3
0
Mirror von https://github.com/ViaVersion/ViaVersion.git synchronisiert 2024-12-26 00:00:28 +01:00

Optimized packet searching

Dieser Commit ist enthalten in:
HugoDaBosss 2016-03-10 23:13:23 +01:00
Ursprung 5df8a1e8e7
Commit 3511f9a7b2

Datei anzeigen

@ -1,200 +1,204 @@
package us.myles.ViaVersion.packets;
public enum PacketType {
/* Handshake serverbound */
HANDSHAKE(State.HANDSHAKE, Direction.INCOMING, 0x00),
/* Login serverbound */
LOGIN_START(State.LOGIN, Direction.INCOMING, 0x00),
LOGIN_ENCRYPTION_RESPONSE(State.LOGIN, Direction.INCOMING, 0x01),
/* Login clientbound */
LOGIN_DISCONNECT(State.LOGIN, Direction.OUTGOING, 0x00),
LOGIN_ENCRYPTION_REQUEST(State.LOGIN, Direction.OUTGOING, 0x01),
LOGIN_SUCCESS(State.LOGIN, Direction.OUTGOING, 0x02),
LOGIN_SETCOMPRESSION(State.LOGIN, Direction.OUTGOING, 0x03),
/* Status serverbound */
STATUS_REQUEST(State.STATUS, Direction.INCOMING, 0x00),
STATUS_PING(State.STATUS, Direction.INCOMING, 0x01),
/* Status clientbound */
STATUS_RESPONSE(State.STATUS, Direction.OUTGOING, 0x00),
STATUS_PONG(State.STATUS, Direction.OUTGOING, 0x01),
/* Play serverbound */
PLAY_TP_CONFIRM(State.PLAY, Direction.INCOMING, -1, 0x00),
PLAY_TAB_COMPLETE_REQUEST(State.PLAY, Direction.INCOMING, 0x14, 0x01),
PLAY_CHAT_MESSAGE_CLIENT(State.PLAY, Direction.INCOMING, 0x01, 0x02),
PLAY_CLIENT_STATUS(State.PLAY, Direction.INCOMING, 0x16, 0x03),
PLAY_CLIENT_SETTINGS(State.PLAY, Direction.INCOMING, 0x15, 0x04),
PLAY_CONFIRM_TRANS(State.PLAY, Direction.INCOMING, 0x0F, 0x05),
PLAY_ENCHANT_ITEM(State.PLAY, Direction.INCOMING, 0x11, 0x06),
PLAY_CLICK_WINDOW(State.PLAY, Direction.INCOMING, 0x0E, 0x07),
PLAY_CLOSE_WINDOW_REQUEST(State.PLAY, Direction.INCOMING, 0x0D, 0x08),
PLAY_PLUGIN_MESSAGE_REQUEST(State.PLAY, Direction.INCOMING, 0x17, 0x09),
PLAY_USE_ENTITY(State.PLAY, Direction.INCOMING, 0x02, 0x0A),
PLAY_KEEP_ALIVE_REQUEST(State.PLAY, Direction.INCOMING, 0x00, 0x0B),
PLAY_PLAYER_POSITION_REQUEST(State.PLAY, Direction.INCOMING, 0x04, 0x0C),
PLAY_PLAYER_POSITION_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x06, 0x0D),
PLAY_PLAYER_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x05, 0x0E),
PLAY_PLAYER(State.PLAY, Direction.INCOMING, 0x03, 0x0F),
PLAY_VEHICLE_MOVE_REQUEST(State.PLAY, Direction.INCOMING, -1, 0x10),
PLAY_STEER_BOAT(State.PLAY, Direction.INCOMING, -1, 0x11),
PLAY_PLAYER_ABILITIES_REQUEST(State.PLAY, Direction.INCOMING, 0x13, 0x12),
PLAY_PLAYER_DIGGING(State.PLAY, Direction.INCOMING, 0x07, 0x13),
