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Merge pull request #108 from gigosaurus/patch-2
Fix some MalformedJsonExceptions
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caae4e4cca
@ -115,6 +115,55 @@ public class OutgoingTransformer {
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output.writeBytes(input);
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return;
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}
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if (packet == PacketType.PLAY_PLAYER_LIST_ITEM) {
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int action = readVarInt(input);
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writeVarInt(action, output);
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int players = readVarInt(input);
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writeVarInt(players, output);
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// loop through players
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for (int i = 0; i < players; i++) {
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UUID uuid = readUUID(input);
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writeUUID(uuid, output);
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if (action == 0) { // add player
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writeString(readString(input), output); // name
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int properties = readVarInt(input);
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writeVarInt(properties, output);
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// loop through properties
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for (int j = 0; j < properties; j++) {
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writeString(readString(input), output); // name
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writeString(readString(input), output); // value
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boolean isSigned = input.readBoolean();
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output.writeBoolean(isSigned);
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if (isSigned) {
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writeString(readString(input), output); // signature
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}
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}
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writeVarInt(readVarInt(input), output); // gamemode
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writeVarInt(readVarInt(input), output); // ping
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boolean hasDisplayName = input.readBoolean();
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output.writeBoolean(hasDisplayName);
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if (hasDisplayName) {
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writeString(fixJson(readString(input)), output); // display name
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}
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} else if ((action == 1) || (action == 2)) { // update gamemode || update latency
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writeVarInt(readVarInt(input), output);
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} else if (action == 3) { // update display name
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boolean hasDisplayName = input.readBoolean();
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output.writeBoolean(hasDisplayName);
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if (hasDisplayName) {
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writeString(fixJson(readString(input)), output); // display name
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}
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} else if (action == 4) { // remove player
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// no fields
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}
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}
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return;
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}
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if (packet == PacketType.PLAY_PLAYER_LIST_HEADER_FOOTER) {
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String header = readString(input);
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String footer = readString(input);
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