Myles
acb7372eb7
Ensure that the player is online.
2016-04-22 13:36:10 +01:00
Myles
057ab050ea
Make it so base protocol actually registers its listeners Credit to @jollyolbrits for finding this silly one.
2016-04-22 13:28:54 +01:00
Myles
a01997fe53
Typo
2016-04-21 23:12:40 +01:00
Myles
e4adbf4a1a
Add terorbility build server and remove filip's since it's dead for now.
2016-04-21 22:47:01 +01:00
Myles
261d68c58e
Fix blocking shield not going away :P
2016-04-21 21:13:10 +01:00
Myles
38617d1f61
Version bump
2016-04-21 16:20:45 +01:00
Myles
cc5bcb8a64
Allow NMS packet receiving
2016-04-21 16:19:29 +01:00
Mats
b6794f5597
Cancel swap item, fix #364 ( #365 )
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* Cancel swap item, fix #364
* Remove canceling drop item
2016-04-20 18:31:18 +01:00
Myles
18f77308f5
Bump version to .0.7.8-SNAPSHOT
2016-04-20 15:59:23 +01:00
Myles
6bb473ea8d
Change PlayerMovementMapper to a handler and fix the mappings so it works.
2016-04-20 01:33:01 +01:00
Myles
7984f6400c
Clean up not used code
2016-04-20 01:25:00 +01:00
Myles
3498d093b0
Thanks @jollyolbrits for debugging, fix the issue with ground not being sent properly for movement.
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Fixes anti-cheat issues.
Placement issues.
Probably 100 billion other issues.
Fix me being an idiot and changing numbers.
2016-04-20 01:22:58 +01:00
Myles
a3db32758c
Add new is feature to PacketWrapper :)
2016-04-20 01:09:39 +01:00
Myles
45952d3759
Move Idle thread.
2016-04-20 00:50:44 +01:00
Myles
c552b12696
Merge branch 'master' of https://github.com/MylesIsCool/ViaVersion
2016-04-19 22:53:48 +01:00
Myles
0ae9d9dbbf
Fix bossbars so they send correctly, credits to @jollyolbrits for detailed reporting of where the issue may take place.
2016-04-19 22:53:27 +01:00
Mats
8852e3b3a3
Change item from main hand, not offhand. Fixes #329 ( #363 )
2016-04-19 16:32:03 +01:00
Myles
a496b2d3a8
This branch would be better here as it won't be applicable if elsewhere.
2016-04-17 12:59:01 +01:00
Myles
6198dbfe70
Change to match the config
2016-04-17 12:55:34 +01:00
Myles
a81d52a54f
Implement a packet limiting system,
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This means that if a client sends more than a maximum, it will be disconnected.
It also means if a client goes over a threshold multiple times over a period of time, it will be disconnected.
Improvements are welcome, it's mostly down to how the user configures it.
(Some values are higher so that we don't kill every server with a tiny bit of lag)
2016-04-17 12:55:18 +01:00
Myles
cf20e8ac5f
Bump version
2016-04-17 00:53:49 +01:00
Myles
4f8a248c6b
Add item-cache as a less expensive way of getting items. (Will rewrite eventually to not depend on Bukkit)
2016-04-17 00:52:35 +01:00
Mats
57d58db35e
Fix item showing twice, one in the new slot ( #359 )
2016-04-15 18:48:28 +01:00
Mats
c214ca02e8
Make commandblocks compatible with all 1.8 spigot/craftbukkit versions, fix #355 ( #356 )
2016-04-14 12:59:23 +01:00
Myles
6b8b0e1771
Bump version to 0.7.6-SNAPSHOT
2016-04-13 19:42:53 +01:00
Myles
e6671513f2
Improve an issue to do with block breaking ghosting back, note this is not a fully fix, but improves the issue quite a bit.
2016-04-13 16:54:18 +01:00
Myles
4c7b50d6fb
Fix chunk sending order, Fixes #338 , #292 (I believe.)
2016-04-13 15:05:50 +01:00
Mats
1c9229a2fc
Don't unload the chunks twice ( #350 )
2016-04-13 12:25:41 +01:00
Mats
d11c18c024
Remove MCProtocolLib ( #349 )
2016-04-12 12:40:12 +01:00
Mats
dc4b5b4d35
Possibility to show the new 1.9 death messages ( #348 )
2016-04-12 12:01:37 +01:00
Mats
517299d673
Show skeletons' bow like 1.8, not down as 1.9 without target ( #347 )
2016-04-12 11:18:58 +01:00
Mats
a8baa7af50
Transform Combat packet ( #346 )
2016-04-12 11:18:51 +01:00
Myles
a1f847c905
Patch respawn packet to reset bulk / loaded cache.
2016-04-11 20:17:48 +01:00
Mats
f3ea43b1eb
Reformat / optimize imports ( #344 )
2016-04-10 18:43:08 +01:00
Mats
551b5d0654
Rewrite effect ids ( #342 )
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* Rewrite effect ids
* Remove test line
* Remove Lombok unused thingy
* No need to check.
2016-04-10 14:29:25 +01:00
Mats
9f39662df6
Check if custom name is visible and if custom name is not empty. Fix …
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* Check if custom name is visible and if custom name is not empty. Fix #327
* Fix typo
2016-04-06 13:50:09 +01:00
Myles
7ea2156f37
Bump version
2016-04-05 14:31:40 +01:00
Mats
5032e7d07e
Only apply the 'Hologram patch' to small entities since it only happens to them.
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Only apply the 'Hologram patch' to small entities (Doesn't fix issue but hey)
2016-04-04 15:55:48 +01:00
Myles
c7c6ee9fbc
Delay registration of protocols until the plugin has loaded to prevent it being done at the wrong time, #323 #316 Fixed
2016-04-03 23:30:10 +01:00
Mats
4431ca63c2
Fix viaversion list command
2016-04-03 11:26:27 +01:00
Myles
1fa7211cf0
Construct List properly, Fix #314
2016-04-03 01:51:38 +01:00
Myles
de576795dc
Blame @Matsv
2016-04-02 22:59:40 +01:00
Myles
f6286bcc25
Bump version
2016-04-02 22:13:30 +01:00
Myles
8276b212e9
Merge pull request #313 from Matsv/master
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Stop allowing everyone to change the instance
2016-04-02 21:32:46 +01:00
Matsv
aabd9247a6
Stop allowing everyone to change the instance
2016-04-02 21:45:24 +02:00
Myles
997c2ad6a1
Fix Potions: ThrownPotion is now correct, and the particles are too.
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Fixes #223
Also changes a tiny bit of javadoc :)
2016-04-02 14:46:30 +01:00
Myles
233a2ba5df
Merge pull request #312 from Matsv/dev
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Fix custom NBT for potions / spawneggs
2016-04-02 14:09:00 +01:00
Matsv
ed0d5a7cfb
Fix NBT for potions
2016-04-02 15:06:10 +02:00
Matsv
87f083460c
Fix custom named spawneggs
2016-04-02 15:02:41 +02:00
Myles
2d6dedefb8
Add some packet plugins to loadbefore to ensure it works better with them.
2016-04-02 13:50:21 +01:00