SteamWar/BauSystem
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Merge branch 'master' into multi-detonator

Dieser Commit ist enthalten in:
Chaoscaot 2021-03-07 10:53:49 +01:00
Commit 7185001258
9 geänderte Dateien mit 759 neuen und 10 gelöschten Zeilen

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@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.world;
import org.bukkit.Material;
public class TNTSimulator_12 {
public static Material active() {
return Material.CONCRETE;
}
public static Material notActive() {
return Material.CONCRETE;
}
}

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@ -0,0 +1,35 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.world;
import org.bukkit.Material;
public class TNTSimulator_15 {
public static Material active() {
return Material.LIME_CONCRETE;
}
public static Material notActive() {
return Material.RED_CONCRETE;
}
}

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@ -97,6 +97,8 @@ public class BauSystem extends JavaPlugin implements Listener {
getCommand("detonator").setExecutor(new CommandDetonator()); getCommand("detonator").setExecutor(new CommandDetonator());
getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter()); getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter());
getCommand("script").setExecutor(new CommandScript()); getCommand("script").setExecutor(new CommandScript());
getCommand("simulator").setExecutor(new CommandSimulator());
getCommand("simulator").setTabCompleter(new CommandSimulatorTabCompleter());
getCommand("gui").setExecutor(new CommandGUI()); getCommand("gui").setExecutor(new CommandGUI());
Bukkit.getPluginManager().registerEvents(this, this); Bukkit.getPluginManager().registerEvents(this, this);
@ -104,6 +106,7 @@ public class BauSystem extends JavaPlugin implements Listener {
Bukkit.getPluginManager().registerEvents(new ScriptListener(), this); Bukkit.getPluginManager().registerEvents(new ScriptListener(), this);
Bukkit.getPluginManager().registerEvents(new BauScoreboard(), this); Bukkit.getPluginManager().registerEvents(new BauScoreboard(), this);
Bukkit.getPluginManager().registerEvents(new ClipboardListener(), this); Bukkit.getPluginManager().registerEvents(new ClipboardListener(), this);
Bukkit.getPluginManager().registerEvents(new TNTSimulatorListener(), this);
Bukkit.getPluginManager().registerEvents(new CommandGUI(), this); Bukkit.getPluginManager().registerEvents(new CommandGUI(), this);
Bukkit.getPluginManager().registerEvents(new DetonatorListener(), this); Bukkit.getPluginManager().registerEvents(new DetonatorListener(), this);
new AFKStopper(); new AFKStopper();

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@ -55,8 +55,6 @@ public class CommandGUI implements CommandExecutor, Listener {
inv.setItem(37, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> { inv.setItem(37, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
}); });
inv.setItem(38, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
});
inv.setItem(43, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> { inv.setItem(43, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
}); });
inv.setItem(42, Material.NETHER_STAR, "§7Bau GUI Item", Arrays.asList("§7Du kannst dieses Item zum Öffnen der BauGUI nutzen", "§7oder Doppel F (Swap hands) drücken."), false, clickType -> { inv.setItem(42, Material.NETHER_STAR, "§7Bau GUI Item", Arrays.asList("§7Du kannst dieses Item zum Öffnen der BauGUI nutzen", "§7oder Doppel F (Swap hands) drücken."), false, clickType -> {
@ -64,14 +62,7 @@ public class CommandGUI implements CommandExecutor, Listener {
player.performCommand("gui item"); player.performCommand("gui item");
}); });
ItemStack dtWand = Detonator.WAND.clone(); ItemStack dtWand = wand(player, Detonator.WAND, "§8/§7dt wand", Permission.world, "§cDu hast keine Worldrechte");
ItemMeta meta = dtWand.getItemMeta();
List<String> lore = meta.getLore();
lore.add("§8/§7dt wand");
if (Welt.noPermission(player, Permission.world))
lore.add("§cDu hast keine Worldrechte");
meta.setLore(lore);
dtWand.setItemMeta(meta);
inv.setItem(39, dtWand, clickType -> { inv.setItem(39, dtWand, clickType -> {
if (Welt.noPermission(player, Permission.world)) if (Welt.noPermission(player, Permission.world))
return; return;
@ -79,6 +70,14 @@ public class CommandGUI implements CommandExecutor, Listener {
player.performCommand("dt wand"); player.performCommand("dt wand");
}); });
ItemStack simWand = wand(player, TNTSimulator.WAND, "§8/§7sim wand", Permission.world, "§cDu hast keine Worldrechte");
inv.setItem(38, simWand, clickType -> {
if (Welt.noPermission(player, Permission.world))
return;
player.closeInventory();
player.performCommand("sim wand");
});
inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.worldedit), false, clickType -> { inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.worldedit), false, clickType -> {
if (Welt.noPermission(player, Permission.world)) if (Welt.noPermission(player, Permission.world))
return; return;
@ -567,6 +566,18 @@ public class CommandGUI implements CommandExecutor, Listener {
return null; return null;
} }
private static ItemStack wand(Player player, ItemStack base, String command, Permission permission, String noPermissionMessage) {
base = base.clone();
ItemMeta meta = base.getItemMeta();
List<String> lore = meta.getLore();
lore.add(command);
if (Welt.noPermission(player, permission))
lore.add(noPermissionMessage);
meta.setLore(lore);
base.setItemMeta(meta);
return base;
}
@Override @Override
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) { public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
if (!(commandSender instanceof Player)) if (!(commandSender instanceof Player))