PLAY_ENTITY_ACTION(State.PLAY, Direction.INCOMING, 0x0B, 0x14),
PLAY_STEER_VEHICLE(State.PLAY, Direction.INCOMING, 0x0C, 0x15),
PLAY_RESOURCE_PACK_STATUS(State.PLAY, Direction.INCOMING, 0x19, 0x16),
PLAY_HELD_ITEM_CHANGE_REQUEST(State.PLAY, Direction.INCOMING, 0x09, 0x17),
PLAY_CREATIVE_INVENTORY_ACTION(State.PLAY, Direction.INCOMING, 0x10, 0x18),
PLAY_UPDATE_SIGN_REQUEST(State.PLAY, Direction.INCOMING, 0x12, 0x19),
PLAY_ANIMATION_REQUEST(State.PLAY, Direction.INCOMING, 0x0A, 0x1A),
PLAY_SPECTATE(State.PLAY, Direction.INCOMING, 0x18, 0x1B),
PLAY_PLAYER_BLOCK_PLACEMENT(State.PLAY, Direction.INCOMING, 0x08, 0x1C),
PLAY_USE_ITEM(State.PLAY, Direction.INCOMING, -1, 0x1D),
/* Play clientbound */
PLAY_SPAWN_OBJECT(State.PLAY, Direction.OUTGOING, 0x0E, 0x00),
PLAY_SPAWN_XP_ORB(State.PLAY, Direction.OUTGOING, 0x11, 0x01),
PLAY_SPAWN_GLOBAL_ENTITY(State.PLAY, Direction.OUTGOING, 0x2C, 0x02),
PLAY_SPAWN_MOB(State.PLAY, Direction.OUTGOING, 0x0F, 0x03),
PLAY_SPAWN_PAINTING(State.PLAY, Direction.OUTGOING, 0x10, 0x04),
PLAY_SPAWN_PLAYER(State.PLAY, Direction.OUTGOING, 0x0C, 0x05),
PLAY_ANIMATION(State.PLAY, Direction.OUTGOING, 0x0B, 0x06),
PLAY_STATS(State.PLAY, Direction.OUTGOING, 0x37, 0x07),
PLAY_BLOCK_BREAK_ANIMATION(State.PLAY, Direction.OUTGOING, 0x25, 0x08),
PLAY_UPDATE_BLOCK_ENTITY(State.PLAY, Direction.OUTGOING, 0x35, 0x09),
PLAY_BLOCK_ACTION(State.PLAY, Direction.OUTGOING, 0x24, 0x0A),
PLAY_BLOCK_CHANGE(State.PLAY, Direction.OUTGOING, 0x23, 0x0B),
PLAY_BOSS_BAR(State.PLAY, Direction.OUTGOING, -1, 0x0C),
PLAY_SERVER_DIFFICULTY(State.PLAY, Direction.OUTGOING, 0x41, 0x0D),
PLAY_TAB_COMPLETE(State.PLAY, Direction.OUTGOING, 0x3A, 0x0E),
PLAY_CHAT_MESSAGE(State.PLAY, Direction.OUTGOING, 0x02, 0x0F),
PLAY_MULTI_BLOCK_CHANGE(State.PLAY, Direction.OUTGOING, 0x22, 0x10),
PLAY_CONFIRM_TRANSACTION(State.PLAY, Direction.OUTGOING, 0x32, 0x11),
PLAY_CLOSE_WINDOW(State.PLAY, Direction.OUTGOING, 0x2E, 0x12),
PLAY_OPEN_WINDOW(State.PLAY, Direction.OUTGOING, 0x2D, 0x13),
PLAY_WINDOW_ITEMS(State.PLAY, Direction.OUTGOING, 0x30, 0x14),
PLAY_WINDOW_PROPERTY(State.PLAY, Direction.OUTGOING, 0x31, 0x15),
PLAY_SET_SLOT(State.PLAY, Direction.OUTGOING, 0x2F, 0x16),
PLAY_SET_COOLDOWN(State.PLAY, Direction.OUTGOING, -1, 0x17),
PLAY_PLUGIN_MESSAGE(State.PLAY, Direction.OUTGOING, 0x3F, 0x18),
PLAY_NAMED_SOUND_EFFECT(State.PLAY, Direction.OUTGOING, 0x29, 0x19),
PLAY_DISCONNECT(State.PLAY, Direction.OUTGOING, 0x40, 0x1A),
