Myles
b226e94981
Patch the other mem leak fix across
2016-03-19 23:49:26 +00:00
Myles
7d0687aa4a
Fix chance of another leak happening...
2016-03-19 23:47:03 +00:00
Myles
d152b8b9e1
Merge branch 'master' into apiv2
2016-03-19 22:05:57 +00:00
Myles
1fbd561aec
Oops, fix 1.8 clients
2016-03-19 22:04:17 +00:00
Myles
a8295c9de0
Merge pull request #254 from Matsv/ifremoveifremoveif
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Remove unnecessary if statement, this is always true.
2016-03-19 21:37:04 +00:00
Mats
e894a3c733
Remove unnecessary if statement, this is always true.
2016-03-19 21:53:26 +01:00
Myles
a2f8f28010
Fix memory leak, add command. Merge from master
2016-03-19 20:51:23 +00:00
Myles
704c876772
One line of code can make holes in the world, one line can fix them. (Fixes packet mem leak, also adds useful secret displayleaks command :) )
2016-03-19 20:45:07 +00:00
BuildTools
5ae8a35740
Change protocol constants to final fields
2016-03-19 01:11:16 +01:00
HugoDaBosss
9b6a9fca3d
Small optimization for armor searching
2016-03-18 22:57:16 +01:00
Myles
625a1d2191
Eventually we should have some sort of handler for this, but this is fine for now
2016-03-18 21:22:09 +00:00
Myles
8a35c0235e
Move everything into the right package.
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Clean up a lot of code.
Remove PacketUtil (evil laugh)
Add Pipeline Util
Organise listeners, and add protocol pipe checks
2016-03-18 21:18:48 +00:00
Myles
69e8ddcbf6
Update to match master and all current fixes
2016-03-18 20:22:38 +00:00
Myles
ce8a504750
Merge from other branch to ensure we don't have to redo some of these patches
2016-03-18 18:25:58 +00:00
Myles
11f3844d63
Use GSON instead, should fix memory leak issue with JSON. Also make sure that we use a copy of players for the bossbar.
2016-03-18 18:14:58 +00:00
Myles
56d5f8eec6
Add protocol registry.
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Fix some issues with PacketWrapper
Add 1.9.1 port
Add ProtocolVersion detection on boot
Add more type converters
Implement Pipeline properly
2016-03-17 21:24:25 +00:00
Myles
7a98cdd28f
Remove more debug code
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Correct casting detector in packet wrapper.
Re-order some packets
Implement Plugin Message Transformers
Implement Sound Transformer
Implement Block Entity Transformer
2016-03-17 13:58:49 +00:00
Myles
ccda9f11c8
Remove some debug info, make it so StoredObject protects user.
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Implement rewriting of Slot in rewriter.
Implement Enchanting Patch
Implement Brewing Patch
Implement Auto-Team Patch
Implement Inventory Tracker
Remove some TODOs
Implement Item Throwing on elytra
(Should just be plugin channels and a few packets + sounds left)
2016-03-16 23:34:03 +00:00
Myles
7e133a0be8
Include UserConnection in StoredObject
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Handle Blocking
Handle BossBars, Holograms
2016-03-16 21:52:00 +00:00
Mats
d0e573613b
Add api method to get player's protocol id,
2016-03-16 21:01:04 +01:00
Myles
2197b938f8
Implement ItemRewritter
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Upgrade ViaIdleThread to new system
Add new method to ProtocolPipeline
Implement Use Item
2016-03-16 19:46:16 +00:00
Myles
0d3ba67233
Remove compress / decompress, rethrow errors if they occur from another handler, Fixes #233
2016-03-16 13:42:17 +00:00
Myles
d98d4ff466
Merge pull request #236 from Matsv/meta11
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Discountinue player metadata 11.
2016-03-15 21:06:37 +00:00
Myles
71e27b4799
Merge pull request #232 from Matsv/dropcreative
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Throw items when you try to put things in your second hand in creative.
2016-03-15 21:06:04 +00:00
Mats
4d82112286
Discountinue metadata 11.
