SteamWar/BauSystem
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Dieser Commit ist enthalten in:
jojo 2021-02-15 10:37:20 +01:00
Ursprung 870bbd94f0
Commit 5aaa1aaa38

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@ -60,12 +60,12 @@ public class GuiTraceShow {
swInventory.setItem(5, water);
swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water));
SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, (byte) 7, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {});
SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {});
swInventory.setItem(6, interpolateY);
swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY));
Material xzMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_12::getTraceXZMaterial, 8), new VersionedCallable<>(TNTTracer_15::getTraceXZMaterial, 14));
SWItem interpolateXZ = new SWItem(xzMaterial, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {});
SWItem interpolateXZ = new SWItem(xzMaterial, (byte) 7, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {});
swInventory.setItem(7, interpolateXZ);
swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ));
// Water Bucket (-water)