Move Copy-Schematic to BauSystem due to arena implications
Dieser Commit ist enthalten in:
Ursprung
f4a22fee47
Commit
607ff10250
@ -122,6 +122,7 @@ public class BauSystem extends JavaPlugin implements Listener {
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Bukkit.getPluginManager().registerEvents(new BauScoreboard(), this);
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Bukkit.getPluginManager().registerEvents(new TraceListener(), this);
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Bukkit.getPluginManager().registerEvents(new Detonator(), this);
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Bukkit.getPluginManager().registerEvents(new ClipboardListener(), this);
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new AFKStopper();
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TNTTracer.init();
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@ -155,138 +156,6 @@ public class BauSystem extends JavaPlugin implements Listener {
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Player p = e.getPlayer();
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p.setOp(true);
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/*PermissionAttachment attachment = p.addAttachment(this);
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attachment.setPermission("F3NPerm.use", true);
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attachment.setPermission("fawe.tips", false);
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attachment.setPermission("fawe.admin", true);
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attachment.setPermission("fawe.permpack.basic", true);
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attachment.setPermission("worldedit.navigation.jumpto.tool", true);
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attachment.setPermission("worldedit.navigation.thru.tool", true);
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attachment.setPermission("worldedit.biome.info", true);
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attachment.setPermission("worldedit.biome.set", true);
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attachment.setPermission("worldedit.biome.list", true);
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attachment.setPermission("worldedit.chunkinfo", true);
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attachment.setPermission("worldedit.listchunks", true);
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attachment.setPermission("worldedit.clipboard.cut", true);
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attachment.setPermission("worldedit.clipboard.paste", true);
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attachment.setPermission("worldedit.schematic.formats", true);
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attachment.setPermission("worldedit.schematic.load", true);
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attachment.setPermission("worldedit.schematic.list", true);
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attachment.setPermission("worldedit.schematic.save", true);
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attachment.setPermission("worldedit.clipboard.clear", true);
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attachment.setPermission("worldedit.clipboard.copy", true);
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attachment.setPermission("worldedit.clipboard.lazycopy", true);
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attachment.setPermission("worldedit.clipboard.place", true);
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attachment.setPermission("worldedit.clipboard.download", true);
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attachment.setPermission("worldedit.clipboard.flip", true);
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attachment.setPermission("worldedit.clipboard.rotate", true);
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attachment.setPermission("worldedit.help", true);
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attachment.setPermission("worldedit.global-mask", true);
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attachment.setPermission("worldedit.global-transform", true);
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attachment.setPermission("worldedit.generation.cylinder", true);
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attachment.setPermission("worldedit.generation.sphere", true);
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attachment.setPermission("worldedit.generation.forest", true);
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attachment.setPermission("worldedit.generation.pumpkins", true);
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attachment.setPermission("worldedit.generation.pyramid", true);
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attachment.setPermission("worldedit.generation.shape", true);
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attachment.setPermission("worldedit.biome.set", true);
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attachment.setPermission("worldedit.history.undo", true);
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attachment.setPermission("worldedit.history.redo", true);
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attachment.setPermission("worldedit.history.rollback", true);
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attachment.setPermission("worldedit.navigation.unstuck", true);
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attachment.setPermission("worldedit.navigation.ascend", true);
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attachment.setPermission("worldedit.navigation.descend", true);
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attachment.setPermission("worldedit.navigation.ceiling", true);
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attachment.setPermission("worldedit.navigation.thru.command", true);
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attachment.setPermission("worldedit.navigation.jumpto.command", true);
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attachment.setPermission("worldedit.navigation.up", true);
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attachment.setPermission("worldedit.region.hollow", true);
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attachment.setPermission("worldedit.region.line", true);
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attachment.setPermission("worldedit.region.curve", true);
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attachment.setPermission("worldedit.region.overlay", true);
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attachment.setPermission("worldedit.region.center", true);
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attachment.setPermission("worldedit.region.naturalize", true);
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attachment.setPermission("worldedit.region.walls", true);
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attachment.setPermission("worldedit.region.faces", true);
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attachment.setPermission("worldedit.region.smooth", true);
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attachment.setPermission("worldedit.region.move", true);
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attachment.setPermission("worldedit.region.forest", true);
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attachment.setPermission("worldedit.region.replace", true);
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attachment.setPermission("worldedit.region.stack", true);
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attachment.setPermission("worldedit.region.set", true);
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attachment.setPermission("worldedit.selection.pos", true);
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attachment.setPermission("worldedit.selection.chunk", true);
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attachment.setPermission("worldedit.selection.hpos", true);
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attachment.setPermission("worldedit.wand", true);
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attachment.setPermission("worldedit.wand.toggle", true);
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attachment.setPermission("worldedit.selection.contract", true);
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attachment.setPermission("worldedit.selection.outset", true);
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attachment.setPermission("worldedit.selection.inset", true);
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attachment.setPermission("worldedit.analysis.distr", true);
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attachment.setPermission("worldedit.analysis.count", true);
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attachment.setPermission("worldedit.selection.size", true);
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attachment.setPermission("worldedit.selection.expand", true);
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attachment.setPermission("worldedit.selection.shift", true);
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attachment.setPermission("worldedit.snapshots.list", true);
