From 43b90684158c7b97289f1d32c6d1de8e73b24187 Mon Sep 17 00:00:00 2001 From: jojo Date: Wed, 20 Jan 2021 20:31:26 +0100 Subject: [PATCH] Fix TNT naming --- .../src/de/steamwar/bausystem/cannonsimulator/TNTSimulator.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BauSystem_Main/src/de/steamwar/bausystem/cannonsimulator/TNTSimulator.java b/BauSystem_Main/src/de/steamwar/bausystem/cannonsimulator/TNTSimulator.java index e1aae1a..2e7a46a 100644 --- a/BauSystem_Main/src/de/steamwar/bausystem/cannonsimulator/TNTSimulator.java +++ b/BauSystem_Main/src/de/steamwar/bausystem/cannonsimulator/TNTSimulator.java @@ -103,7 +103,7 @@ public class TNTSimulator { static void editTNT(Player player, TNTSpawn tntSpawn) { TNTSimulator tntSimulator = get(player); - SWInventory swInventory = new SWInventory(player, 54, "TNT" + (!tntSpawn.getName().isEmpty() ? "§8- §e" + tntSpawn.getName() : "")); + SWInventory swInventory = new SWInventory(player, 54, "TNT" + (!tntSpawn.getName().isEmpty() ? " - " + tntSpawn.getName() : "")); swInventory.setItem(49, new SWItem(Material.REDSTONE_BLOCK, "§cZurück", clickType -> { openSimulator(player); }));