItem(38, simWand, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
player.performCommand("sim wand");
|
||||
});
|
||||
|
||||
inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.worldedit), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
@ -567,6 +566,18 @@ public class CommandGUI implements CommandExecutor, Listener {
|
||||
return null;
|
||||
}
|
||||
|
||||
private static ItemStack wand(Player player, ItemStack base, String command, Permission permission, String noPermissionMessage) {
|
||||
base = base.clone();
|
||||
ItemMeta meta = base.getItemMeta();
|
||||
List<String> lore = meta.getLore();
|
||||
lore.add(command);
|
||||
if (Welt.noPermission(player, permission))
|
||||
lore.add(noPermissionMessage);
|
||||
meta.setLore(lore);
|
||||
base.setItemMeta(meta);
|
||||
return base;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
|
||||
if (!(commandSender instanceof Player))
|
||||
|
@ -0,0 +1,79 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.commands;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.PlayerUtils;
|
||||
import de.steamwar.bausystem.world.TNTSimulator;
|
||||
import de.steamwar.bausystem.world.Welt;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class CommandSimulator implements CommandExecutor {
|
||||
|
||||
private void help(Player player) {
|
||||
player.sendMessage("§8/§esimulator §8- §7Öffnet die Simulations GUI");
|
||||
player.sendMessage("§8/§esimulator start §8- §7Startet die Simulation");
|
||||
player.sendMessage("§8/§esimulator wand §8- §7Legt dir den Simulatorstab ins Inventar");
|
||||
player.sendMessage("§8/§esimulator delete §8- §7Löscht alle TNT");
|
||||
}
|
||||
|
||||
private boolean permissionCheck(Player player) {
|
||||
if (Welt.noPermission(player, Permission.world)) {
|
||||
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] args) {
|
||||
if (!(commandSender instanceof Player))
|
||||
return false;
|
||||
Player player = (Player) commandSender;
|
||||
if (!permissionCheck(player)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (args.length == 1) {
|
||||
switch (args[0].toLowerCase()) {
|
||||
case "wand":
|
||||
PlayerUtils.giveItemToPlayer(player, TNTSimulator.WAND);
|
||||
break;
|
||||
case "start":
|
||||
TNTSimulator.get(player).start();
|
||||
break;
|
||||
case "delete":
|
||||
TNTSimulator.get(player).delete();
|
||||
default:
|
||||
help(player);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
TNTSimulator.openSimulator(player);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.commands;
|
||||
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabCompleter;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class CommandSimulatorTabCompleter implements TabCompleter {
|
||||
|
||||
@Override
|
||||
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
|
||||
if(!(sender instanceof Player)) return new ArrayList<>();
|
||||
return simulatorTabComplete((Player) sender, args);
|
||||
}
|
||||
|
||||
private List<String> simulatorTabComplete(Player player, String[] args) {
|
||||
List<String> tabComplete = new ArrayList<>();
|
||||
tabComplete.add("wand");
|
||||
tabComplete.add("start");
|
||||
tabComplete.add("delete");
|
||||
|
||||
if (args.length >= 2) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
return manageList(tabComplete, args, 0);
|
||||
}
|
||||
|
||||
private List<String> manageList(List<String> strings, String[] args, int index) {
|
||||
for (int i = strings.size() - 1; i >= 0; i--) {
|
||||
if (!strings.get(i).startsWith(args[index])) {
|
||||
strings.remove(i);
|
||||
}
|
||||
}
|
||||
return strings;
|
||||
}
|
||||
|
||||
}
|
441
BauSystem_Main/src/de/steamwar/bausystem/world/TNTSimulator.java
Normale Datei
441
BauSystem_Main/src/de/steamwar/bausystem/world/TNTSimulator.java
Normale Datei
@ -0,0 +1,441 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.core.VersionedCallable;
|
||||