PLAY_ENTITY_STATUS(State.PLAY, Direction.OUTGOING, 0x1A, 0x1B),
PLAY_EXPLOSION(State.PLAY, Direction.OUTGOING, 0x27, 0x1C),
PLAY_UNLOAD_CHUNK(State.PLAY, Direction.OUTGOING, -1, 0x1D),
PLAY_CHANGE_GAME_STATE(State.PLAY, Direction.OUTGOING, 0x2B, 0x1E),
PLAY_KEEP_ALIVE(State.PLAY, Direction.OUTGOING, 0x00, 0x1F),
PLAY_CHUNK_DATA(State.PLAY, Direction.OUTGOING, 0x21, 0x20),
PLAY_EFFECT(State.PLAY, Direction.OUTGOING, 0x28, 0x21),
PLAY_PARTICLE(State.PLAY, Direction.OUTGOING, 0x2A, 0x22),
PLAY_JOIN_GAME(State.PLAY, Direction.OUTGOING, 0x01, 0x23),
PLAY_MAP(State.PLAY, Direction.OUTGOING, 0x34, 0x24),
PLAY_ENTITY_RELATIVE_MOVE(State.PLAY, Direction.OUTGOING, 0x15, 0x25),
PLAY_ENTITY_LOOK_MOVE(State.PLAY, Direction.OUTGOING, 0x17, 0x26),
PLAY_ENTITY_LOOK(State.PLAY, Direction.OUTGOING, 0x16, 0x27),
PLAY_ENTITY(State.PLAY, Direction.OUTGOING, 0x14, 0x28),
PLAY_VEHICLE_MOVE(State.PLAY, Direction.OUTGOING, -1, 0x29),
PLAY_OPEN_SIGN_EDITOR(State.PLAY, Direction.OUTGOING, 0x36, 0x2A),
PLAY_PLAYER_ABILITIES(State.PLAY, Direction.OUTGOING, 0x39, 0x2B),
PLAY_COMBAT_EVENT(State.PLAY, Direction.OUTGOING, 0x42, 0x2C),
PLAY_PLAYER_LIST_ITEM(State.PLAY, Direction.OUTGOING, 0x38, 0x2D),
PLAY_PLAYER_POSITION_LOOK(State.PLAY, Direction.OUTGOING, 0x08, 0x2E),
PLAY_USE_BED(State.PLAY, Direction.OUTGOING, 0x0A, 0x2F),
PLAY_DESTROY_ENTITIES(State.PLAY, Direction.OUTGOING, 0x13, 0x30),
PLAY_REMOVE_ENTITY_EFFECT(State.PLAY, Direction.OUTGOING, 0x1E, 0x31),
PLAY_RESOURCE_PACK_SEND(State.PLAY, Direction.OUTGOING, 0x48, 0x32),
PLAY_RESPAWN(State.PLAY, Direction.OUTGOING, 0x07, 0x33),
PLAY_ENTITY_HEAD_LOOK(State.PLAY, Direction.OUTGOING, 0x19, 0x34),
PLAY_WORLD_BORDER(State.PLAY, Direction.OUTGOING, 0x44, 0x35),
PLAY_CAMERA(State.PLAY, Direction.OUTGOING, 0x43, 0x36),
PLAY_HELD_ITEM_CHANGE(State.PLAY, Direction.OUTGOING, 0x09, 0x37),
PLAY_DISPLAY_SCOREBOARD(State.PLAY, Direction.OUTGOING, 0x3D, 0x38),
PLAY_ENTITY_METADATA(State.PLAY, Direction.OUTGOING, 0x1C, 0x39),
PLAY_ATTACH_ENTITY(State.PLAY, Direction.OUTGOING, 0x1B, 0x3A),
PLAY_ENTITY_VELOCITY(State.PLAY, Direction.OUTGOING, 0x12, 0x3B),
PLAY_ENTITY_EQUIPMENT(State.PLAY, Direction.OUTGOING, 0x04, 0x3C),
PLAY_SET_XP(State.PLAY, Direction.OUTGOING, 0x1F, 0x3D),
PLAY_UPDATE_HEALTH(State.PLAY, Direction.OUTGOING, 0x06, 0x3E),
PLAY_SCOREBOARD_OBJ(State.PLAY, Direction.OUTGOING, 0x3B, 0x3F),
PLAY_SET_PASSENGERS(State.PLAY, Direction.OUTGOING, -1, 0x40),
PLAY_TEAM(State.PLAY, Direction.OUTGOING, 0x3E, 0x41),
