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https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-26 16:12:42 +01:00
Only soft fail CUSTOM_PAYLOAD content reading (#3873)
Reading of the channel shouldn't be soft failed as the game code only try catches content reading
Dieser Commit ist enthalten in:
Ursprung
01589b3c49
Commit
9b1c97919c
@ -81,10 +81,14 @@ public final class Protocol1_20To1_20_2 extends AbstractProtocol<ClientboundPack
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registerClientbound(ClientboundPackets1_19_4.CUSTOM_PAYLOAD, new PacketHandlers() {
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@Override
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protected void register() {
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map(Types.STRING); // Channel
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handlerSoftFail(Protocol1_20To1_20_2::sanitizeCustomPayload);
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}
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});
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registerServerbound(ServerboundPackets1_20_2.CUSTOM_PAYLOAD, Protocol1_20To1_20_2::sanitizeCustomPayload);
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registerServerbound(ServerboundPackets1_20_2.CUSTOM_PAYLOAD, wrapper -> {
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wrapper.passthrough(Types.STRING); // Channel
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sanitizeCustomPayload(wrapper);
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});
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registerClientbound(ClientboundPackets1_19_4.RESOURCE_PACK, wrapper -> {
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final String url = wrapper.passthrough(Types.STRING);
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@ -205,7 +209,7 @@ public final class Protocol1_20To1_20_2 extends AbstractProtocol<ClientboundPack
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}
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private static void sanitizeCustomPayload(final PacketWrapper wrapper) {
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final String channel = Key.namespaced(wrapper.passthrough(Types.STRING));
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final String channel = Key.namespaced(wrapper.get(Types.STRING, 0));
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if (channel.equals("minecraft:brand")) {
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wrapper.passthrough(Types.STRING);
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wrapper.clearInputBuffer();
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