Fix Freeze Exceptions
Dieser Commit ist enthalten in:
Ursprung
180ab0f8a4
Commit
08ae545820
@ -24,6 +24,7 @@ import de.steamwar.bausystem.world.Region;
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import de.steamwar.core.Core;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.*;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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@ -53,14 +54,16 @@ public class CommandFreeze extends RegionToggleCommand {
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@EventHandler
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public void onEntitySpawn(EntitySpawnEvent e) {
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if (Region.getRegion(e.getLocation()).isFreeze()) e.setCancelled(true);
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if (Region.getRegion(e.getLocation()).isFreeze()) {
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e.setCancelled(true);
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if (Core.getVersion() == 15) return;
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if (e.isCancelled()) {
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if (e.getEntityType() == EntityType.PRIMED_TNT) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), () -> {
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e.getLocation().getBlock().setType(Material.TNT, false);
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}, 1L);
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}
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}
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}
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@EventHandler
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public void onBlockCanBuild(BlockCanBuildEvent e) {
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