Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-11-14 03:50:10 +01:00
232 Zeilen
12 KiB
YAML
232 Zeilen
12 KiB
YAML
# Thanks for downloading ViaVersion
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# Ensure you look through all these options
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# If you need help:
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# Discord - https://viaversion.com/discord
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# viaversion.com - Discussion tab
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# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
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#
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#----------------------------------------------------------#
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# GLOBAL OPTIONS #
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#----------------------------------------------------------#
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#
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# Should ViaVersion check for updates?
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checkforupdates: true
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# Send the supported versions with the Status (Ping) response packet
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send-supported-versions: false
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
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# You can use both this and the block-protocols option at the same time as well.
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block-versions: []
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# Block specific Minecraft protocol version numbers.
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# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
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block-protocols: []
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# Change the blocked disconnect message
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block-disconnect-msg: "You are using an unsupported Minecraft version!"
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# If you use ProtocolLib, we can't reload without kicking the players.
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# (We don't suggest using reload either, use a plugin manager)
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# You can customise the message we kick people with if you use ProtocolLib here.
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reload-disconnect-msg: "Server reload, please rejoin!"
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# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
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suppress-conversion-warnings: false
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#
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#----------------------------------------------------------#
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# BUNGEE OPTIONS #
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#----------------------------------------------------------#
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#
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# BungeeCord allows you to have different server versions inside.
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# Instead of you entering all the versions of these servers, we can ping them.
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#
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# What interval would you like us to ping at? (in seconds)
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# Use -1 to disable.
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bungee-ping-interval: 60
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# If the above is enabled, should we save the info to the config (in the section below)
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bungee-ping-save: true
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# To get a servers protocol, ViaVersion will do the following:
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# Look for the server in the following section, then look for the last ping if bungee-ping is enabled
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# otherwise use default.
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#
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# The format for the following is:
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# servername: protocolversion
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# You can find protocol ids on http://wiki.vg/Protocol_version_numbers
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# It will fallback to the default option if none found.
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bungee-servers: {}
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#
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#----------------------------------------------------------#
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# VELOCITY OPTIONS #
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#----------------------------------------------------------#
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#
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# Velocity allows you to have different server versions inside.
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# Instead of you entering all the versions of these servers, we can ping them.
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#
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# What interval would you like us to ping at? (in seconds)
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# Use -1 to disable.
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velocity-ping-interval: 60
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# If the above is enabled, should we save the info to the config (in the section below)
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velocity-ping-save: true
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# To get a servers protocol, ViaVersion will do the following:
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# Look for the server in the following section, then look for the last ping if velocity-ping is enabled
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# otherwise use default.
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#
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# The format for the following is:
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# servername: protocolversion
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# You can find protocol ids on http://wiki.vg/Protocol_version_numbers
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# It will fallback to the default option if none found.
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velocity-servers: {}
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#
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#----------------------------------------------------------#
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# GLOBAL PACKET LIMITER #
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#----------------------------------------------------------#
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# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
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#
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# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
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# Clients by default send around 20-90 packets per second.
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#
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# What is the maximum per second a client can send (Use %pps to display their pps)
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# Use -1 to disable.
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max-pps: 800
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max-pps-kick-msg: "You are sending too many packets!"
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#
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# We can also kick them if over a period they send over a threshold a certain amount of times.
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#
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# Period to track (in seconds)
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# Use -1 to disable.
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tracking-period: 6
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# How many packets per second counts as a warning
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tracking-warning-pps: 120
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# How many warnings over the interval can we have
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# This can never be higher than "tracking-period"
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tracking-max-warnings: 4
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tracking-max-kick-msg: "You are sending too many packets, :("
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#
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#----------------------------------------------------------#
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# MULTIPLE VERSIONS OPTIONS #
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#----------------------------------------------------------#
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#
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# Should we enable our hologram patch?
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# If they're in the wrong place enable this
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hologram-patch: false
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# This is the offset, should work as default when enabled.