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attachment.setPermission("worldedit.superpickaxe", true);
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attachment.setPermission("worldedit.superpickaxe.area", true);
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attachment.setPermission("worldedit.superpickaxe.recursive", true);
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attachment.setPermission("worldedit.brush.blendball", true);
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attachment.setPermission("worldedit.brush.erode", true);
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attachment.setPermission("worldedit.brush.pull", true);
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attachment.setPermission("worldedit.brush.circle", true);
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attachment.setPermission("worldedit.brush.recursive", true);
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attachment.setPermission("worldedit.brush.line", true);
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attachment.setPermission("worldedit.brush.spline", true);
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attachment.setPermission("worldedit.brush.surfacespline", true);
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attachment.setPermission("worldedit.brush.shatter", true);
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attachment.setPermission("worldedit.brush.stencil", true);
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attachment.setPermission("worldedit.brush.height", true);
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attachment.setPermission("worldedit.brush.layer", true);
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attachment.setPermission("worldedit.brush.populateschematic", true);
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attachment.setPermission("worldedit.brush.scatter", true);
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attachment.setPermission("worldedit.brush.splatter", true);
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attachment.setPermission("worldedit.brush.scattercommand", true);
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attachment.setPermission("worldedit.brush.copy", true);
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attachment.setPermission("worldedit.brush.command", true);
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attachment.setPermission("worldedit.brush.apply", true);
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attachment.setPermission("worldedit.brush.sphere", true);
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attachment.setPermission("worldedit.brush.cylinder", true);
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attachment.setPermission("worldedit.brush.clipboard", true);
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attachment.setPermission("worldedit.brush.smooth", true);
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attachment.setPermission("worldedit.brush.ex", true);
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attachment.setPermission("worldedit.brush.gravity", true);
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attachment.setPermission("worldedit.brush.options.range", true);
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attachment.setPermission("worldedit.brush.options.material", true);
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attachment.setPermission("worldedit.brush.options.size", true);
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attachment.setPermission("worldedit.brush.options.mask", true);
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attachment.setPermission("worldedit.brush.options.smask", true);
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attachment.setPermission("worldedit.brush.options.transform", true);
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attachment.setPermission("worldedit.brush.options.scroll", true);
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attachment.setPermission("worldedit.brush.options.visualize", true);
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attachment.setPermission("worldedit.tool.deltree", true);
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attachment.setPermission("worldedit.tool.farwand", true);
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attachment.setPermission("worldedit.tool.lrbuild", true);
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attachment.setPermission("worldedit.tool.info", true);
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attachment.setPermission("worldedit.tool.tree", true);
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attachment.setPermission("worldedit.tool.replacer", true);
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attachment.setPermission("worldedit.tool.data-cycler", true);
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attachment.setPermission("worldedit.tool.flood-fill", true);
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attachment.setPermission("worldedit.tool.inspect", true);
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attachment.setPermission("worldedit.fill.recursive", true);
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attachment.setPermission("worldedit.drain", true);
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attachment.setPermission("worldedit.fixlava", true);
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attachment.setPermission("worldedit.fixwater", true);
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attachment.setPermission("worldedit.removeabove", true);
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attachment.setPermission("worldedit.removebelow", true);
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attachment.setPermission("worldedit.removenear", true);
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attachment.setPermission("worldedit.replacenear", true);
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attachment.setPermission("worldedit.snow", true);
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attachment.setPermission("worldedit.thaw", true);
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attachment.setPermission("worldedit.green", true);
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attachment.setPermission("worldedit.extinguish", true);
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attachment.setPermission("worldedit.calc", true);
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attachment.setPermission("worldedit.fill", true);*/
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ShowManager.add(p);
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@ -0,0 +1,65 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.world;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.UUID;
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public class ClipboardListener implements Listener {
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private static final String CLIPBOARD_SCHEMNAME = "//copy";
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@EventHandler
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public void onLogin(PlayerJoinEvent e){
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Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId());
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if(schematic != null){
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try {
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schematic.loadToPlayer(e.getPlayer());
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} catch (Exception ex) {
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//ignore
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}
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}
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}
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@EventHandler
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public void onLogout(PlayerQuitEvent e){
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UUID playerUUID = e.getPlayer().getUniqueId();
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Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, playerUUID);
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boolean newSchem = false;
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if(schematic == null){
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Schematic.createSchem(CLIPBOARD_SCHEMNAME, playerUUID, "", SchematicType.Normal);
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schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, playerUUID);
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newSchem = true;
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}
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try{
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schematic.saveFromPlayer(e.getPlayer());
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} catch (Exception ex) {
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if(newSchem)
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schematic.remove();
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}
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}
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}
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