SteamWar/BauSystem
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Remove TNTSimulatorAnvil.java

Dieser Commit ist enthalten in:
jojo 2021-01-22 16:35:40 +01:00
Ursprung cc929b88a7
Commit 6c030c1f9d
2 geänderte Dateien mit 4 neuen und 64 gelöschten Zeilen

Datei anzeigen

@ -22,6 +22,7 @@
package de.steamwar.bausystem.cannonsimulator; package de.steamwar.bausystem.cannonsimulator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
@ -116,7 +117,7 @@ public class TNTSimulator {
// tnt Name // tnt Name
swInventory.setItem(45, new SWItem(Material.NAME_TAG, "§eName", clickType -> { swInventory.setItem(45, new SWItem(Material.NAME_TAG, "§eName", clickType -> {
TNTSimulatorAnvil tntSimulatorAnvil = new TNTSimulatorAnvil(player, "Name", "»" + tntSpawn.getName()); SWAnvilInv tntSimulatorAnvil = new SWAnvilInv(player, "Name", tntSpawn.getName());
tntSimulatorAnvil.setCallback(s -> { tntSimulatorAnvil.setCallback(s -> {
if (s.startsWith("»")) s = s.substring(1); if (s.startsWith("»")) s = s.substring(1);
tntSpawn.setName(s); tntSpawn.setName(s);
@ -285,7 +286,7 @@ public class TNTSimulator {
} }
private static void changeCount(Player player, int defaultValue, Consumer<Integer> result, Runnable failure) { private static void changeCount(Player player, int defaultValue, Consumer<Integer> result, Runnable failure) {
TNTSimulatorAnvil swAnvilInv = new TNTSimulatorAnvil(player, "Zahl", defaultValue + ""); SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Zahl", defaultValue + "");
swAnvilInv.setItem(Material.PAPER); swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> { swAnvilInv.setCallback(s -> {
try { try {
@ -298,7 +299,7 @@ public class TNTSimulator {
} }
private static void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) { private static void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
TNTSimulatorAnvil swAnvilInv = new TNTSimulatorAnvil(player, "Position", defaultValue + ""); SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
swAnvilInv.setItem(Material.PAPER); swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> { swAnvilInv.setCallback(s -> {
try { try {

Datei anzeigen

@ -1,61 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.cannonsimulator;
import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem;
import net.wesjd.anvilgui.AnvilGUI;
import net.wesjd.anvilgui.AnvilGUI.Response;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.function.Consumer;
public class TNTSimulatorAnvil {
private final AnvilGUI.Builder builder;
private final Player player;
private Consumer<String> callback;
public TNTSimulatorAnvil(Player p, String t, String defaultValue) {
this.builder = (new AnvilGUI.Builder()).plugin(Core.getInstance()).title(t).text("" + defaultValue).onComplete(this::onResult);
this.player = p;
}
public void setItem(Material m) {
this.builder.itemLeft((new SWItem(m, "").getItemStack()));
}
public void setCallback(Consumer<String> callback) {
this.callback = callback;
}
public void open() {
this.builder.open(this.player);
}
private Response onResult(Player player, String s) {
this.callback.accept(s);
return Response.close();
}
}