PLAY_UPDATE_SCORE(State.PLAY, Direction.OUTGOING, 0x3C, 0x42),
PLAY_SPAWN_POSITION(State.PLAY, Direction.OUTGOING, 0x05, 0x43),
PLAY_TIME_UPDATE(State.PLAY, Direction.OUTGOING, 0x03, 0x44),
PLAY_TITLE(State.PLAY, Direction.OUTGOING, 0x45, 0x45),
PLAY_UPDATE_SIGN(State.PLAY, Direction.OUTGOING, 0x33, 0x46),
PLAY_SOUND_EFFECT(State.PLAY, Direction.OUTGOING, -1, 0x47),
PLAY_PLAYER_LIST_HEADER_FOOTER(State.PLAY, Direction.OUTGOING, 0x47, 0x48),
PLAY_COLLECT_ITEM(State.PLAY, Direction.OUTGOING, 0x0D, 0x49),
PLAY_ENTITY_TELEPORT(State.PLAY, Direction.OUTGOING, 0x18, 0x4A),
PLAY_ENTITY_PROPERTIES(State.PLAY, Direction.OUTGOING, 0x20, 0x4B),
PLAY_ENTITY_EFFECT(State.PLAY, Direction.OUTGOING, 0x1D, 0x4C),
PLAY_MAP_CHUNK_BULK(State.PLAY, Direction.OUTGOING, 0x26, -1),
PLAY_SET_COMPRESSION(State.PLAY, Direction.OUTGOING, 0x46, -1),
PLAY_UPDATE_ENTITY_NBT(State.PLAY, Direction.OUTGOING, 0x49, -1),;
private State state;
private Direction direction;
private int packetID;
private int newPacketID = -1;
PacketType(State state, Direction direction, int packetID) {
this.state = state;
this.direction = direction;
this.packetID = packetID;
this.newPacketID = packetID;
}
PacketType(State state, Direction direction, int packetID, int newPacketID) {
this.state = state;
this.direction = direction;
this.packetID = packetID;
this.newPacketID = newPacketID;
}
public State getState() {
return state;
}
public Direction getDirection() {
return direction;
}
public int getPacketID() {
return packetID;
}
public int getNewPacketID() {
return newPacketID;
}
public static PacketType findNewPacket(State state, Direction direction, int id) {
if(id == -1)
return null;
for (PacketType pt : values()) {
if (pt.getNewPacketID() == id
&& pt.getState() == state
&& pt.getDirection() == direction)
return pt;
}
return null;
}
public static PacketType findOldPacket(State state, Direction direction, int id) {
if(id == -1)
return null;
for (PacketType pt : values()) {
if (pt.getPacketID() == id
&& pt.getState() == state
&& pt.getDirection() == direction)
return pt;
}
return null;
}
public static PacketType getIncomingPacket(State state, int id) {
return findNewPacket(state, Direction.INCOMING, id);
}
public static PacketType getOutgoingPacket(State state, int id) {
return findOldPacket(state, Direction.OUTGOING, id);
}
}
package us.myles.ViaVersion.packets;
import java.util.HashMap;
import com.google.common.collect.HashBasedTable;
