Optimize CommandTPSLimiter with accuracy
Dieser Commit ist enthalten in:
Ursprung
1ddc58d1fb
Commit
56402bb012
@ -22,6 +22,7 @@ package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.core.TPSWatcher;
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import de.steamwar.core.VersionedRunnable;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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@ -36,10 +37,14 @@ import org.bukkit.scheduler.BukkitTask;
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public class CommandTPSLimiter implements CommandExecutor {
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private static double currentTPSLimit = 20;
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private static World world = Bukkit.getWorlds().get(0);
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private long lastTime = System.nanoTime();
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private long currentTime = System.nanoTime();
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private static final long neededDelta = 50;
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private static long neededDeltaFix = 50;
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private static World world = Bukkit.getWorlds().get(0);
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private BukkitTask tpsLimiter = null;
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private boolean permissionCheck(Player player) {
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@ -104,8 +109,13 @@ public class CommandTPSLimiter implements CommandExecutor {
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tpsLimiter = Bukkit.getScheduler().runTaskTimer(BauSystem.getPlugin(), () -> {
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VersionedRunnable.call(new VersionedRunnable(() -> TPSLimit_12.createTickCache(world), 8),
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new VersionedRunnable(() -> TPSLimit_15.createTickCache(world), 14));
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for (int i = 0; i < (20 / currentTPSLimit); i++) {
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sleepUntilNextTick();
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double delay = 50 * (20 / currentTPSLimit);
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int loops = (int)Math.ceil(delay / 50.0);
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long sleepDelay = (long) delay / loops;
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for (int i = 0; i < loops; i++) {
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sleepUntilNextTick(sleepDelay);
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VersionedRunnable.call(new VersionedRunnable(TPSLimit_12::sendTickPackets, 8),
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new VersionedRunnable(TPSLimit_15::sendTickPackets, 14));
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}
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@ -113,16 +123,12 @@ public class CommandTPSLimiter implements CommandExecutor {
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}
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}
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private void sleepUntilNextTick() {
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private void sleepUntilNextTick(long neededDelta) {
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lastTime = currentTime;
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currentTime = System.nanoTime();
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long timeDelta = (currentTime - lastTime) / 1000000;
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long neededDelta = 50;
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if (neededDelta - timeDelta < 0) {
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return;
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}
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if (neededDelta - timeDelta < 0) return;
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try {
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Thread.sleep(neededDelta - timeDelta);
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