WorldProperties: Pass correct value to handleUpdateProperty, prevent excessive syncing with repeated call to setValue

Dieser Commit ist enthalten in:
Moulberry 2023-11-16 22:30:37 +08:00
Ursprung d4e950f996
Commit a8b4ee2a1d

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@ -16,6 +16,7 @@ public class ServerWorldPropertyHolder<T> {
private T value;
private ServerWorldPropertyBase<T> property;
private boolean unsyncedValue = false;
public ServerWorldPropertyHolder(T value, ServerWorldPropertyBase<T> property) {
this.value = value;
@ -35,10 +36,15 @@ public class ServerWorldPropertyHolder<T> {
}
public void update(Player player, World world, byte[] data) {
PropertyUpdateResult result = this.property.handleUpdateProperty(player, world, this.value);
T newValue = this.property.widget.dataType().deserialize(data);
PropertyUpdateResult result = this.property.handleUpdateProperty(player, world, newValue);
if (result.isUpdate()) {
this.value = this.property.widget.dataType().deserialize(data);
this.value = newValue;
if (!result.isSync()) {
this.unsyncedValue = true;
}
}
if (result.isSync()) {
this.sync(world);
@ -50,9 +56,12 @@ public class ServerWorldPropertyHolder<T> {
}
public void setValue(World world, T value) {
boolean sync = this.unsyncedValue || !value.equals(this.value);
this.value = value;
if (sync) {
this.sync(world);
}
}
public void sync(World world) {
FriendlyByteBuf buf = new FriendlyByteBuf(Unpooled.buffer());