import com.google.common.collect.Table;
public enum PacketType {
/* Handshake serverbound */
HANDSHAKE(State.HANDSHAKE, Direction.INCOMING, 0x00),
/* Login serverbound */
LOGIN_START(State.LOGIN, Direction.INCOMING, 0x00),
LOGIN_ENCRYPTION_RESPONSE(State.LOGIN, Direction.INCOMING, 0x01),
/* Login clientbound */
LOGIN_DISCONNECT(State.LOGIN, Direction.OUTGOING, 0x00),
LOGIN_ENCRYPTION_REQUEST(State.LOGIN, Direction.OUTGOING, 0x01),
LOGIN_SUCCESS(State.LOGIN, Direction.OUTGOING, 0x02),
LOGIN_SETCOMPRESSION(State.LOGIN, Direction.OUTGOING, 0x03),
/* Status serverbound */
STATUS_REQUEST(State.STATUS, Direction.INCOMING, 0x00),
STATUS_PING(State.STATUS, Direction.INCOMING, 0x01),
/* Status clientbound */
STATUS_RESPONSE(State.STATUS, Direction.OUTGOING, 0x00),
STATUS_PONG(State.STATUS, Direction.OUTGOING, 0x01),
/* Play serverbound */
PLAY_TP_CONFIRM(State.PLAY, Direction.INCOMING, -1, 0x00),
PLAY_TAB_COMPLETE_REQUEST(State.PLAY, Direction.INCOMING, 0x14, 0x01),
PLAY_CHAT_MESSAGE_CLIENT(State.PLAY, Direction.INCOMING, 0x01, 0x02),
PLAY_CLIENT_STATUS(State.PLAY, Direction.INCOMING, 0x16, 0x03),
PLAY_CLIENT_SETTINGS(State.PLAY, Direction.INCOMING, 0x15, 0x04),
PLAY_CONFIRM_TRANS(State.PLAY, Direction.INCOMING, 0x0F, 0x05),
PLAY_ENCHANT_ITEM(State.PLAY, Direction.INCOMING, 0x11, 0x06),
PLAY_CLICK_WINDOW(State.PLAY, Direction.INCOMING, 0x0E, 0x07),
PLAY_CLOSE_WINDOW_REQUEST(State.PLAY, Direction.INCOMING, 0x0D, 0x08),
PLAY_PLUGIN_MESSAGE_REQUEST(State.PLAY, Direction.INCOMING, 0x17, 0x09),
PLAY_USE_ENTITY(State.PLAY, Direction.INCOMING, 0x02, 0x0A),
PLAY_KEEP_ALIVE_REQUEST(State.PLAY, Direction.INCOMING, 0x00, 0x0B),
PLAY_PLAYER_POSITION_REQUEST(State.PLAY, Direction.INCOMING, 0x04, 0x0C),
PLAY_PLAYER_POSITION_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x06, 0x0D),
PLAY_PLAYER_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x05, 0x0E),
PLAY_PLAYER(State.PLAY, Direction.INCOMING, 0x03, 0x0F),
PLAY_VEHICLE_MOVE_REQUEST(State.PLAY, Direction.INCOMING, -1, 0x10),
PLAY_STEER_BOAT(State.PLAY, Direction.INCOMING, -1, 0x11),
PLAY_PLAYER_ABILITIES_REQUEST(State.PLAY, Direction.INCOMING, 0x13, 0x12),
PLAY_PLAYER_DIGGING(State.PLAY, Direction.INCOMING, 0x07, 0x13),
PLAY_ENTITY_ACTION(State.PLAY, Direction.INCOMING, 0x0B, 0x14),
PLAY_STEER_VEHICLE(State.PLAY, Direction.INCOMING, 0x0C, 0x15),
PLAY_RESOURCE_PACK_STATUS(State.PLAY, Direction.INCOMING, 0x19, 0x16),
PLAY_HELD_ITEM_CHANGE_REQUEST(State.PLAY, Direction.INCOMING, 0x09, 0x17),
