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Merge pull request #1260 from KennyTV/dev
Fix tridents (and building)
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49e85e2b8a
@ -270,7 +270,8 @@ public class Entity1_13Types {
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EVOCATION_FANGS(79, EntityType.EVOCATION_FANGS),
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FISHIHNG_HOOK(90, EntityType.FISHING_BOBBER),
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SPECTRAL_ARROW(91, EntityType.SPECTRAL_ARROW),
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DRAGON_FIREBALL(93, EntityType.DRAGON_FIREBALL);
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DRAGON_FIREBALL(93, EntityType.DRAGON_FIREBALL),
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TRIDENT(94, EntityType.TRIDENT);
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private final int id;
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private final EntityType type;
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@ -83,12 +83,8 @@ public class EntityPackets {
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break;
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}
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} else if ((type1_14.is(Entity1_14Types.EntityType.ITEM) && data > 0)
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|| type1_14.is(Entity1_14Types.EntityType.ARROW)
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|| type1_14.is(Entity1_14Types.EntityType.SPECTRAL_ARROW)
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|| type1_14.is(Entity1_14Types.EntityType.TRIDENT)) {
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if (type1_14.is(Entity1_14Types.EntityType.ARROW)
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|| type1_14.is(Entity1_14Types.EntityType.SPECTRAL_ARROW)
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|| type1_14.is(Entity1_14Types.EntityType.TRIDENT))) { // todo check if trident needs it
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|| type1_14.isOrHasParent(Entity1_14Types.EntityType.ABSTRACT_ARROW)) {
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if (type1_14.isOrHasParent(Entity1_14Types.EntityType.ABSTRACT_ARROW)) {
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wrapper.set(Type.INT, 0, data - 1);
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}
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// send velocity in separate packet, 1.14 is now ignoring the velocity
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