import de.steamwar.inventory.SWAnvilInv;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.util.Consumer;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class TNTSimulator {
|
||||
|
||||
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
|
||||
private static final Vector NX_VECTOR = new Vector(-0.0625, 0, 0);
|
||||
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
|
||||
private static final Vector NY_VECTOR = new Vector(0, -0.0625, 0);
|
||||
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
|
||||
private static final Vector NZ_VECTOR = new Vector(0, 0, -0.0625);
|
||||
private static final List<String> LORE = Collections.singletonList("§eZum ändern klicken");
|
||||
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
|
||||
|
||||
static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
|
||||
private final Set<TNTSpawn> TNT_SPAWNS = new HashSet<>();
|
||||
|
||||
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eKanonensimulator", Arrays.asList("§eRechtsklick Block §8- §7Füge einen TNT hinzu", "§eRechtsklick Luft §8- §7Öffne den Simulator", "§eLinksklick §8- §7Starte die Simulation"), false, null).getItemStack();
|
||||
|
||||
public static TNTSimulator get(Player player) {
|
||||
return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> new TNTSimulator());
|
||||
}
|
||||
|
||||
public static void openSimulator(Player player) {
|
||||
TNTSimulator tntSimulator = get(player);
|
||||
|
||||
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = new ArrayList<>();
|
||||
tntSimulator.TNT_SPAWNS.forEach(tntSpawn -> {
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§7Klicken zum Konfigurieren");
|
||||
lore.add("");
|
||||
lore.add("§7TNT-Anzahl§8: §e" + tntSpawn.getCount());
|
||||
lore.add("§7Tick§8: §e" + tntSpawn.getTickOffset());
|
||||
lore.add("§7Fuse-Tick§8: §e" + tntSpawn.getFuseTicks());
|
||||
lore.add("");
|
||||
lore.add("§7X§8: §e" + tntSpawn.getPosition().getX());
|
||||
lore.add("§7Y§8: §e" + tntSpawn.getPosition().getY());
|
||||
lore.add("§7Z§8: §e" + tntSpawn.getPosition().getZ());
|
||||
swListEntryList.add(new SWListInv.SWListEntry<>(new SWItem(Material.TNT, "§eTNT", lore, false, null), tntSpawn));
|
||||
});
|
||||
swListEntryList.sort(Comparator.comparing(SWListInv.SWListEntry::getObject));
|
||||
|
||||
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonensimulator", false, swListEntryList, (clickType, tntSpawn) -> {
|
||||
editTNT(player, tntSpawn);
|
||||
});
|
||||
swListInv.setItem(51, new SWItem(Material.BARRIER, "§cTNT löschen", clickType -> {
|
||||
tntSimulator.TNT_SPAWNS.clear();
|
||||
openSimulator(player);
|
||||
}));
|
||||
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eStarten", clickType -> {
|
||||
player.closeInventory();
|
||||
startSimulation(player);
|
||||
}));
|
||||
swListInv.open();
|
||||
}
|
||||
|
||||
static void editTNT(Player player, TNTSpawn tntSpawn) {
|
||||
TNTSimulator tntSimulator = get(player);
|
||||
|
||||
SWInventory swInventory = new SWInventory(player, 54, "TNT");
|
||||
swInventory.setItem(49, new SWItem(Material.REDSTONE_BLOCK, "§cZurück", clickType -> {
|
||||
openSimulator(player);
|
||||
}));
|
||||
|
||||
// Delete tnt
|
||||
swInventory.setItem(53, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
|
||||
tntSimulator.TNT_SPAWNS.remove(tntSpawn);
|
||||
openSimulator(player);
|
||||
}));
|
||||
|
||||
// Change Count of spawned TNT
|
||||
swInventory.setItem(10, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
tntSpawn.setCount(tntSpawn.getCount() + 1);
|
||||
if (tntSpawn.getCount() > 400) {
|
||||
tntSpawn.setCount(400);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(19, new SWItem(Material.TNT, "§7Anzahl §8- §e" + tntSpawn.getCount(), LORE, false, clickType -> {
|
||||
changeCount(player, "Anzahl TNT", tntSpawn.getCount(), count -> {
|
||||
if (count < 1) count = 1;
|
||||
if (count > 400) count = 400;
|
||||
tntSpawn.setCount(count);
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(28, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