PLAY_CREATIVE_INVENTORY_ACTION(State.PLAY, Direction.INCOMING, 0x10, 0x18),
PLAY_UPDATE_SIGN_REQUEST(State.PLAY, Direction.INCOMING, 0x12, 0x19),
PLAY_ANIMATION_REQUEST(State.PLAY, Direction.INCOMING, 0x0A, 0x1A),
PLAY_SPECTATE(State.PLAY, Direction.INCOMING, 0x18, 0x1B),
PLAY_PLAYER_BLOCK_PLACEMENT(State.PLAY, Direction.INCOMING, 0x08, 0x1C),
PLAY_USE_ITEM(State.PLAY, Direction.INCOMING, -1, 0x1D),
/* Play clientbound */
PLAY_SPAWN_OBJECT(State.PLAY, Direction.OUTGOING, 0x0E, 0x00),
PLAY_SPAWN_XP_ORB(State.PLAY, Direction.OUTGOING, 0x11, 0x01),
PLAY_SPAWN_GLOBAL_ENTITY(State.PLAY, Direction.OUTGOING, 0x2C, 0x02),
PLAY_SPAWN_MOB(State.PLAY, Direction.OUTGOING, 0x0F, 0x03),
PLAY_SPAWN_PAINTING(State.PLAY, Direction.OUTGOING, 0x10, 0x04),
PLAY_SPAWN_PLAYER(State.PLAY, Direction.OUTGOING, 0x0C, 0x05),
PLAY_ANIMATION(State.PLAY, Direction.OUTGOING, 0x0B, 0x06),
PLAY_STATS(State.PLAY, Direction.OUTGOING, 0x37, 0x07),
PLAY_BLOCK_BREAK_ANIMATION(State.PLAY, Direction.OUTGOING, 0x25, 0x08),
PLAY_UPDATE_BLOCK_ENTITY(State.PLAY, Direction.OUTGOING, 0x35, 0x09),
PLAY_BLOCK_ACTION(State.PLAY, Direction.OUTGOING, 0x24, 0x0A),
PLAY_BLOCK_CHANGE(State.PLAY, Direction.OUTGOING, 0x23, 0x0B),
PLAY_BOSS_BAR(State.PLAY, Direction.OUTGOING, -1, 0x0C),
PLAY_SERVER_DIFFICULTY(State.PLAY, Direction.OUTGOING, 0x41, 0x0D),
PLAY_TAB_COMPLETE(State.PLAY, Direction.OUTGOING, 0x3A, 0x0E),
PLAY_CHAT_MESSAGE(State.PLAY, Direction.OUTGOING, 0x02, 0x0F),
PLAY_MULTI_BLOCK_CHANGE(State.PLAY, Direction.OUTGOING, 0x22, 0x10),
PLAY_CONFIRM_TRANSACTION(State.PLAY, Direction.OUTGOING, 0x32, 0x11),
PLAY_CLOSE_WINDOW(State.PLAY, Direction.OUTGOING, 0x2E, 0x12),
PLAY_OPEN_WINDOW(State.PLAY, Direction.OUTGOING, 0x2D, 0x13),
PLAY_WINDOW_ITEMS(State.PLAY, Direction.OUTGOING, 0x30, 0x14),
PLAY_WINDOW_PROPERTY(State.PLAY, Direction.OUTGOING, 0x31, 0x15),
PLAY_SET_SLOT(State.PLAY, Direction.OUTGOING, 0x2F, 0x16),
PLAY_SET_COOLDOWN(State.PLAY, Direction.OUTGOING, -1, 0x17),
PLAY_PLUGIN_MESSAGE(State.PLAY, Direction.OUTGOING, 0x3F, 0x18),
PLAY_NAMED_SOUND_EFFECT(State.PLAY, Direction.OUTGOING, 0x29, 0x19),
PLAY_DISCONNECT(State.PLAY, Direction.OUTGOING, 0x40, 0x1A),
PLAY_ENTITY_STATUS(State.PLAY, Direction.OUTGOING, 0x1A, 0x1B),
PLAY_EXPLOSION(State.PLAY, Direction.OUTGOING, 0x27, 0x1C),
PLAY_UNLOAD_CHUNK(State.PLAY, Direction.OUTGOING, -1, 0x1D),
PLAY_CHANGE_GAME_STATE(State.PLAY, Direction.OUTGOING, 0x2B, 0x1E),
