Merge branch 'ClearCommand' of SteamWar/BauSystem into master
Dieser Commit ist enthalten in:
Commit
6dee5df474
@ -55,10 +55,11 @@ public class BauSystem extends JavaPlugin implements Listener {
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}
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try {
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CommandRemover.removeAll("tp", "gamemode", "time");
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CommandRemover.removeAll("tp", "gamemode", "time", "clear");
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CommandInjector.injectCommand(new CommandTeleport());
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CommandInjector.injectCommand(new CommandGamemode());
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CommandInjector.injectCommand(new CommandTime());
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CommandInjector.injectCommand(new CommandClear());
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} catch (Exception e) {
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getLogger().log(Level.SEVERE, "Failed to replace commands", e);
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Bukkit.shutdown();
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52
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandClear.java
Normale Datei
52
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandClear.java
Normale Datei
@ -0,0 +1,52 @@
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.Welt;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.defaults.BukkitCommand;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class CommandClear extends BukkitCommand {
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public CommandClear() {
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super("clear");
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description = "Leere dein Inventar oder das eines anderen Spielers.";
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usageMessage = "/clear [Spieler]";
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}
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public boolean execute(CommandSender sender, String currentAlias, String[] args) {
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if (!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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if (args.length == 1){
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clear(player);
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player.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde geleert.");
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return true;
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}
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// check if admin
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if(Welt.noPermission(player, Permission.world)){
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player.sendMessage(BauSystem.PREFIX + "$cDu darfst hier keine fremden Inventare leeren.");
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return false;
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}
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Player target = Bukkit.getPlayerExact(args[1]);
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if(!(target instanceof Player)){
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player.sendMessage(BauSystem.PREFIX + "Das ist kein Spieler.");
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return false;
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}
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clear(target);
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target.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde von" + player.getDisplayName() +" geleert.");
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player.sendMessage(BauSystem.PREFIX + "Das Inventar von" + target.getDisplayName() +" wurde geleert.");
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return true;
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}
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private void clear(Player player){
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player.getInventory().clear();
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player.getInventory().setHelmet(new ItemStack(Material.AIR));
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player.getInventory().setChestplate(new ItemStack(Material.AIR));
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player.getInventory().setLeggings(new ItemStack(Material.AIR));
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player.getInventory().setBoots(new ItemStack(Material.AIR));
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}
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}
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