tntSpawn.setCount(tntSpawn.getCount() - 1);
|
||||
if (tntSpawn.getCount() < 1) {
|
||||
tntSpawn.setCount(1);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Change TickOffset
|
||||
swInventory.setItem(11, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
tntSpawn.setTickOffset(tntSpawn.getTickOffset() + 1);
|
||||
if (tntSpawn.getTickOffset() > 8000) {
|
||||
tntSpawn.setTickOffset(8000);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(20, new SWItem(Material.CLOCK, "§7Tick §8- §e" + tntSpawn.getTickOffset(), LORE, false, clickType -> {
|
||||
changeCount(player, "Tick Offset", tntSpawn.getTickOffset(), tick -> {
|
||||
if (tick < 0) tick = 0;
|
||||
if (tick > 8000) tick = 8000;
|
||||
tntSpawn.setTickOffset(tick);
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(29, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
tntSpawn.setTickOffset(tntSpawn.getTickOffset() - 1);
|
||||
if (tntSpawn.getTickOffset() < 0) {
|
||||
tntSpawn.setTickOffset(0);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Change FuseTicks
|
||||
swInventory.setItem(12, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
tntSpawn.setFuseTicks(tntSpawn.getFuseTicks() + 1);
|
||||
if (tntSpawn.getFuseTicks() > 80) {
|
||||
tntSpawn.setFuseTicks(80);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(21, new SWItem(Material.CLOCK, "§7Fuse-Ticks §8- §e" + tntSpawn.getFuseTicks(), LORE, false, clickType -> {
|
||||
changeCount(player, "Fuse-Ticks", tntSpawn.getFuseTicks(), tick -> {
|
||||
if (tick < 0) tick = 0;
|
||||
if (tick > 80) tick = 80;
|
||||
tntSpawn.setFuseTicks(tick);
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(30, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
tntSpawn.setFuseTicks(tntSpawn.getFuseTicks() - 1);
|
||||
if (tntSpawn.getFuseTicks() < 1) {
|
||||
tntSpawn.setFuseTicks(1);
|
||||
}
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Repeater before Comparator
|
||||
swInventory.setItem(4, new SWItem(comparatorOrNot(tntSpawn.isComparator()), "§7Gezündet durch §8- §e" + (tntSpawn.isComparator() ? "Comparator" : "Repeater"), clickType -> {
|
||||
tntSpawn.setComparator(!tntSpawn.isComparator());
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Velocity Settings
|
||||
swInventory.setItem(13, new SWItem(activeOrNot(tntSpawn.isxVelocity()), "§7TNT §eSprung X §8- " + active(tntSpawn.isxVelocity()), clickType -> {
|
||||
tntSpawn.setxVelocity(!tntSpawn.isxVelocity());
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(22, new SWItem(activeOrNot(tntSpawn.isyVelocity()), "§7TNT §eSprung Y §8- " + active(tntSpawn.isyVelocity()), clickType -> {
|
||||
tntSpawn.setyVelocity(!tntSpawn.isyVelocity());
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(31, new SWItem(activeOrNot(tntSpawn.iszVelocity()), "§7TNT §eSprung Z §8- " + active(tntSpawn.iszVelocity()), clickType -> {
|
||||
tntSpawn.setzVelocity(!tntSpawn.iszVelocity());
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// X Position
|
||||
swInventory.setItem(14, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(X_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(23, new SWItem(Material.PAPER, "§7x-Position §8- §e" + tntSpawn.getPosition().getX(), LORE, false, clickType -> {
|
||||
changePosition(player, tntSpawn.getPosition().getX(), x -> {
|
||||
tntSpawn.getPosition().setX(clamp(x));
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(32, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(NX_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Y Position
|
||||
swInventory.setItem(15, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(Y_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(24, new SWItem(Material.PAPER, "§7y-Position §8- §e" + tntSpawn.getPosition().getY(), LORE, false, clickType -> {
|
||||
changePosition(player, tntSpawn.getPosition().getY(), y -> {
|
||||
tntSpawn.getPosition().setY(clamp(y));
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(33, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(NY_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
|
||||
// Z Position
|
||||
swInventory.setItem(16, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(Z_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.setItem(25, new SWItem(Material.PAPER, "§7z-Position §8- §e" + tntSpawn.getPosition().getZ(), LORE, false, clickType -> {
|
||||
changePosition(player, tntSpawn.getPosition().getZ(), z -> {
|
||||
tntSpawn.getPosition().setZ(clamp(z));
|
||||
editTNT(player, tntSpawn);
|
||||
}, () -> editTNT(player, tntSpawn));
|
||||
}));
|
||||
swInventory.setItem(34, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
|
||||
tntSpawn.getPosition().add(NZ_VECTOR);
|
||||
editTNT(player, tntSpawn);
|
||||
}));
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
static void startSimulation(Player player) {
|
||||
TNT_SIMULATOR_MAP.getOrDefault(player, new TNTSimulator()).start();
|
||||
}
|
||||
|
||||
static void addTNT(Player player, TNTSpawn tntSpawn) {
|
||||
TNTSimulator tntSimulator = TNT_SIMULATOR_MAP.computeIfAbsent(player, player1 -> new TNTSimulator());
|
||||
tntSimulator.TNT_SPAWNS.add(tntSpawn);
|
||||
}
|
||||
|
||||
private static Material comparatorOrNot(boolean b) {
|
||||
if (b) {
|
||||
return SWItem.getMaterial("REDSTONE_COMPARATOR");
|
||||
} else {
|
||||
return SWItem.getMaterial("DIODE");
|
||||
}
|
||||
}
|
||||
|
||||
private static Material activeOrNot(boolean b) {
|
||||
if (b) {
|
||||
return VersionedCallable.call(new VersionedCallable<>(TNTSimulator_12::active, 8), new VersionedCallable<>(TNTSimulator_15::active, 14));
|
||||
} else {
|
||||
return VersionedCallable.call(new VersionedCallable<>(TNTSimulator_12::notActive, 8), new VersionedCallable<>(TNTSimulator_15::notActive, 14));
|
||||
}
|
||||
}
|
||||
|
||||
private static String active(boolean b) {
|
||||
return b ? "§aan" : "§caus";
|
||||
}
|
||||
|
||||
private static void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
|
||||
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
|
||||
swAnvilInv.setItem(Material.PAPER);
|
||||
swAnvilInv.setCallback(s -> {
|
||||
try {
|
||||
result.accept(Integer.parseInt(s));
|
||||
} catch (NumberFormatException e) {
|
||||
failure.run();
|
||||
}
|
||||
});
|
||||
swAnvilInv.open();
|
||||
}
|
||||
|
||||
private static void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
|
||||
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
|
||||
swAnvilInv.setItem(Material.PAPER);
|
||||
swAnvilInv.setCallback(s -> {
|
||||
try {
|
||||
result.accept(Double.parseDouble(s.replace(',', '.')));
|
||||
} catch (NumberFormatException e) {
|
||||
failure.run();
|
||||
}
|
||||
});
|
||||
swAnvilInv.open();
|
||||
}
|
||||
|
||||
private static double clamp(double d) {
|
||||
return (int)(d * 10000) * 0.0001;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
TNT_SPAWNS.clear();
|
||||
}
|
||||
|
||||
public void start() {
|
||||
Map<Integer, List<TNTSpawn>> first = new HashMap<>();
|
||||
Map<Integer, List<TNTSpawn>> second = new HashMap<>();
|
||||
int lastTick = 0;
|
||||
|
||||
for (TNTSpawn tntSpawn : TNT_SPAWNS) {
|
||||
Map<Integer, List<TNTSpawn>> list = tntSpawn.isComparator() ? second : first;
|
||||
for (int i = 0; i < tntSpawn.getCount(); i++) {
|
||||
list.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList<>()).add(tntSpawn);
|
||||
}
|
||||
if (lastTick < tntSpawn.getTickOffset()) {
|
||||
lastTick = tntSpawn.getTickOffset();
|
||||
}
|
||||
}
|
||||
int finalLastTick = lastTick;
|
||||
|
||||
AtomicInteger currentTick = new AtomicInteger(0);
|
||||
Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), bukkitTask -> {
|
||||
int tick = currentTick.get();
|
||||
spawnRandomList(first.getOrDefault(tick, EMPTY));
|
||||
spawnRandomList(second.getOrDefault(tick, EMPTY));
|
||||
if (tick > finalLastTick) bukkitTask.cancel();
|
||||
currentTick.incrementAndGet();
|
||||
}, 1, 1);
|
||||
}
|
||||
