Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-26 00:00:28 +01:00
Also handle ack in serverbound chat message
Dieser Commit ist enthalten in:
Ursprung
935077222e
Commit
83223c1520
@ -92,6 +92,8 @@ public final class Protocol1_20_5To1_20_3 extends AbstractProtocol<ClientboundPa
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wrapper.read(Type.BOOLEAN); // Enforces secure chat - moved to join game
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});
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// Big problem with this update: Without access to the client, this cannot 100% predict the
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// correct offset. This means we have to entirely discard client acknowledgements and fake them.
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registerClientbound(ClientboundPackets1_20_3.PLAYER_CHAT, wrapper -> {
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wrapper.passthrough(Type.UUID); // Sender
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wrapper.passthrough(Type.VAR_INT); // Index
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@ -108,7 +110,17 @@ public final class Protocol1_20_5To1_20_3 extends AbstractProtocol<ClientboundPa
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}
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}
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});
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registerServerbound(ServerboundPackets1_20_5.CHAT_MESSAGE, wrapper -> wrapper.user().get(AcknowledgedMessagesStorage.class).clearOffset());
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registerServerbound(ServerboundPackets1_20_5.CHAT_MESSAGE, wrapper -> {
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wrapper.passthrough(Type.STRING); // Message
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wrapper.passthrough(Type.LONG); // Timestamp
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wrapper.passthrough(Type.LONG); // Salt
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wrapper.passthrough(Type.OPTIONAL_SIGNATURE_BYTES); // Signature
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// Remove original acknowledgement
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wrapper.read(Type.VAR_INT); // Offset
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wrapper.read(Type.ACKNOWLEDGED_BIT_SET); // Acknowledged
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writeChatAck(wrapper);
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});
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registerServerbound(ServerboundPackets1_20_5.CHAT_COMMAND_SIGNED, ServerboundPackets1_20_3.CHAT_COMMAND, wrapper -> {
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wrapper.passthrough(Type.STRING); // Command
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wrapper.passthrough(Type.LONG); // Timestamp
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