PLAY_KEEP_ALIVE(State.PLAY, Direction.OUTGOING, 0x00, 0x1F),
PLAY_CHUNK_DATA(State.PLAY, Direction.OUTGOING, 0x21, 0x20),
PLAY_EFFECT(State.PLAY, Direction.OUTGOING, 0x28, 0x21),
PLAY_PARTICLE(State.PLAY, Direction.OUTGOING, 0x2A, 0x22),
PLAY_JOIN_GAME(State.PLAY, Direction.OUTGOING, 0x01, 0x23),
PLAY_MAP(State.PLAY, Direction.OUTGOING, 0x34, 0x24),
PLAY_ENTITY_RELATIVE_MOVE(State.PLAY, Direction.OUTGOING, 0x15, 0x25),
PLAY_ENTITY_LOOK_MOVE(State.PLAY, Direction.OUTGOING, 0x17, 0x26),
PLAY_ENTITY_LOOK(State.PLAY, Direction.OUTGOING, 0x16, 0x27),
PLAY_ENTITY(State.PLAY, Direction.OUTGOING, 0x14, 0x28),
PLAY_VEHICLE_MOVE(State.PLAY, Direction.OUTGOING, -1, 0x29),
PLAY_OPEN_SIGN_EDITOR(State.PLAY, Direction.OUTGOING, 0x36, 0x2A),
PLAY_PLAYER_ABILITIES(State.PLAY, Direction.OUTGOING, 0x39, 0x2B),
PLAY_COMBAT_EVENT(State.PLAY, Direction.OUTGOING, 0x42, 0x2C),
PLAY_PLAYER_LIST_ITEM(State.PLAY, Direction.OUTGOING, 0x38, 0x2D),
PLAY_PLAYER_POSITION_LOOK(State.PLAY, Direction.OUTGOING, 0x08, 0x2E),
PLAY_USE_BED(State.PLAY, Direction.OUTGOING, 0x0A, 0x2F),
PLAY_DESTROY_ENTITIES(State.PLAY, Direction.OUTGOING, 0x13, 0x30),
PLAY_REMOVE_ENTITY_EFFECT(State.PLAY, Direction.OUTGOING, 0x1E, 0x31),
PLAY_RESOURCE_PACK_SEND(State.PLAY, Direction.OUTGOING, 0x48, 0x32),
PLAY_RESPAWN(State.PLAY, Direction.OUTGOING, 0x07, 0x33),
PLAY_ENTITY_HEAD_LOOK(State.PLAY, Direction.OUTGOING, 0x19, 0x34),
PLAY_WORLD_BORDER(State.PLAY, Direction.OUTGOING, 0x44, 0x35),
PLAY_CAMERA(State.PLAY, Direction.OUTGOING, 0x43, 0x36),
PLAY_HELD_ITEM_CHANGE(State.PLAY, Direction.OUTGOING, 0x09, 0x37),
PLAY_DISPLAY_SCOREBOARD(State.PLAY, Direction.OUTGOING, 0x3D, 0x38),
PLAY_ENTITY_METADATA(State.PLAY, Direction.OUTGOING, 0x1C, 0x39),
PLAY_ATTACH_ENTITY(State.PLAY, Direction.OUTGOING, 0x1B, 0x3A),
PLAY_ENTITY_VELOCITY(State.PLAY, Direction.OUTGOING, 0x12, 0x3B),
PLAY_ENTITY_EQUIPMENT(State.PLAY, Direction.OUTGOING, 0x04, 0x3C),
PLAY_SET_XP(State.PLAY, Direction.OUTGOING, 0x1F, 0x3D),
PLAY_UPDATE_HEALTH(State.PLAY, Direction.OUTGOING, 0x06, 0x3E),
PLAY_SCOREBOARD_OBJ(State.PLAY, Direction.OUTGOING, 0x3B, 0x3F),
PLAY_SET_PASSENGERS(State.PLAY, Direction.OUTGOING, -1, 0x40),
PLAY_TEAM(State.PLAY, Direction.OUTGOING, 0x3E, 0x41),
PLAY_UPDATE_SCORE(State.PLAY, Direction.OUTGOING, 0x3C, 0x42),
PLAY_SPAWN_POSITION(State.PLAY, Direction.OUTGOING, 0x05, 0x43),
PLAY_TIME_UPDATE(State.PLAY, Direction.OUTGOING, 0x03, 0x44),
PLAY_TITLE(State.PLAY, Direction.OUTGOING, 0x45, 0x45),
