From 38b545483a7b2f4053a1ddb86874b5d2f76b5509 Mon Sep 17 00:00:00 2001 From: jojo Date: Wed, 20 Jan 2021 19:01:52 +0100 Subject: [PATCH] Fix PR stuff --- .../src/de/steamwar/bausystem/gui/GuiTraceShow.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java b/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java index e8949e9..48b588b 100644 --- a/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java +++ b/BauSystem_Main/src/de/steamwar/bausystem/gui/GuiTraceShow.java @@ -54,15 +54,15 @@ public class GuiTraceShow { SWItem trace_hide = new SWItem(Material.RED_CONCRETE, "§cTraces Ausgeblendet", new ArrayList<>(), false, clickType -> {}); setActiveShow(player, swInventory, trace_show, trace_hide); - SWItem water = new SWItem(Material.TNT, "§eWasser §7Positionen", Arrays.asList("§7Zeigt alles TNT, welches", "§7im Wasser explodiert ist"), false, clickType -> {}); + SWItem water = new SWItem(Material.TNT, "§eWasser §7Positionen", Arrays.asList("§7Zeigt alles TNT, welches", "§7im Wasser explodiert ist."), false, clickType -> {}); swInventory.setItem(5, water); swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water)); - SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse"), false, clickType -> {}); + SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, "§eInterpolation §7Y-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der Y-Achse."), false, clickType -> {}); swInventory.setItem(6, interpolateY); swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY)); - SWItem interpolateXZ = new SWItem(Material.QUARTZ_SLAB, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse"), false, clickType -> {}); + SWItem interpolateXZ = new SWItem(Material.QUARTZ_SLAB, "§eInterpolation §7XZ-Achse", Arrays.asList("§7Zeigt die Interpolation", "§7auf der XZ-Achse."), false, clickType -> {}); swInventory.setItem(7, interpolateXZ); swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ)); // Water Bucket (-water)