Fix tnt spawning on redstone sources
Dieser Commit ist enthalten in:
Ursprung
7be5700359
Commit
709e6f11dc
@ -20,7 +20,10 @@
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.world.Region;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.*;
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@ -65,15 +68,21 @@ public class CommandFreeze extends RegionToggleCommand {
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if (!region.isFreeze()) {
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return;
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}
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if (e.getEntityType() == EntityType.FALLING_BLOCK) {
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e.setCancelled(true);
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e.setCancelled(true);
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if (e.getEntityType() == EntityType.PRIMED_TNT) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), () -> {
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e.getLocation().getBlock().setType(Material.TNT, false);
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}, 1);
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}
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}, () -> {
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if (!Region.NoRegion.freeze) {
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return;
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}
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if (e.getEntityType() == EntityType.FALLING_BLOCK) {
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e.setCancelled(true);
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e.setCancelled(true);
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if (e.getEntityType() == EntityType.PRIMED_TNT) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), () -> {
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e.getLocation().getBlock().setType(Material.TNT, false);
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}, 1);
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}
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});
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}
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