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@ -0,0 +1,79 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.PlayerUtils;
import de.steamwar.bausystem.world.TNTSimulator;
import de.steamwar.bausystem.world.Welt;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CommandSimulator implements CommandExecutor {
private void help(Player player) {
player.sendMessage("§8/§esimulator §8- §7Öffnet die Simulations GUI");
player.sendMessage("§8/§esimulator start §8- §7Startet die Simulation");
player.sendMessage("§8/§esimulator wand §8- §7Legt dir den Simulatorstab ins Inventar");
player.sendMessage("§8/§esimulator delete §8- §7Löscht alle TNT");
}
private boolean permissionCheck(Player player) {
if (Welt.noPermission(player, Permission.world)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
return false;
}
return true;
}
@Override
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] args) {
if (!(commandSender instanceof Player))
return false;
Player player = (Player) commandSender;
if (!permissionCheck(player)) {
return false;
}
if (args.length == 1) {
switch (args[0].toLowerCase()) {
case "wand":
PlayerUtils.giveItemToPlayer(player, TNTSimulator.WAND);
break;
case "start":
TNTSimulator.get(player).start();
break;
case "delete":
TNTSimulator.get(player).delete();
default:
help(player);
break;
}
return false;
}
TNTSimulator.openSimulator(player);
return false;
}
}

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/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabCompleter;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class CommandSimulatorTabCompleter implements TabCompleter {
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) return new ArrayList<>();
return simulatorTabComplete((Player) sender, args);
}
private List<String> simulatorTabComplete(Player player, String[] args) {
List<String> tabComplete = new ArrayList<>();
tabComplete.add("wand");
tabComplete.add("start");
tabComplete.add("delete");
if (args.length >= 2) {
return new ArrayList<>();
}
return manageList(tabComplete, args, 0);
}
private List<String> manageList(List<String> strings, String[] args, int index) {
for (int i = strings.size() - 1; i >= 0; i--) {
if (!strings.get(i).startsWith(args[index])) {
strings.remove(i);
}
}
return strings;
}
}

