SteamWar/BauSystem
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Dieser Commit ist enthalten in:
jojo 2021-01-20 19:01:52 +01:00
Ursprung c4867658a6
Commit 38b545483a

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@ -54,15 +54,15 @@ public class GuiTraceShow {
SWItem trace_hide = new SWItem(Material.RED_CONCRETE, "§cTraces Ausgeblendet", new ArrayList<>(), false, clickType -> {}); SWItem trace_hide = new SWItem(Material.RED_CONCRETE, "§cTraces Ausgeblendet", new ArrayList<>(), false, clickType -> {});
setActiveShow(player, swInventory, trace_show, trace_hide); setActiveShow(player, swInventory, trace_show, trace_hide);
SWItem water = new SWItem(Material.TNT, "§eWasser §7Positionen", Arrays.asList("§7Zeigt alles TNT, welches", "§7im Wasser explodiert ist"), false, clickType -> {}); SWItem water = new SWItem(Material.TNT, "§eWasser §7Positionen", Arrays.asList("§7Zeigt alles TNT, welches", "§7im Wasser explodiert ist."), false, clickType -> {});
swInventory.setItem(5, water); swInventory.setItem(5, water);
swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water)); swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water));
SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse"), false, clickType -> {}); SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {});
swInventory.setItem(6, interpolateY); swInventory.setItem(6, interpolateY);
swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY)); swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY));
SWItem interpolateXZ = new SWItem(Material.QUARTZ_SLAB, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse"), false, clickType -> {}); SWItem interpolateXZ = new SWItem(Material.QUARTZ_SLAB, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {});
swInventory.setItem(7, interpolateXZ); swInventory.setItem(7, interpolateXZ);
swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ)); swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ));
// Water Bucket (-water) // Water Bucket (-water)