PLAY_UPDATE_SIGN(State.PLAY, Direction.OUTGOING, 0x33, 0x46),
PLAY_SOUND_EFFECT(State.PLAY, Direction.OUTGOING, -1, 0x47),
PLAY_PLAYER_LIST_HEADER_FOOTER(State.PLAY, Direction.OUTGOING, 0x47, 0x48),
PLAY_COLLECT_ITEM(State.PLAY, Direction.OUTGOING, 0x0D, 0x49),
PLAY_ENTITY_TELEPORT(State.PLAY, Direction.OUTGOING, 0x18, 0x4A),
PLAY_ENTITY_PROPERTIES(State.PLAY, Direction.OUTGOING, 0x20, 0x4B),
PLAY_ENTITY_EFFECT(State.PLAY, Direction.OUTGOING, 0x1D, 0x4C),
PLAY_MAP_CHUNK_BULK(State.PLAY, Direction.OUTGOING, 0x26, -1),
PLAY_SET_COMPRESSION(State.PLAY, Direction.OUTGOING, 0x46, -1),
PLAY_UPDATE_ENTITY_NBT(State.PLAY, Direction.OUTGOING, 0x49, -1),;
private State state;
private Direction direction;
private int packetID;
private int newPacketID = -1;
PacketType(State state, Direction direction, int packetID) {
this.state = state;
this.direction = direction;
this.packetID = packetID;
this.newPacketID = packetID;
}
PacketType(State state, Direction direction, int packetID, int newPacketID) {
this.state = state;
this.direction = direction;
this.packetID = packetID;
this.newPacketID = newPacketID;
}
public State getState() {
return state;
}
public Direction getDirection() {
return direction;
}
public int getPacketID() {
return packetID;
}
public int getNewPacketID() {
return newPacketID;
}
public static PacketType findNewPacket(State state, Direction direction, int id) {
return newids.get(toLong((short)direction.ordinal(), (short) state.ordinal(), id));
}
public static PacketType findOldPacket(State state, Direction direction, int id) {
return oldids.get(toLong((short)direction.ordinal(), (short) state.ordinal(), id));
}
public static PacketType getIncomingPacket(State state, int id) {
return findNewPacket(state, Direction.INCOMING, id);
}
public static PacketType getOutgoingPacket(State state, int id) {
return findOldPacket(state, Direction.OUTGOING, id);
}
private static long toLong(short a, short b, int c) {
int d = (a << 16) | (b & 0xFFFF);
return (long) c << 32 | d & 0xFFFFFFFFL;
}
private static HashMap<Long, PacketType> oldids = new HashMap<Long, PacketType>();
private static HashMap<Long, PacketType> newids = new HashMap<Long, PacketType>();
static {
for(PacketType pt : PacketType.values()) {
oldids.put(toLong((short)pt.getDirection().ordinal(), (short)pt.getState().ordinal(), pt.getPacketID()), pt);
newids.put(toLong((short)pt.getDirection().ordinal(), (short)pt.getState().ordinal(), pt.getNewPacketID()), pt);
}
}
}