SteamWar/BauSystem
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BauSystem/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java

65 Zeilen
2.2 KiB
Java

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
import java.util.List;
public class SWUtils {
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public static void giveItemToPlayer(Player player, ItemStack itemStack) {
if (itemStack == null || itemStack.getType() == Material.AIR) {
return;
}
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for (int i = 0; i < player.getInventory().getSize(); i++) {
ItemStack current = player.getInventory().getItem(i);
if (current != null && current.isSimilar(itemStack)) {
player.getInventory().setItem(i, null);
itemStack = current;
break;
}
}
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ItemStack current = player.getInventory().getItemInMainHand();
player.getInventory().setItemInMainHand(itemStack);
if (current.getType() != Material.AIR) {
player.getInventory().addItem(current);
}
}
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public static List<String> manageList(List<String> strings, String[] args, int index) {
strings = new ArrayList<>(strings);
for (int i = strings.size() - 1; i >= 0; i--) {
if (!strings.get(i).startsWith(args[index])) {
strings.remove(i);
}
}
return strings;
}
public static List<String> manageList(List<String> strings, String[] args) {
return manageList(strings, args, args.length - 1);
}
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}