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Mirror von https://github.com/ViaVersion/ViaVersion.git synchronisiert 2024-11-09 01:30:13 +01:00

Fix armor not showing on Respawn (With keepinventory true) & world change

Dieser Commit ist enthalten in:
Mats 2016-03-13 15:22:23 +01:00
Ursprung 469d81df72
Commit 53fb753284

Datei anzeigen

@ -11,8 +11,10 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.CraftingInventory; import org.bukkit.inventory.CraftingInventory;
import us.myles.ViaVersion.ViaVersionPlugin; import us.myles.ViaVersion.ViaVersionPlugin;
import us.myles.ViaVersion.api.ViaVersion; import us.myles.ViaVersion.api.ViaVersion;
@ -89,6 +91,16 @@ public class ArmorListener implements Listener {
sendDelayedArmorUpdate(e.getPlayer()); sendDelayedArmorUpdate(e.getPlayer());
} }
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onRespawn(PlayerRespawnEvent e) {
sendDelayedArmorUpdate(e.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onWorldChange(PlayerChangedWorldEvent e){
sendArmorUpdate(e.getPlayer());
}
public void sendDelayedArmorUpdate(final Player player) { public void sendDelayedArmorUpdate(final Player player) {
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@Override @Override