SteamWar/BauSystem
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Add TNTSpawn naming

Dieser Commit ist enthalten in:
jojo 2021-01-20 20:30:24 +01:00
Ursprung bbdf02594b
Commit 12ed389ae3

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@ -103,7 +103,7 @@ public class TNTSimulator {
static void editTNT(Player player, TNTSpawn tntSpawn) {
TNTSimulator tntSimulator = get(player);
SWInventory swInventory = new SWInventory(player, 54, "TNT" + (tntSpawn.getName().isEmpty() ? "§8- §e" + tntSpawn.getName() : ""));
SWInventory swInventory = new SWInventory(player, 54, "TNT" + (!tntSpawn.getName().isEmpty() ? "§8- §e" + tntSpawn.getName() : ""));
swInventory.setItem(49, new SWItem(Material.REDSTONE_BLOCK, "§cZurück", clickType -> {
openSimulator(player);
}));
@ -116,12 +116,12 @@ public class TNTSimulator {
// tnt Name
swInventory.setItem(45, new SWItem(Material.NAME_TAG, "§eName", clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Name");
swAnvilInv.setCallback(s -> {
TNTSimulatorAnvil tntSimulatorAnvil = new TNTSimulatorAnvil(player, "Name", tntSpawn.getName());
tntSimulatorAnvil.setCallback(s -> {
tntSpawn.setName(s);
editTNT(player, tntSpawn);
});
swAnvilInv.open();
tntSimulatorAnvil.open();
}));
// Change Count of spawned TNT