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https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-11-03 14:50:30 +01:00
Add todo
Dieser Commit ist enthalten in:
Ursprung
6e5e115c3b
Commit
39efc5262e
@ -84,6 +84,7 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
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final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
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configurationState.setBridgePhase(ConfigurationState.BridgePhase.CONFIGURATION);
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configurationState.setBridgePhase(ConfigurationState.BridgePhase.CONFIGURATION);
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// TODO: ... WE NEED TO SET THE ACTUAL STATE TO CONFIGURATON FOR PROTOCOLS DOWN THE LINE AAAAAAAAAAAAAAA
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wrapper.user().getProtocolInfo().setState(State.PLAY);
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wrapper.user().getProtocolInfo().setState(State.PLAY);
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configurationState.sendQueuedPackets(wrapper.user());
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configurationState.sendQueuedPackets(wrapper.user());
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});
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});
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@ -75,10 +75,7 @@ public final class EntityPacketRewriter1_20_2 extends EntityRewriter<Clientbound
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wrapper.write(Type.BYTE, gamemode);
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wrapper.write(Type.BYTE, gamemode);
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wrapper.write(Type.BYTE, previousGamemode);
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wrapper.write(Type.BYTE, previousGamemode);
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wrapper.passthrough(Type.BOOLEAN); // Debug
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// Debug, flat, last death pos, and portal cooldown at the end unchanged
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wrapper.passthrough(Type.BOOLEAN); // Flat
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wrapper.passthrough(Type.OPTIONAL_GLOBAL_POSITION); // Last death position
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wrapper.passthrough(Type.VAR_INT); // Portal cooldown
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// Send configuration packets first before going into the play protocol state
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// Send configuration packets first before going into the play protocol state
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final PacketWrapper registryDataPacket = wrapper.create(ClientboundConfigurationPackets1_20_2.REGISTRY_DATA);
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final PacketWrapper registryDataPacket = wrapper.create(ClientboundConfigurationPackets1_20_2.REGISTRY_DATA);
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@ -111,7 +108,7 @@ public final class EntityPacketRewriter1_20_2 extends EntityRewriter<Clientbound
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wrapper.passthrough(Type.STRING); // Dimension type
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wrapper.passthrough(Type.STRING); // Dimension type
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wrapper.passthrough(Type.STRING); // World
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wrapper.passthrough(Type.STRING); // World
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wrapper.passthrough(Type.LONG); // Seed
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wrapper.passthrough(Type.LONG); // Seed
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wrapper.passthrough(Type.BYTE); // Gamemode
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wrapper.write(Type.BYTE, wrapper.read(Type.UNSIGNED_BYTE).byteValue()); // Gamemode
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wrapper.passthrough(Type.BYTE); // Previous gamemode
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wrapper.passthrough(Type.BYTE); // Previous gamemode
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wrapper.passthrough(Type.BOOLEAN); // Debug
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wrapper.passthrough(Type.BOOLEAN); // Debug
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wrapper.passthrough(Type.BOOLEAN); // Flat
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wrapper.passthrough(Type.BOOLEAN); // Flat
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