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@ -0,0 +1,441 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.VersionedCallable;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
public class TNTSimulator {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector NX_VECTOR = new Vector(-0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector NY_VECTOR = new Vector(0, -0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private static final Vector NZ_VECTOR = new Vector(0, 0, -0.0625);
private static final List<String> LORE = Collections.singletonList("§eZum ändern klicken");
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
private final Set<TNTSpawn> TNT_SPAWNS = new HashSet<>();
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eKanonensimulator", Arrays.asList("§eRechtsklick Block §8- §7Füge einen TNT hinzu", "§eRechtsklick Luft §8- §7Öffne den Simulator", "§eLinksklick §8- §7Starte die Simulation"), false, null).getItemStack();
public static TNTSimulator get(Player player) {
return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> new TNTSimulator());
}
public static void openSimulator(Player player) {
TNTSimulator tntSimulator = get(player);
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = new ArrayList<>();
tntSimulator.TNT_SPAWNS.forEach(tntSpawn -> {
List<String> lore = new ArrayList<>();
lore.add("§7Klicken zum Konfigurieren");
lore.add("");
lore.add("§7TNT-Anzahl§8: §e" + tntSpawn.getCount());
lore.add("§7Tick§8: §e" + tntSpawn.getTickOffset());
lore.add("§7Fuse-Tick§8: §e" + tntSpawn.getFuseTicks());
lore.add("");
lore.add("§7X§8: §e" + tntSpawn.getPosition().getX());
lore.add("§7Y§8: §e" + tntSpawn.getPosition().getY());
lore.add("§7Z§8: §e" + tntSpawn.getPosition().getZ());
swListEntryList.add(new SWListInv.SWListEntry<>(new SWItem(Material.TNT, "§eTNT", lore, false, null), tntSpawn));
});
swListEntryList.sort(Comparator.comparing(SWListInv.SWListEntry::getObject));
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonensimulator", false, swListEntryList, (clickType, tntSpawn) -> {
editTNT(player, tntSpawn);
});
swListInv.setItem(51, new SWItem(Material.BARRIER, "§cTNT löschen", clickType -> {
tntSimulator.TNT_SPAWNS.clear();
openSimulator(player);
}));
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eStarten", clickType -> {
player.closeInventory();
startSimulation(player);
}));
swListInv.open();
}
static void editTNT(Player player, TNTSpawn tntSpawn) {
TNTSimulator tntSimulator = get(player);
SWInventory swInventory = new SWInventory(player, 54, "TNT");
swInventory.setItem(49, new SWItem(Material.REDSTONE_BLOCK, "§cZurück", clickType -> {
openSimulator(player);
}));
// Delete tnt
swInventory.setItem(53, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
tntSimulator.TNT_SPAWNS.remove(tntSpawn);
openSimulator(player);
}));
// Change Count of spawned TNT
swInventory.setItem(10, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
tntSpawn.setCount(tntSpawn.getCount() + 1);
if (tntSpawn.getCount() > 400) {
tntSpawn.setCount(400);
}
editTNT(player, tntSpawn);
}));
swInventory.setItem(19, new SWItem(Material.TNT, "§7Anzahl §8- §e" + tntSpawn.getCount(), LORE, false, clickType -> {
changeCount(player, "Anzahl TNT", tntSpawn.getCount(), count -> {
if (count < 1) count = 1;
if (count > 400) count = 400;
tntSpawn.setCount(count);
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(28, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
tntSpawn.setCount(tntSpawn.getCount() - 1);
if (tntSpawn.getCount() < 1) {
tntSpawn.setCount(1);
}
editTNT(player, tntSpawn);
}));
// Change TickOffset
swInventory.setItem(11, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
tntSpawn.setTickOffset(tntSpawn.getTickOffset() + 1);
if (tntSpawn.getTickOffset() > 8000) {
tntSpawn.setTickOffset(8000);
}
editTNT(player, tntSpawn);
}));
swInventory.setItem(20, new SWItem(Material.CLOCK, "§7Tick §8- §e" + tntSpawn.getTickOffset(), LORE, false, clickType -> {
changeCount(player, "Tick Offset", tntSpawn.getTickOffset(), tick -> {
if (tick < 0) tick = 0;
if (tick > 8000) tick = 8000;
tntSpawn.setTickOffset(tick);
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(29, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
tntSpawn.setTickOffset(tntSpawn.getTickOffset() - 1);
if (tntSpawn.getTickOffset() < 0) {
tntSpawn.setTickOffset(0);
}
editTNT(player, tntSpawn);
}));
// Change FuseTicks
swInventory.setItem(12, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
tntSpawn.setFuseTicks(tntSpawn.getFuseTicks() + 1);
if (tntSpawn.getFuseTicks() > 80) {
tntSpawn.setFuseTicks(80);
}
editTNT(player, tntSpawn);
}));
swInventory.setItem(21, new SWItem(Material.CLOCK, "§7Fuse-Ticks §8- §e" + tntSpawn.getFuseTicks(), LORE, false, clickType -> {
changeCount(player, "Fuse-Ticks", tntSpawn.getFuseTicks(), tick -> {
if (tick < 0) tick = 0;
if (tick > 80) tick = 80;
tntSpawn.setFuseTicks(tick);
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(30, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
tntSpawn.setFuseTicks(tntSpawn.getFuseTicks() - 1);
if (tntSpawn.getFuseTicks() < 1) {
tntSpawn.setFuseTicks(1);
}
editTNT(player, tntSpawn);
}));
// Repeater before Comparator
swInventory.setItem(4, new SWItem(comparatorOrNot(tntSpawn.isComparator()), "§7Gezündet durch §8- §e" + (tntSpawn.isComparator() ? "Comparator" : "Repeater"), clickType -> {
tntSpawn.setComparator(!tntSpawn.isComparator());
editTNT(player, tntSpawn);
}));
// Velocity Settings
swInventory.setItem(13, new SWItem(activeOrNot(tntSpawn.isxVelocity()), "§7TNT §eSprung X §8- " + active(tntSpawn.isxVelocity()), clickType -> {
tntSpawn.setxVelocity(!tntSpawn.isxVelocity());
editTNT(player, tntSpawn);
}));
swInventory.setItem(22, new SWItem(activeOrNot(tntSpawn.isyVelocity()), "§7TNT §eSprung Y §8- " + active(tntSpawn.isyVelocity()), clickType -> {
tntSpawn.setyVelocity(!tntSpawn.isyVelocity());
editTNT(player, tntSpawn);
}));
