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Mirror von https://github.com/ViaVersion/ViaVersion.git synchronisiert 2024-11-03 14:50:30 +01:00

Add collision options, fixes #95. (By default auto teams players until they're added to a team so you can't push!)

Dieser Commit ist enthalten in:
Myles 2016-03-06 23:22:45 +00:00
Ursprung e4288383f4
Commit 528b234d5a
4 geänderte Dateien mit 104 neuen und 15 gelöschten Zeilen

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@ -18,6 +18,7 @@ public class ConnectionInfo {
private int protocol = 0;
private int compression = 0;
private boolean active = true;
private String username;
public ConnectionInfo(SocketChannel socketChannel) {
this.channel = socketChannel;
@ -100,4 +101,12 @@ public class ConnectionInfo {
public void closeWindow() {
this.openWindow = null;
}
public void setUsername(String username) {
this.username = username;
}
public String getUsername() {
return username;
}
}

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@ -28,6 +28,7 @@ import us.myles.ViaVersion.update.UpdateUtil;
import us.myles.ViaVersion.util.ReflectionUtil;
import java.lang.reflect.Field;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.UUID;
@ -158,6 +159,16 @@ public class ViaVersionPlugin extends JavaPlugin implements ViaVersionAPI {
return getConfig().getBoolean("sync-chunks", true);
}
public boolean isPreventCollision() {
return getConfig().getBoolean("prevent-collision", true);
}
public boolean isAutoTeam() {
// Collision has to be enabled first
if(!isPreventCollision()) return false;
return getConfig().getBoolean("auto-team", true);
}
public void setDebug(boolean value) {
this.debug = value;
}

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@ -253,10 +253,6 @@ public class OutgoingTransformer {
return;
}
// If login success
if (packet == PacketType.LOGIN_SUCCESS) {
info.setState(State.PLAY);
}
if (packet == PacketType.LOGIN_SETCOMPRESSION) {
int factor = PacketUtil.readVarInt(input);
info.setCompression(factor);
@ -277,12 +273,16 @@ public class OutgoingTransformer {
return;
}
if (packet == PacketType.LOGIN_SUCCESS) {
String uu = PacketUtil.readString(input);
PacketUtil.writeString(uu, output);
UUID uniqueId = UUID.fromString(uu);
info.setState(State.PLAY);
String uuid = PacketUtil.readString(input);
PacketUtil.writeString(uuid, output);
UUID uniqueId = UUID.fromString(uuid);
info.setUUID(uniqueId);
plugin.addPortedClient(info);
output.writeBytes(input);
String username = PacketUtil.readString(input);
info.setUsername(username);
PacketUtil.writeString(username, output);
return;
}
@ -548,6 +548,10 @@ public class OutgoingTransformer {
clientEntityTypes.put(id, EntityType.PLAYER);
output.writeInt(id);
output.writeBytes(input);
// send fake team
if (plugin.isAutoTeam()) {
sendTeamPacket(true);
}
return;
}
if (packet == PacketType.PLAY_SPAWN_PLAYER) {
@ -612,7 +616,33 @@ public class OutgoingTransformer {
output.writeByte(input.readByte());
PacketUtil.writeString(PacketUtil.readString(input), output);
PacketUtil.writeString("", output); // collission rule :)
PacketUtil.writeString(plugin.isPreventCollision() ? "never" : "", output); // collission rule :)
output.writeByte(input.readByte());
}
if (mode == 0 || mode == 3 || mode == 4) {
// add players
int count = PacketUtil.readVarInt(input);
PacketUtil.writeVarInt(count, output);
for (int i = 0; i < count; i++) {
String name = PacketUtil.readString(input);
if (plugin.isAutoTeam() && name.equalsIgnoreCase(info.getUsername())) {
if (mode == 4) {
// since removing add to auto team
plugin.run(new Runnable() {
@Override
public void run() {
sendTeamPacket(true);
}
}, false);
} else {
// since adding remove from auto team
sendTeamPacket(false);
}
}
PacketUtil.writeString(name, output);
}
}
output.writeBytes(input);
return;
@ -634,15 +664,13 @@ public class OutgoingTransformer {
tag.put(spawn);
DataOutputStream out = new DataOutputStream(new ByteBufOutputStream(output));
NBTIO.writeTag(out, tag);
}
else if(tag != null) { // EntityID does not exist
} else if (tag != null) { // EntityID does not exist
CompoundTag spawn = new CompoundTag("SpawnData");
spawn.put(new StringTag("id", "AreaEffectCloud")); //Make spawners show up as empty when no EntityId is given.
tag.put(spawn);
DataOutputStream out = new DataOutputStream(new ByteBufOutputStream(output));
NBTIO.writeTag(out, tag);
}
else { //There doesn't exist any NBT tag
} else { //There doesn't exist any NBT tag
input.readerIndex(index);
output.writeBytes(input, input.readableBytes());
}
@ -720,6 +748,42 @@ public class OutgoingTransformer {
}
output.writeBytes(input);
}
private void sendCreateTeam() {
ByteBuf buf = info.getChannel().alloc().buffer();
PacketUtil.writeVarInt(PacketType.PLAY_TEAM.getNewPacketID(), buf);
PacketUtil.writeString("viaversion", buf);
buf.writeByte(0); // make team
PacketUtil.writeString("viaversion", buf);
PacketUtil.writeString("", buf); // prefix
PacketUtil.writeString("", buf); // suffix
buf.writeByte(0); // friendly fire
PacketUtil.writeString("", buf); // nametags
PacketUtil.writeString("never", buf); // collision rule :)
buf.writeByte(0); // color
PacketUtil.writeVarInt(0, buf); // player count
info.sendRawPacket(buf);
}
private void sendTeamPacket(boolean b) {
ByteBuf buf = info.getChannel().alloc().buffer();
PacketUtil.writeVarInt(PacketType.PLAY_TEAM.getNewPacketID(), buf);
PacketUtil.writeString("viaversion", buf); // Use viaversion as name
if (b) {
// add
buf.writeByte(0); // make team
PacketUtil.writeString("viaversion", buf);
PacketUtil.writeString("", buf); // prefix
PacketUtil.writeString("", buf); // suffix
buf.writeByte(0); // friendly fire
PacketUtil.writeString("", buf); // nametags
PacketUtil.writeString("never", buf); // collision rule :)
buf.writeByte(0); // color
PacketUtil.writeVarInt(1, buf); // player count
PacketUtil.writeString(info.getUsername(), buf); // us
} else {
buf.writeByte(1); // remove team
}
info.sendRawPacket(buf);
}
public static String fixJson(String line) {
if (line == null || line.equalsIgnoreCase("null")) {

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@ -3,3 +3,8 @@ checkforupdates: true
# Should we send any bulk chunks, in sync (may be slower but fixes timings)
# Currently broken due to sign updates, possibly will return
sync-chunks: true
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true