2016-03-15 21:42:40 +01:00
Mats
ba5a44d2d2
Remove debug message
2016-03-15 20:40:26 +01:00
Mats
597ddc7f82
Throw items when you try to put things in your second hand in creative.
2016-03-15 20:37:45 +01:00
Mats
6a7bd209a3
Make it possible to use the new effect indicators in 1.9
2016-03-15 20:20:39 +01:00
Mats
daed15d61f
Make compatible with ServerListPlus custom outdated message. Fix #227
2016-03-15 14:14:10 +01:00
Myles
c300c47a14
Implement Optional UUIDs
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Implement Meta Rewriting
Implement Type Converters
Implement System so it can be tested.
Most of it works excluding the missing packets, also fixes some stupid mistakes :)
2016-03-15 00:34:20 +00:00
Myles
89427cb2da
PacketWrapper now has an ID attached and can be reset so that it can be read from stored values.
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Removed some parameters from protocol, the ID will now be attached to the PacketWrapper (made more sense)
BaseProtocol doesn't handle ProtocolInfo anymore
Implement ProtocolPipeline (WIP)
2016-03-14 18:05:29 +00:00
Myles
fce7f1740e
Add packet cancelling, implement quite a few of the todo's
2016-03-14 16:51:56 +00:00
Myles
0357d8e6aa
Implement Partial Types (Types which require constructing with info), Implement Items, Implement NBT, add exceptions so they go down the tree!
2016-03-14 16:09:50 +00:00
Myles
55335944e3
Update apiv2 to match master
2016-03-14 12:59:15 +00:00
Myles
c0b2985343
Just a reminder :)
2016-03-14 12:55:17 +00:00
Myles
91ae5990b1
Almost forgot response handler woops, also allow PacketWrapper to be modifier :)
2016-03-14 12:48:05 +00:00
Myles
33f1a8975c
Another quite big update:
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Implement Unsigned Short
Implement Most of the Incoming Packets (Still need to implement a few, when I add some sort of packet sending / id changing and packet cancelling)
Implement a base protocol
Still need to do plugin messaging (I will probably forget)
2016-03-14 12:40:23 +00:00
Myles
9b28129187
Using PacketType as a checklist, implement most of the base outgoing packets.
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Add new REMAINING_BYTES type.
Add an outline of what ItemType will be like
Add a passthrough option to PacketWrapper to make it easy to passthrough and grab the type.
By default passthrough all the bytes :)
2016-03-13 17:01:36 +00:00
Mats
78ab7c840a
Fix #209 woops my fault
2016-03-13 16:48:07 +01:00
Mats
dd32b46055
Remove unused imports
2016-03-13 16:13:45 +01:00
Mats
7daa43146e
Drop spacehq MC protocol since it's no longer used
2016-03-13 16:12:31 +01:00
Mats
53fb753284
Fix armor not showing on Respawn (With keepinventory true) & world change
2016-03-13 15:22:23 +01:00
Myles
81d89d3839
Rename methods in UserConnection, add new PacketHandler.
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Change the protection of some methods to be appropriate.
Actually register packets
Save entity types
2016-03-13 13:40:53 +00:00
Mats
7d7f5a0bda
Fix unable to open commandblock after respawn/world change
2016-03-13 14:02:10 +01:00
Mats
62d210de68
Fix commandblocks not able to change command on every-tick commandblock update
2016-03-13 11:06:18 +01:00
Myles
e19a2920b9
API: Work towards rewriting metadata, (This is nowhere near finished and I need to work on Item and NBT), Also change the names of a few classes to be more appropriate and implement transformation of the doubles.
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(I probably messed up somewhere, nothing is tested as this is essentially API design)
2016-03-12 22:33:43 +00:00
Myles
44a044848f
Fix ServerConnection #198
2016-03-12 20:48:04 +00:00
Myles
4f133366e1
Add limitation to NBT data, we'll stick with this for now. I don't see this easily being beaten.
2016-03-12 20:41:04 +00:00
Lennart ten Wolde
e436988303
transform chunk bulk packets
2016-03-12 15:47:35 +01:00
Lennart ten Wolde
8b65efc4bd
Implement new chunk transformer
2016-03-12 13:58:10 +01:00