Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-11-03 14:50:30 +01:00
Patch respawn packet to reset bulk / loaded cache.
Dieser Commit ist enthalten in:
Ursprung
f3ea43b1eb
Commit
a1f847c905
@ -253,6 +253,22 @@ public class PlayerPackets {
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}
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}
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});
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});
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// Respawn Packet
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protocol.registerOutgoing(State.PLAY, 0x07, 0x33, new PacketRemapper() {
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@Override
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public void registerMap() {
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) throws Exception {
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// Client unloads chunks on respawn, take note
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ClientChunks cc = wrapper.user().get(ClientChunks.class);
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cc.getBulkChunks().clear();
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cc.getLoadedChunks().clear();
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}
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});
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}
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});
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/* Removed packets */
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/* Removed packets */
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// Map Bulk
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// Map Bulk
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@ -290,7 +306,6 @@ public class PlayerPackets {
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protocol.registerOutgoing(State.PLAY, 0x39, 0x2B); // Player Abilities Packet
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protocol.registerOutgoing(State.PLAY, 0x39, 0x2B); // Player Abilities Packet
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protocol.registerOutgoing(State.PLAY, 0x00, 0x1F); // Keep Alive Packet
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protocol.registerOutgoing(State.PLAY, 0x00, 0x1F); // Keep Alive Packet
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protocol.registerOutgoing(State.PLAY, 0x48, 0x32); // Resource Pack Send Packet
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protocol.registerOutgoing(State.PLAY, 0x48, 0x32); // Resource Pack Send Packet
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protocol.registerOutgoing(State.PLAY, 0x07, 0x33); // Respawn Packet
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protocol.registerOutgoing(State.PLAY, 0x43, 0x36); // Camera Packet
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protocol.registerOutgoing(State.PLAY, 0x43, 0x36); // Camera Packet
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protocol.registerOutgoing(State.PLAY, 0x2B, 0x1E); // Change Game State Packet
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protocol.registerOutgoing(State.PLAY, 0x2B, 0x1E); // Change Game State Packet
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