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hologram-y: -0.96
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# Should we disable piston animation for 1.11/1.11.1 clients?
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# In some cases when firing lots of pistons it crashes them.
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piston-animation-patch: false
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# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
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chat-nbt-fix: true
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# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
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quick-move-action-fix: false
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# Should we use prefix for team colour on 1.13 and above clients
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team-colour-fix: true
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# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
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disable-1_13-auto-complete: false
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# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
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1_13-tab-complete-delay: 0
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# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
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fix-low-snow-collision: false
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# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
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fix-infested-block-breaking: true
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# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
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truncate-1_14-books: false
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# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
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change-1_9-hitbox: false
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# Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
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# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
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# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
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change-1_14-hitbox: false
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# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
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fix-non-full-blocklight: true
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# Fixes walk animation not shown when health is set to Float.NaN
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fix-1_14-health-nan: true
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# Should 1.15+ clients respawn instantly / without showing a death screen?
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use-1_15-instant-respawn: false
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#
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# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
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serverside-blockconnections: true
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# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
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blockconnection-method: packet
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# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
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reduce-blockstorage-memory: false
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# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
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# Useful for lobbyservers where users can't build and those stems are used decoratively
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flowerstem-when-block-above: false
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# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
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vine-climb-fix: false
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#
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# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
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# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
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ignore-long-1_16-channel-names: true
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#
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# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
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forced-use-1_17-resource-pack: false
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# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
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resource-pack-1_17-prompt: ''
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#
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# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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# Only disable this if you know what you are doing.
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cache-1_17-light: true
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#
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# 1.19 chat type formats used for 1.19.1+ clients.
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chat-types-1_19:
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chat.type.text: "<%s> %s"
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chat.type.announcement: "[%s] %s"
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commands.message.display.incoming: "%s whispers to you: %s"
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chat.type.team.text: "%s <%s> %s"
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chat.type.emote: "* %s %s"
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#
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# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
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armor-toggle-fix: true
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#
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#----------------------------------------------------------#
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# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
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#----------------------------------------------------------#
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#
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# No collide options, these allow you to configure how collision works.
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# Do you want us to prevent collision?
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prevent-collision: true
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# If the above is true, should we automatically team players until you do?
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auto-team: true
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# When enabled if certain metadata can't be read we won't tell you about it
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suppress-metadata-errors: false
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# When enabled 1.9+ will be able to block by using shields
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shield-blocking: true
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# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
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# With the main hand the blocking starts way faster.
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# (Requires "show-shield-when-sword-in-hand" to be disabled)
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no-delay-shield-blocking: false
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# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
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# The shield disappears when you switch to another item.
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# (Requires "shield-blocking" to be enabled)
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show-shield-when-sword-in-hand: false
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# Enable player tick simulation, this fixes eating, drinking, nether portals.
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simulate-pt: true
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# Should we use nms player to simulate packets, (may fix anti-cheat issues)
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nms-player-ticking: true
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# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
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bossbar-patch: true
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# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
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bossbar-anti-flicker: false
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# This will show the new effect indicator in the top-right corner for 1.9+ players.
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use-new-effect-indicator: true
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# Show the new death messages for 1.9+ on the death screen
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use-new-deathmessages: true
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# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
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item-cache: true
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# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
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anti-xray-patch: true
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
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replace-pistons: false
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# What id should we replace with, default is air. (careful of players getting stuck standing on them)
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replacement-piston-id: 0
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# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
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chunk-border-fix: false
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# Force the string -> json transform
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force-json-transform: false
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# Minimize the cooldown animation in 1.8 servers
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minimize-cooldown: true
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# Allows 1.9+ left-handedness (main hand) on 1.8 servers
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left-handed-handling: true
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# Get the world names which should be returned for each vanilla dimension
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map-1_16-world-names:
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overworld: "minecraft:overworld"
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nether: "minecraft:the_nether"
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end: "minecraft:the_end"
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