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https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-26 16:12:42 +01:00
[ci skip] Fix player combat packet value comments (#4013)
Dieser Commit ist enthalten in:
Ursprung
20f7738f08
Commit
c59c15d6f3
@ -63,7 +63,7 @@ public final class Protocol1_19_4To1_20 extends AbstractProtocol<ClientboundPack
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wrapper.read(Types.INT); // Killer ID
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});
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registerClientbound(ClientboundPackets1_19_4.PLAYER_COMBAT_KILL, wrapper -> {
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wrapper.passthrough(Types.VAR_INT); // Duration
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wrapper.passthrough(Types.VAR_INT); // Player ID
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wrapper.read(Types.INT); // Killer ID
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});
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}
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@ -258,7 +258,7 @@ public final class Protocol1_20_2To1_20_3 extends AbstractProtocol<ClientboundPa
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registerClientbound(ClientboundPackets1_20_2.PLAYER_COMBAT_KILL, new PacketHandlers() {
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@Override
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public void register() {
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map(Types.VAR_INT); // Duration
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map(Types.VAR_INT); // Player ID
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handler(wrapper -> convertComponent(wrapper));
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}
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});
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@ -85,8 +85,8 @@ public class ComponentRewriter<C extends ClientboundPacketType> implements com.v
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public void registerPlayerCombat(final C packetType) {
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protocol.registerClientbound(packetType, wrapper -> {
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if (wrapper.passthrough(Types.VAR_INT) == 2) {
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wrapper.passthrough(Types.VAR_INT);
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wrapper.passthrough(Types.INT);
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wrapper.passthrough(Types.VAR_INT); // Player ID
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wrapper.passthrough(Types.INT); // Killer ID
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processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT));
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}
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});
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@ -142,8 +142,8 @@ public class ComponentRewriter<C extends ClientboundPacketType> implements com.v
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protocol.registerClientbound(packetType, new PacketHandlers() {
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@Override
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public void register() {
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map(Types.VAR_INT);
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map(Types.INT);
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map(Types.VAR_INT); // Player ID
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map(Types.INT); // Killer ID
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handler(wrapper -> processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT)));
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}
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});
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@ -153,7 +153,7 @@ public class ComponentRewriter<C extends ClientboundPacketType> implements com.v
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protocol.registerClientbound(packetType, new PacketHandlers() {
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@Override
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public void register() {
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map(Types.VAR_INT); // Duration
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map(Types.VAR_INT); // Player ID
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handler(wrapper -> passthroughAndProcess(wrapper));
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}
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});
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