Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-26 08:10:09 +01:00
Add failsafe handling to ACCEPT_TELEPORTATION packet order fix (#12)
Dieser Commit ist enthalten in:
Ursprung
2b37178482
Commit
a6850392e1
@ -283,7 +283,7 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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protocol.registerServerbound(ServerboundPackets1_21_2.MOVE_PLAYER_STATUS_ONLY, this::readOnGround);
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protocol.registerServerbound(ServerboundPackets1_21_2.ACCEPT_TELEPORTATION, wrapper -> {
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final PlayerPositionStorage playerPositionStorage = wrapper.user().get(PlayerPositionStorage.class);
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if (playerPositionStorage.hasPlayerPosition()) {
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if (playerPositionStorage.checkHasPlayerPosition()) {
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// Send move player after accept teleportation
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wrapper.sendToServer(Protocol1_21To1_21_2.class);
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wrapper.cancel();
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@ -40,6 +40,7 @@ public class PlayerPositionStorage implements StorableObject {
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public boolean checkPong(final int id) {
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if (this.pendingPongs.remove(id)) {
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this.reset(); // Ensure we don't have any leftover state
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this.captureNextPlayerPositionPacket = true;
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return true;
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} else {
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@ -51,7 +52,8 @@ public class PlayerPositionStorage implements StorableObject {
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if (this.captureNextPlayerPositionPacket) {
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this.captureNextPlayerPositionPacket = false;
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return true;
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} else {
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} else { // Packet order was wrong
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this.reset();
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return false;
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}
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}
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@ -60,8 +62,13 @@ public class PlayerPositionStorage implements StorableObject {
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this.playerPosition = playerPosition;
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}
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public boolean hasPlayerPosition() {
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return this.playerPosition != null;
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public boolean checkHasPlayerPosition() {
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if (this.playerPosition != null) {
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return true;
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} else { // Packet order was wrong (ACCEPT_TELEPORTATION before MOVE_PLAYER_POS_ROT packet)
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this.reset();
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return false;
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}
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}
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public void sendMovePlayerPosRot(final UserConnection user) {
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@ -73,6 +80,10 @@ public class PlayerPositionStorage implements StorableObject {
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movePlayerPosRot.write(Types.FLOAT, this.playerPosition.pitch); // Pitch
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movePlayerPosRot.write(Types.BOOLEAN, this.playerPosition.onGround); // On Ground
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movePlayerPosRot.sendToServer(Protocol1_21To1_21_2.class);
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this.reset();
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}
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private void reset() {
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this.captureNextPlayerPositionPacket = false;
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this.playerPosition = null;
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}
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