Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-27 08:30:09 +01:00
Implement showShieldWhenSwordInHand option (#2417)
Dieser Commit ist enthalten in:
Ursprung
26bbc92f94
Commit
e83686d6fc
@ -79,10 +79,22 @@ public interface ViaVersionConfig {
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/**
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* Whether the player can block with the shield without a delay.
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*
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* This option requires {@link #isShowShieldWhenSwordInHand()} to be disabled
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*
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* @return {@code true} if non delayed shield blocking is enabled.
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*/
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boolean isNoDelayShieldBlocking();
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/**
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* Puts the shield into the second hand when holding a sword.
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* The shield will disappear when switching to another item.
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*
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* This option requires {@link #isShieldBlocking()} to be enabled
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*
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* @return {@code true} if the shield should appear when holding a sword
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*/
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boolean isShowShieldWhenSwordInHand();
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/**
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* Get if armor stand positions are fixed so holograms show up at the correct height in 1.9 & 1.10
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*
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@ -33,6 +33,7 @@ public abstract class AbstractViaConfig extends Config implements ViaVersionConf
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private boolean suppressMetadataErrors;
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private boolean shieldBlocking;
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private boolean noDelayShieldBlocking;
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private boolean showShieldWhenSwordInHand;
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private boolean hologramPatch;
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private boolean pistonAnimationPatch;
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private boolean bossbarPatch;
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@ -93,6 +94,7 @@ public abstract class AbstractViaConfig extends Config implements ViaVersionConf
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suppressMetadataErrors = getBoolean("suppress-metadata-errors", false);
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shieldBlocking = getBoolean("shield-blocking", true);
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noDelayShieldBlocking = getBoolean("no-delay-shield-blocking", false);
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showShieldWhenSwordInHand = getBoolean("show-shield-when-sword-in-hand", false);
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hologramPatch = getBoolean("hologram-patch", false);
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pistonAnimationPatch = getBoolean("piston-animation-patch", false);
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bossbarPatch = getBoolean("bossbar-patch", true);
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@ -177,6 +179,11 @@ public abstract class AbstractViaConfig extends Config implements ViaVersionConf
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return noDelayShieldBlocking;
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}
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@Override
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public boolean isShowShieldWhenSwordInHand() {
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return showShieldWhenSwordInHand;
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}
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@Override
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public boolean isHologramPatch() {
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return hologramPatch;
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@ -18,6 +18,7 @@
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package us.myles.ViaVersion.protocols.protocol1_9to1_8.packets;
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import us.myles.ViaVersion.api.PacketWrapper;
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import us.myles.ViaVersion.api.Via;
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import us.myles.ViaVersion.api.minecraft.item.Item;
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import us.myles.ViaVersion.api.protocol.Protocol;
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import us.myles.ViaVersion.api.remapper.PacketHandler;
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@ -113,6 +114,25 @@ public class InventoryPackets {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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Item stack = wrapper.get(Type.ITEM, 0);
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boolean showShieldWhenSwordInHand = Via.getConfig().isShowShieldWhenSwordInHand()
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&& Via.getConfig().isShieldBlocking();
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// Check if it is the inventory of the player
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if (showShieldWhenSwordInHand) {
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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EntityTracker1_9 entityTracker = wrapper.user().get(EntityTracker1_9.class);
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short slotID = wrapper.get(Type.SHORT, 0);
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short windowId = wrapper.get(Type.BYTE, 0);
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// Store item in slot
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inventoryTracker.setItemId(windowId, slotID, stack == null ? 0 : stack.getIdentifier());
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// Sync shield item in offhand with main hand
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entityTracker.syncShieldWithSword();
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}
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ItemRewriter.toClient(stack);
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}
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});
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@ -145,8 +165,29 @@ public class InventoryPackets {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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Item[] stacks = wrapper.get(Type.ITEM_ARRAY, 0);
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for (Item stack : stacks)
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Short windowId = wrapper.get(Type.UNSIGNED_BYTE, 0);
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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EntityTracker1_9 entityTracker = wrapper.user().get(EntityTracker1_9.class);
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boolean showShieldWhenSwordInHand = Via.getConfig().isShowShieldWhenSwordInHand()
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&& Via.getConfig().isShieldBlocking();
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for (short i = 0; i < stacks.length; i++) {
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Item stack = stacks[i];
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// Store items in slots
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if (showShieldWhenSwordInHand) {
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inventoryTracker.setItemId(windowId, i, stack == null ? 0 : stack.getIdentifier());
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}
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ItemRewriter.toClient(stack);
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}
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// Sync shield item in offhand with main hand
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if (showShieldWhenSwordInHand) {
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entityTracker.syncShieldWithSword();
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}
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}
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});
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// Brewing Patch
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@ -185,6 +226,7 @@ public class InventoryPackets {
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public void handle(PacketWrapper wrapper) throws Exception {
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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inventoryTracker.setInventory(null);
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inventoryTracker.resetInventory(wrapper.get(Type.UNSIGNED_BYTE, 0));
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}
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});
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}
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@ -218,6 +260,22 @@ public class InventoryPackets {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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Item stack = wrapper.get(Type.ITEM, 0);
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boolean showShieldWhenSwordInHand = Via.getConfig().isShowShieldWhenSwordInHand()
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&& Via.getConfig().isShieldBlocking();
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if (showShieldWhenSwordInHand) {
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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EntityTracker1_9 entityTracker = wrapper.user().get(EntityTracker1_9.class);
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short slotID = wrapper.get(Type.SHORT, 0);
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// Update item in slot
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inventoryTracker.setItemId((short) 0, slotID, stack == null ? 0 : stack.getIdentifier());
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// Sync shield item in offhand with main hand
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entityTracker.syncShieldWithSword();
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}
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ItemRewriter.toServer(stack);
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}
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});
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@ -259,6 +317,18 @@ public class InventoryPackets {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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Item stack = wrapper.get(Type.ITEM, 0);
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if (Via.getConfig().isShowShieldWhenSwordInHand()) {
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Short windowId = wrapper.get(Type.UNSIGNED_BYTE, 0);
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byte mode = wrapper.get(Type.BYTE, 1);
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short hoverSlot = wrapper.get(Type.SHORT, 0);
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byte button = wrapper.get(Type.BYTE, 0);
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// Move items in inventory to track the sword location
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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inventoryTracker.handleWindowClick(windowId, mode, hoverSlot, button);
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}
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ItemRewriter.toServer(stack);
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}
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});
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@ -305,12 +375,15 @@ public class InventoryPackets {
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@Override
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public void registerMap() {
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map(Type.UNSIGNED_BYTE); // 0 - Window ID
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// Inventory tracking
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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InventoryTracker inventoryTracker = wrapper.user().get(InventoryTracker.class);
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inventoryTracker.setInventory(null);
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inventoryTracker.resetInventory(wrapper.get(Type.UNSIGNED_BYTE, 0));
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}
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});
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}
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@ -319,14 +392,30 @@ public class InventoryPackets {
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protocol.registerIncoming(ServerboundPackets1_9.HELD_ITEM_CHANGE, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.SHORT); // 0 - Slot id
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// Blocking patch
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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boolean showShieldWhenSwordInHand = Via.getConfig().isShowShieldWhenSwordInHand()
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&& Via.getConfig().isShieldBlocking();
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EntityTracker1_9 entityTracker = wrapper.user().get(EntityTracker1_9.class);
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if (entityTracker.isBlocking()) {
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entityTracker.setBlocking(false);
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entityTracker.setSecondHand(null);
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if (!showShieldWhenSwordInHand) {
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entityTracker.setSecondHand(null);
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}
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}
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if (showShieldWhenSwordInHand) {
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// Update current held item slot index
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entityTracker.setHeldItemSlot(wrapper.get(Type.SHORT, 0));
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// Sync shield item in offhand with main hand
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entityTracker.syncShieldWithSword();
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}
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}
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});
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@ -498,7 +498,9 @@ public class PlayerPackets {
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// cancel any blocking >.>
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EntityTracker1_9 tracker = wrapper.user().get(EntityTracker1_9.class);
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if (tracker.isBlocking()) {
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tracker.setSecondHand(null);
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if(!Via.getConfig().isShowShieldWhenSwordInHand()) {
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tracker.setSecondHand(null);
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}
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tracker.setBlocking(false);
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}
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}
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@ -269,7 +269,9 @@ public class WorldPackets {
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EntityTracker1_9 entityTracker = wrapper.user().get(EntityTracker1_9.class);
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if (entityTracker.isBlocking()) {
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entityTracker.setBlocking(false);
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entityTracker.setSecondHand(null);
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if (!Via.getConfig().isShowShieldWhenSwordInHand()) {
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entityTracker.setSecondHand(null);
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}
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}
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}
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}
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@ -296,23 +298,36 @@ public class WorldPackets {
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if (Via.getConfig().isShieldBlocking()) {
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EntityTracker1_9 tracker = wrapper.user().get(EntityTracker1_9.class);
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// Check if the shield is already there or if we have to give it here
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boolean showShieldWhenSwordInHand = Via.getConfig().isShowShieldWhenSwordInHand();
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if (item != null && Protocol1_9To1_8.isSword(item.getIdentifier())) {
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if (hand == 0) {
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if (!tracker.isBlocking()) {
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tracker.setBlocking(true);
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Item shield = new Item(442, (byte) 1, (short) 0, null);
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tracker.setSecondHand(shield);
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// Check if the shield is already in the offhand
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if (!showShieldWhenSwordInHand || tracker.getItemInSecondHand() == null) {
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// Set shield in offhand when interacting with main hand
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Item shield = new Item(442, (byte) 1, (short) 0, null);
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tracker.setSecondHand(shield);
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}
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}
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}
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// Uses left or right hand to start blocking depending on the no delay setting
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boolean noDelayBlocking = Via.getConfig().isNoDelayShieldBlocking();
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// Use the main hand to trigger the blocking
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boolean blockUsingMainHand = Via.getConfig().isNoDelayShieldBlocking()
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&& !showShieldWhenSwordInHand;
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if (noDelayBlocking && hand == 1 || !noDelayBlocking && hand == 0) {
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if (blockUsingMainHand && hand == 1 || !blockUsingMainHand && hand == 0) {
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wrapper.cancel();
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}
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} else {
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tracker.setSecondHand(null);
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if (!showShieldWhenSwordInHand) {
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// Remove the shield from the offhand
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tracker.setSecondHand(null);
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}
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tracker.setBlocking(false);
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}
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}
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@ -66,6 +66,8 @@ public class EntityTracker1_9 extends EntityTracker {
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private boolean teamExists = false;
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private GameMode gameMode;
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private String currentTeam;
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private int heldItemSlot;
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private Item itemInSecondHand = null;
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public EntityTracker1_9(UserConnection user) {
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super(user, EntityType.PLAYER);
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@ -89,7 +91,7 @@ public class EntityTracker1_9 extends EntityTracker {
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PacketWrapper wrapper = new PacketWrapper(0x3C, null, getUser());
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wrapper.write(Type.VAR_INT, entityID);
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wrapper.write(Type.VAR_INT, 1); // slot
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wrapper.write(Type.ITEM, item);
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wrapper.write(Type.ITEM, this.itemInSecondHand = item);
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try {
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wrapper.send(Protocol1_9To1_8.class);
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} catch (Exception e) {
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@ -97,6 +99,31 @@ public class EntityTracker1_9 extends EntityTracker {
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}
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}
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public Item getItemInSecondHand() {
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return itemInSecondHand;
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}
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/**
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* It will set a shield to the offhand if a sword is in the main hand.
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* The item in the offhand will be cleared if there is no sword in the main hand.
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*/
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public void syncShieldWithSword() {
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InventoryTracker inventoryTracker = getUser().get(InventoryTracker.class);
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// Get item in new selected slot
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int inventorySlot = this.heldItemSlot + 36; // Hotbar slot index to inventory slot
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int itemIdentifier = inventoryTracker.getItemId((short) 0, (short) inventorySlot);
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boolean isSword = Protocol1_9To1_8.isSword(itemIdentifier);
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// Update if the state changed
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if (isSword == (this.itemInSecondHand == null)) {
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// Update shield in off hand depending if a sword is in the main hand
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setSecondHand(isSword ? new Item(442, (byte) 1, (short) 0, null) : null);
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}
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}
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@Override
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public void removeEntity(int entityId) {
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super.removeEntity(entityId);
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@ -395,4 +422,8 @@ public class EntityTracker1_9 extends EntityTracker {
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public void setCurrentTeam(String currentTeam) {
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this.currentTeam = currentTeam;
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}
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public void setHeldItemSlot(int heldItemSlot) {
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this.heldItemSlot = heldItemSlot;
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}
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}
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@ -20,9 +20,16 @@ package us.myles.ViaVersion.protocols.protocol1_9to1_8.storage;
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import us.myles.ViaVersion.api.data.StoredObject;
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import us.myles.ViaVersion.api.data.UserConnection;
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import java.util.HashMap;
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import java.util.Map;
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public class InventoryTracker extends StoredObject {
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private String inventory;
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private final Map<Short, Map<Short, Integer>> windowItemCache = new HashMap<>();
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private int itemIdInCursor = 0;
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private boolean dragging = false;
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public InventoryTracker(UserConnection user) {
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super(user);
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}
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@ -34,4 +41,142 @@ public class InventoryTracker extends StoredObject {
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public void setInventory(String inventory) {
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this.inventory = inventory;
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}
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public void resetInventory(short windowId) {
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// Reset the cursor state of the inventory
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if (inventory == null) {
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this.itemIdInCursor = 0;
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this.dragging = false;
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// Remove window from cache (Except players window)
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if (windowId != 0) {
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this.windowItemCache.remove(windowId);
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}
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}
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}
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public int getItemId(short windowId, short slot) {
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Map<Short, Integer> itemMap = this.windowItemCache.get(windowId);
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if (itemMap == null) {
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return 0;
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}
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return itemMap.getOrDefault(slot, 0);
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}
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public void setItemId(short windowId, short slot, int itemId) {
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if (windowId == -1 && slot == -1) {
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// Set the cursor item
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this.itemIdInCursor = itemId;
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} else {
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// Set item in normal inventory
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this.windowItemCache.computeIfAbsent(windowId, k -> new HashMap<>()).put(slot, itemId);
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}
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}
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/**
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* Handle the window click to track the position of the sword
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*
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* @param windowId Id of the current inventory
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* @param mode Inventory operation mode
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* @param hoverSlot The slot number of the current mouse position
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* @param button The button to use in the click
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*/
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public void handleWindowClick(short windowId, byte mode, short hoverSlot, byte button) {
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EntityTracker1_9 entityTracker = getUser().get(EntityTracker1_9.class);
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// Skip inventory background clicks
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if (hoverSlot == -1) {
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return;
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}
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// Interaction with the offhand slot
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if (hoverSlot == 45) {
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entityTracker.setSecondHand(null); // Remove it so we know that we can update it on ITEM_USE
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return;
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}
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// It is not possible to put a sword into the armor or crafting result slot
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boolean isArmorOrResultSlot = hoverSlot >= 5 && hoverSlot <= 8 || hoverSlot == 0;
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switch (mode) {
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case 0: // Click on slot
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// The cursor is empty, so we can put an item to it
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if (this.itemIdInCursor == 0) {
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// Move item to cursor
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this.itemIdInCursor = getItemId(windowId, hoverSlot);
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// Remove item in slot
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setItemId(windowId, hoverSlot, 0);
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} else {
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// Dropping item
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if (hoverSlot == -999) {
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this.itemIdInCursor = 0;
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} else if (!isArmorOrResultSlot) {
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int previousItem = getItemId(windowId, hoverSlot);
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// Place item in inventory
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setItemId(windowId, hoverSlot, this.itemIdInCursor);
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// Pick up the other item
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this.itemIdInCursor = previousItem;
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}
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}
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break;
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case 2: // Move item using number keys
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if (!isArmorOrResultSlot) {
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short hotkeySlot = (short) (button + 36);
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// Get items to swap
|
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int sourceItem = getItemId(windowId, hoverSlot);
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int destinationItem = getItemId(windowId, hotkeySlot);
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// Swap
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setItemId(windowId, hotkeySlot, sourceItem);
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setItemId(windowId, hoverSlot, destinationItem);
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}
|
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break;
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case 4: // Drop item
|
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int hoverItem = getItemId(windowId, hoverSlot);
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if (hoverItem != 0) {
|
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setItemId(windowId, hoverSlot, 0);
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}
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break;
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case 5: // Mouse dragging
|
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switch (button) {
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case 0: // Start left dragging
|
||||
case 4: // Start right dragging
|
||||
this.dragging = true;
|
||||
break;
|
||||
case 1: // Place item during left dragging
|
||||
case 5: // Place item during right dragging
|
||||
// Check dragging mode and item on cursor
|
||||
if (this.dragging && this.itemIdInCursor != 0 && !isArmorOrResultSlot) {
|
||||
int previousItem = getItemId(windowId, hoverSlot);
|
||||
|
||||
// Place item on cursor in hovering slot
|
||||
setItemId(windowId, hoverSlot, this.itemIdInCursor);
|
||||
|
||||
// Pick up the other item
|
||||
this.itemIdInCursor = previousItem;
|
||||
}
|
||||
break;
|
||||
case 2: // Stop left dragging
|
||||
case 6: // Stop right dragging
|
||||
this.dragging = false;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Update shield state in offhand
|
||||
entityTracker.syncShieldWithSword();
|
||||
}
|
||||
}
|
||||
|
@ -169,7 +169,12 @@ suppress-metadata-errors: false
|
||||
shield-blocking: true
|
||||
# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
|
||||
# With the main hand the blocking starts way faster.
|
||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
||||
no-delay-shield-blocking: false
|
||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||
# The shield disappears when you switch to another item.
|
||||
# (Requires "shield-blocking" to be enabled)
|
||||
show-shield-when-sword-in-hand: false
|
||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||
simulate-pt: true
|
||||
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
|
||||
|
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