swInventory.setItem(31, new SWItem(activeOrNot(tntSpawn.iszVelocity()), "§7TNT §eSprung Z §8- " + active(tntSpawn.iszVelocity()), clickType -> {
tntSpawn.setzVelocity(!tntSpawn.iszVelocity());
editTNT(player, tntSpawn);
}));
// X Position
swInventory.setItem(14, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
tntSpawn.getPosition().add(X_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(23, new SWItem(Material.PAPER, "§7x-Position §8- §e" + tntSpawn.getPosition().getX(), LORE, false, clickType -> {
changePosition(player, tntSpawn.getPosition().getX(), x -> {
tntSpawn.getPosition().setX(clamp(x));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(32, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
tntSpawn.getPosition().add(NX_VECTOR);
editTNT(player, tntSpawn);
}));
// Y Position
swInventory.setItem(15, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
tntSpawn.getPosition().add(Y_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(24, new SWItem(Material.PAPER, "§7y-Position §8- §e" + tntSpawn.getPosition().getY(), LORE, false, clickType -> {
changePosition(player, tntSpawn.getPosition().getY(), y -> {
tntSpawn.getPosition().setY(clamp(y));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(33, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
tntSpawn.getPosition().add(NY_VECTOR);
editTNT(player, tntSpawn);
}));
// Z Position
swInventory.setItem(16, new SWItem(SWItem.getDye(10), "§7+0,0625", clickType -> {
tntSpawn.getPosition().add(Z_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.setItem(25, new SWItem(Material.PAPER, "§7z-Position §8- §e" + tntSpawn.getPosition().getZ(), LORE, false, clickType -> {
changePosition(player, tntSpawn.getPosition().getZ(), z -> {
tntSpawn.getPosition().setZ(clamp(z));
editTNT(player, tntSpawn);
}, () -> editTNT(player, tntSpawn));
}));
swInventory.setItem(34, new SWItem(SWItem.getDye(1), "§7-0,0625", clickType -> {
tntSpawn.getPosition().add(NZ_VECTOR);
editTNT(player, tntSpawn);
}));
swInventory.open();
}
static void startSimulation(Player player) {
TNT_SIMULATOR_MAP.getOrDefault(player, new TNTSimulator()).start();
}
static void addTNT(Player player, TNTSpawn tntSpawn) {
TNTSimulator tntSimulator = TNT_SIMULATOR_MAP.computeIfAbsent(player, player1 -> new TNTSimulator());
tntSimulator.TNT_SPAWNS.add(tntSpawn);
}
private static Material comparatorOrNot(boolean b) {
if (b) {
return SWItem.getMaterial("REDSTONE_COMPARATOR");
} else {
return SWItem.getMaterial("DIODE");
}
}
private static Material activeOrNot(boolean b) {
if (b) {
return VersionedCallable.call(new VersionedCallable<>(TNTSimulator_12::active, 8), new VersionedCallable<>(TNTSimulator_15::active, 14));
} else {
return VersionedCallable.call(new VersionedCallable<>(TNTSimulator_12::notActive, 8), new VersionedCallable<>(TNTSimulator_15::notActive, 14));
}
}
private static String active(boolean b) {
return b ? "§aan" : "§caus";
}
private static void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private static void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Double.parseDouble(s.replace(',', '.')));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private static double clamp(double d) {
return (int)(d * 10000) * 0.0001;
}
public void delete() {
TNT_SPAWNS.clear();
}
public void start() {
Map<Integer, List<TNTSpawn>> first = new HashMap<>();
Map<Integer, List<TNTSpawn>> second = new HashMap<>();
int lastTick = 0;
for (TNTSpawn tntSpawn : TNT_SPAWNS) {
Map<Integer, List<TNTSpawn>> list = tntSpawn.isComparator() ? second : first;
for (int i = 0; i < tntSpawn.getCount(); i++) {
list.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList<>()).add(tntSpawn);
}
if (lastTick < tntSpawn.getTickOffset()) {
lastTick = tntSpawn.getTickOffset();
}
}
int finalLastTick = lastTick;
AtomicInteger currentTick = new AtomicInteger(0);
Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), bukkitTask -> {
int tick = currentTick.get();
spawnRandomList(first.getOrDefault(tick, EMPTY));
spawnRandomList(second.getOrDefault(tick, EMPTY));
if (tick > finalLastTick) bukkitTask.cancel();
currentTick.incrementAndGet();
}, 1, 1);
}
private void spawnRandomList(List<TNTSpawn> tntSpawns) {
if (tntSpawns.isEmpty()) return;
Collections.shuffle(tntSpawns);
for (TNTSpawn tntSpawn : tntSpawns) {
tntSpawn.spawn();
}
}
public static class TNTSpawn implements Comparable<TNTSpawn> {
private static final World WORLD = Bukkit.getWorlds().get(0);
private final Vector position;
private int fuseTicks = 80;
private int count = 1;
private int tickOffset = 0;
private boolean xVelocity = true;
private boolean yVelocity = true;
private boolean zVelocity = true;
private boolean comparator = false;
public TNTSpawn(Vector position) {
this.position = position;
}
public void spawn() {
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
tntPrimed.setFuseTicks(fuseTicks);
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
});
}
public Vector getPosition() {
return position;
}
public int getFuseTicks() {
return fuseTicks;
}
public void setFuseTicks(int fuseTicks) {
this.fuseTicks = fuseTicks;
}
public int getCount() {
return count;
}
public void setCount(int count) {
this.count = count;
}
public int getTickOffset() {
return tickOffset;
}
public void setTickOffset(int tickOffset) {
this.tickOffset = tickOffset;
}
public boolean isxVelocity() {
return xVelocity;
}
public void setxVelocity(boolean xVelocity) {
this.xVelocity = xVelocity;
}
public boolean isyVelocity() {
return yVelocity;
}
public void setyVelocity(boolean yVelocity) {
this.yVelocity = yVelocity;
}
public boolean iszVelocity() {
return zVelocity;
}
public void setzVelocity(boolean zVelocity) {
this.zVelocity = zVelocity;
}
public boolean isComparator() {
return comparator;
}
public void setComparator(boolean comparator) {
this.comparator = comparator;
}
@Override
public int compareTo(TNTSpawn tntSpawn) {
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
}
}
}