|
||||
private void spawnRandomList(List<TNTSpawn> tntSpawns) {
|
||||
if (tntSpawns.isEmpty()) return;
|
||||
Collections.shuffle(tntSpawns);
|
||||
for (TNTSpawn tntSpawn : tntSpawns) {
|
||||
tntSpawn.spawn();
|
||||
}
|
||||
}
|
||||
|
||||
public static class TNTSpawn implements Comparable<TNTSpawn> {
|
||||
|
||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||
|
||||
private final Vector position;
|
||||
private int fuseTicks = 80;
|
||||
private int count = 1;
|
||||
private int tickOffset = 0;
|
||||
private boolean xVelocity = true;
|
||||
private boolean yVelocity = true;
|
||||
private boolean zVelocity = true;
|
||||
private boolean comparator = false;
|
||||
|
||||
public TNTSpawn(Vector position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public void spawn() {
|
||||
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
|
||||
tntPrimed.setFuseTicks(fuseTicks);
|
||||
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
|
||||
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
|
||||
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
|
||||
});
|
||||
}
|
||||
|
||||
public Vector getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public int getFuseTicks() {
|
||||
return fuseTicks;
|
||||
}
|
||||
|
||||
public void setFuseTicks(int fuseTicks) {
|
||||
this.fuseTicks = fuseTicks;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public void setCount(int count) {
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public int getTickOffset() {
|
||||
return tickOffset;
|
||||
}
|
||||
|
||||
public void setTickOffset(int tickOffset) {
|
||||
this.tickOffset = tickOffset;
|
||||
}
|
||||
|
||||
public boolean isxVelocity() {
|
||||
return xVelocity;
|
||||
}
|
||||
|
||||
public void setxVelocity(boolean xVelocity) {
|
||||
this.xVelocity = xVelocity;
|
||||
}
|
||||
|
||||
public boolean isyVelocity() {
|
||||
return yVelocity;
|
||||
}
|
||||
|
||||
public void setyVelocity(boolean yVelocity) {
|
||||
this.yVelocity = yVelocity;
|
||||
}
|
||||
|
||||
public boolean iszVelocity() {
|
||||
return zVelocity;
|
||||
}
|
||||
|
||||
public void setzVelocity(boolean zVelocity) {
|
||||
this.zVelocity = zVelocity;
|
||||
}
|
||||
|
||||
public boolean isComparator() {
|
||||
return comparator;
|
||||
}
|
||||
|
||||
public void setComparator(boolean comparator) {
|
||||
this.comparator = comparator;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(TNTSpawn tntSpawn) {
|
||||
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import static de.steamwar.bausystem.world.TNTSimulator.*;
|
||||
|
||||
public class TNTSimulatorListener implements Listener {
|
||||
|
||||
private static final Vector HALF = new Vector(0.5, 0, 0.5);
|
||||
|
||||
private boolean permissionCheck(Player player) {
|
||||
if (Welt.noPermission(player, Permission.world)) {
|
||||
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (event.getItem() == null) {
|
||||
return;
|
||||
}
|
||||
if (!event.getItem().isSimilar(WAND)) {
|
||||
return;
|
||||
}
|
||||
event.setCancelled(true);
|
||||
if (!permissionCheck(event.getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event.getAction()) {
|
||||
case LEFT_CLICK_BLOCK:
|
||||
case LEFT_CLICK_AIR:
|
||||
startSimulation(event.getPlayer());
|
||||
break;
|
||||
case RIGHT_CLICK_BLOCK:
|
||||
Vector location = event.getClickedBlock().getLocation().toVector().add(event.getBlockFace().getDirection()).add(HALF);
|
||||
TNTSpawn tntSpawn = new TNTSpawn(location);
|
||||
addTNT(event.getPlayer(), tntSpawn);
|
||||
editTNT(event.getPlayer(), tntSpawn);
|
||||
break;
|
||||
case RIGHT_CLICK_AIR:
|
||||
openSimulator(event.getPlayer());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
TNT_SIMULATOR_MAP.remove(event.getPlayer());
|
||||
}
|
||||
|
||||
}
|
@ -36,4 +36,6 @@ commands:
|
||||
detonator:
|
||||
aliases: dt
|
||||
script:
|
||||
simulator:
|
||||
aliases: sim
|
||||
gui:
|
In neuem Issue referenzieren
Einen Benutzer sperren