Add ItemFrameListener
Dieser Commit ist enthalten in:
Ursprung
ae8521b85e
Commit
63b34175fe
@ -102,6 +102,7 @@ public class BauSystem extends JavaPlugin implements Listener {
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Bukkit.getPluginManager().registerEvents(new TNTSimulatorListener(), this);
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Bukkit.getPluginManager().registerEvents(new TNTSimulatorListener(), this);
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Bukkit.getPluginManager().registerEvents(new CommandGUI(), this);
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Bukkit.getPluginManager().registerEvents(new CommandGUI(), this);
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Bukkit.getPluginManager().registerEvents(new DetonatorListener(), this);
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Bukkit.getPluginManager().registerEvents(new DetonatorListener(), this);
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Bukkit.getPluginManager().registerEvents(new ItemFrameListener(), this);
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VersionedRunnable.call(new VersionedRunnable(() -> Bukkit.getPluginManager().registerEvents(new RedstoneListener(), this), 15));
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VersionedRunnable.call(new VersionedRunnable(() -> Bukkit.getPluginManager().registerEvents(new RedstoneListener(), this), 15));
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new AFKStopper();
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new AFKStopper();
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@ -0,0 +1,42 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.world;
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import org.bukkit.entity.ItemFrame;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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public class ItemFrameListener implements Listener {
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@EventHandler
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public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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if (!(event.getDamager() instanceof Player)) {
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return;
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}
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if (!(event.getEntity() instanceof ItemFrame)) {
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return;
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}
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event.setCancelled(true);
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event.getEntity().remove();
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}
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}
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