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/ *
This file is a part of the SteamWar software .
Copyright ( C ) 2020 SteamWar . de - Serverteam
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU Affero General Public License for more details .
You should have received a copy of the GNU Affero General Public License
along with this program . If not , see < https : //www.gnu.org/licenses/>.
* /
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package de.steamwar.bausystem.commands ;
import de.steamwar.bausystem.BauSystem ;
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import de.steamwar.bausystem.Permission ;
import de.steamwar.bausystem.world.Welt ;
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import net.md_5.bungee.api.ChatMessageType ;
import net.md_5.bungee.api.chat.TextComponent ;
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import net.minecraft.server.v1_15_R1.* ;
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import org.bukkit.Bukkit ;
import org.bukkit.Location ;
import org.bukkit.Particle ;
import org.bukkit.World ;
import org.bukkit.command.Command ;
import org.bukkit.command.CommandExecutor ;
import org.bukkit.command.CommandSender ;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftEntity ;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer ;
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import org.bukkit.entity.Entity ;
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import org.bukkit.entity.Player ;
import org.bukkit.entity.TNTPrimed ;
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import org.bukkit.scheduler.BukkitTask ;
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public class CommandTPSLimiter implements CommandExecutor {
private static int currentTPSLimit = 20 ;
private static World world = Bukkit . getWorlds ( ) . get ( 0 ) ;
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private long lastTime = System . nanoTime ( ) ;
private long currentTime = System . nanoTime ( ) ;
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private BukkitTask tpsLimiter = null ;
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public CommandTPSLimiter ( ) {
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Bukkit . getScheduler ( ) . runTaskTimer ( BauSystem . getPlugin ( ) , ( ) - > {
if ( currentTPSLimit = = 20 ) {
return ;
}
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world . getEntities ( ) . stream ( ) . filter ( entity - > entity instanceof TNTPrimed ) . forEach ( entity - > {
/ * DataWatcher dataWatcher = new DataWatcher ( entity ) ;
System . out . println ( " Let " + entity . getName ( ) + " sneak " + sneaking ) ;
dataWatcher . register ( new DataWatcherObject < > ( 0 , DataWatcherRegistry . a ) , sneaking ? ( byte ) 0x02 : ( byte ) 0x40 ) ;
PacketPlayOutEntityMetadata packet = new PacketPlayOutEntityMetadata ( entity . getId ( ) , dataWatcher , false ) ;
for ( Player player : Bukkit . getOnlinePlayers ( ) ) {
( ( CraftPlayer ) player ) . getHandle ( ) . playerConnection . sendPacket ( packet ) ;
} * /
net . minecraft . server . v1_15_R1 . Entity serverEntitiy = ( ( CraftEntity ) entity ) . getHandle ( ) ;
PacketPlayOutEntityVelocity packet1 = new PacketPlayOutEntityVelocity ( entity . getEntityId ( ) , new Vec3D ( 0 , 0 , 0 ) ) ;
PacketPlayOutEntityTeleport packet2 = new PacketPlayOutEntityTeleport ( serverEntitiy ) ;
DataWatcher dataWatcher = new DataWatcher ( serverEntitiy ) ;
dataWatcher . register ( new DataWatcherObject < > ( 5 , DataWatcherRegistry . i ) , true ) ;
dataWatcher . register ( new DataWatcherObject < > ( 7 , DataWatcherRegistry . b ) , 80 ) ;
PacketPlayOutEntityMetadata packet3 = new PacketPlayOutEntityMetadata ( serverEntitiy . getId ( ) , dataWatcher , false ) ;
Bukkit . getOnlinePlayers ( ) . forEach ( player - > {
PlayerConnection connection = ( ( CraftPlayer ) player ) . getHandle ( ) . playerConnection ;
connection . sendPacket ( packet1 ) ;
connection . sendPacket ( packet2 ) ;
connection . sendPacket ( packet3 ) ;
} ) ;
} ) ;
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world . getEntities ( ) . stream ( ) . filter ( entity - > entity instanceof TNTPrimed ) . forEach ( entity - > {
Location location = entity . getLocation ( ) ;
world . spawnParticle ( Particle . BARRIER , location . getX ( ) , location . getY ( ) + 0 . 49 , location . getZ ( ) , 1 ) ;
} ) ;
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} , 0 , 1 ) ;
}
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private boolean permissionCheck ( Player player ) {
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if ( Welt . noPermission ( player , Permission . world ) ) {
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player . sendMessage ( BauSystem . PREFIX + " §cDu darfst hier nicht den TPS-Limiter nutzen " ) ;
return false ;
}
return true ;
}
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@Override
public boolean onCommand ( CommandSender sender , Command command , String label , String [ ] args ) {
if ( ! ( sender instanceof Player ) ) {
return false ;
} else if ( args . length = = 0 ) {
sender . sendMessage ( BauSystem . PREFIX + " Jetziges TPS limit: " + currentTPSLimit ) ;
sender . sendMessage ( BauSystem . PREFIX + " Ändere das TPS limit mit: §8/§etpslimit §8[§7TPS§8|§edefault§8] " ) ;
return false ;
}
Player player = ( Player ) sender ;
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// TODO: Remove on final push
// if (permissionCheck(player)) return false;
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String tpsLimit = args [ 0 ] ;
if ( tpsLimit . equals ( " default " ) ) {
currentTPSLimit = 20 ;
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sendNewTPSLimitMessage ( ) ;
tpsLimiter ( ) ;
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return false ;
}
try {
int tpsLimitInt = Integer . parseInt ( tpsLimit ) ;
if ( tpsLimitInt < 1 | | tpsLimitInt > 20 ) {
sendInvalidArgumentMessage ( player ) ;
return false ;
}
currentTPSLimit = tpsLimitInt ;
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sendNewTPSLimitMessage ( ) ;
tpsLimiter ( ) ;
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} catch ( NumberFormatException e ) {
sendInvalidArgumentMessage ( player ) ;
}
return false ;
}
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private void sendNewTPSLimitMessage ( ) {
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Bukkit . getOnlinePlayers ( ) . forEach ( p - > p . spigot ( ) . sendMessage ( ChatMessageType . ACTION_BAR , TextComponent . fromLegacyText ( " §eTPS limit auf " + currentTPSLimit + " gesetzt. " ) ) ) ;
}
private void sendInvalidArgumentMessage ( Player player ) {
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player . sendMessage ( BauSystem . PREFIX + " §cNur Zahlen zwischen 1 und 20, und 'default' erlaubt. " ) ;
}
private void tpsLimiter ( ) {
if ( currentTPSLimit = = 20 ) {
if ( tpsLimiter = = null ) return ;
tpsLimiter . cancel ( ) ;
tpsLimiter = null ;
} else {
if ( tpsLimiter ! = null ) return ;
tpsLimiter = Bukkit . getScheduler ( ) . runTaskTimer ( BauSystem . getPlugin ( ) , ( ) - > {
lastTime = currentTime ;
currentTime = System . nanoTime ( ) ;
long timeDelta = ( currentTime - lastTime ) / 1000000 ;
long neededDelta = 1000 / currentTPSLimit ;
if ( neededDelta - timeDelta < 1 ) {
return ;
}
try {
Thread . sleep ( neededDelta - timeDelta ) ;
currentTime = System . nanoTime ( ) ;
} catch ( InterruptedException e ) {
Thread . currentThread ( ) . interrupt ( ) ;
}
} , 0 , 1 ) ;
}
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}
public static int getCurrentTPSLimit ( ) {
return currentTPSLimit ;
}
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private void setMotion ( Entity entity ) {
}
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}