Datei anzeigen

@ -0,0 +1,84 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.Vector;
import static de.steamwar.bausystem.world.TNTSimulator.*;
public class TNTSimulatorListener implements Listener {
private static final Vector HALF = new Vector(0.5, 0, 0.5);
private boolean permissionCheck(Player player) {
if (Welt.noPermission(player, Permission.world)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
return false;
}
return true;
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getItem() == null) {
return;
}
if (!event.getItem().isSimilar(WAND)) {
return;
}
event.setCancelled(true);
if (!permissionCheck(event.getPlayer())) {
return;
}
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
startSimulation(event.getPlayer());
break;
case RIGHT_CLICK_BLOCK:
Vector location = event.getClickedBlock().getLocation().toVector().add(event.getBlockFace().getDirection()).add(HALF);
TNTSpawn tntSpawn = new TNTSpawn(location);
addTNT(event.getPlayer(), tntSpawn);
editTNT(event.getPlayer(), tntSpawn);
break;
case RIGHT_CLICK_AIR:
openSimulator(event.getPlayer());
break;
default:
break;
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
TNT_SIMULATOR_MAP.remove(event.getPlayer());
}
}

Datei anzeigen

@ -36,4 +36,6 @@ commands:
detonator: detonator:
aliases: dt aliases: dt
script: script:
simulator:
aliases: sim
gui: gui: