Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-27 08:30:09 +01:00
Add descriptions for the new Config API
Dieser Commit ist enthalten in:
Ursprung
a7022bddf8
Commit
e12d8ec466
@ -1,8 +1,5 @@
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package us.myles.ViaVersion.api;
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package us.myles.ViaVersion.api;
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/**
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* Created by Hugo on 22/03/2016.
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*/
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public interface ViaVersionConfig {
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public interface ViaVersionConfig {
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/**
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/**
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@ -19,21 +16,67 @@ public interface ViaVersionConfig {
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*/
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*/
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boolean isPreventCollision();
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boolean isPreventCollision();
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/**
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* Obtain if 1.9 clients are shown the new effect indicator in the top-right corner
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*
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* @return true if the using of the new effect indicator is enabled
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*/
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boolean isNewEffectIndicator();
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boolean isNewEffectIndicator();
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/**
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* Obtain if metadata errors will be suppressed
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*
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* @return true if metadata errors suppression is enabled
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*/
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boolean isSuppressMetadataErrors();
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boolean isSuppressMetadataErrors();
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/**
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* Obtain if blocking in 1.9 appears as a player holding a shield
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*
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* @return true if shield blocking is enabled
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*/
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boolean isShieldBlocking();
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boolean isShieldBlocking();
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/**
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* Obtain if armor stand positions are fixed so holograms show up at the correct height in 1.9
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*
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* @return true if hologram patching is enabled
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*/
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boolean isHologramPatch();
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boolean isHologramPatch();
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/**
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* Obtain if boss bars are fixed for 1.9 clients
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*
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* @return true if boss bar patching is enabled
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*/
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boolean isBossbarPatch();
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boolean isBossbarPatch();
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/**
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* Obtain if the boss bars for 1.9 clients are being stopped from flickering
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* This will keep all boss bars on 100% (not recommended)
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*
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* @return true if boss bar anti flickering is enabled
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*/
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boolean isBossbarAntiflicker();
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boolean isBossbarAntiflicker();
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/**
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* Obtain if unknown entity errors will be suppressed
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*
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* @return true if boss bar patching is enabled
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*/
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boolean isUnknownEntitiesSuppressed();
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boolean isUnknownEntitiesSuppressed();
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/**
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* Obtain the vertical offset armor stands are being moved with when the hologram patch is enabled
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*
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* @return the vertical offset holograms will be moved with
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*/
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double getHologramYOffset();
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double getHologramYOffset();
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/**
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* Obtain if players will be automatically put in the same team when collision preventing is enabled
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*
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* @return true if automatic teaming is enabled
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*/
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boolean isAutoTeam();
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boolean isAutoTeam();
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}
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}
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