Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-11-09 17:50:23 +01:00
Another quite big update:
Implement Unsigned Short Implement Most of the Incoming Packets (Still need to implement a few, when I add some sort of packet sending / id changing and packet cancelling) Implement a base protocol Still need to do plugin messaging (I will probably forget)
Dieser Commit ist enthalten in:
Ursprung
9b28129187
Commit
33f1a8975c
@ -7,52 +7,55 @@ import com.google.common.collect.Table;
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public enum PacketType {
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public enum PacketType {
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/* Handshake serverbound */
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/* Handshake serverbound */
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HANDSHAKE(State.HANDSHAKE, Direction.INCOMING, 0x00),
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HANDSHAKE(State.HANDSHAKE, Direction.INCOMING, 0x00), // Mapped
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/* Login serverbound */
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/* Login serverbound */
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LOGIN_START(State.LOGIN, Direction.INCOMING, 0x00),
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LOGIN_START(State.LOGIN, Direction.INCOMING, 0x00), // Mapped
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LOGIN_ENCRYPTION_RESPONSE(State.LOGIN, Direction.INCOMING, 0x01),
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LOGIN_ENCRYPTION_RESPONSE(State.LOGIN, Direction.INCOMING, 0x01), // Mapped
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/* Login clientbound */
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/* Login clientbound */
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LOGIN_DISCONNECT(State.LOGIN, Direction.OUTGOING, 0x00),
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LOGIN_DISCONNECT(State.LOGIN, Direction.OUTGOING, 0x00), // Mapped
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LOGIN_ENCRYPTION_REQUEST(State.LOGIN, Direction.OUTGOING, 0x01),
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LOGIN_ENCRYPTION_REQUEST(State.LOGIN, Direction.OUTGOING, 0x01), // Mapped
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LOGIN_SUCCESS(State.LOGIN, Direction.OUTGOING, 0x02),
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LOGIN_SUCCESS(State.LOGIN, Direction.OUTGOING, 0x02), // Mapped
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LOGIN_SETCOMPRESSION(State.LOGIN, Direction.OUTGOING, 0x03),
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LOGIN_SETCOMPRESSION(State.LOGIN, Direction.OUTGOING, 0x03), // Mapped
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/* Status serverbound */
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/* Status serverbound */
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STATUS_REQUEST(State.STATUS, Direction.INCOMING, 0x00),
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STATUS_REQUEST(State.STATUS, Direction.INCOMING, 0x00), // Mapped
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STATUS_PING(State.STATUS, Direction.INCOMING, 0x01),
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STATUS_PING(State.STATUS, Direction.INCOMING, 0x01), // Mapped
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/* Status clientbound */
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/* Status clientbound */
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STATUS_RESPONSE(State.STATUS, Direction.OUTGOING, 0x00),
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STATUS_RESPONSE(State.STATUS, Direction.OUTGOING, 0x00),
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STATUS_PONG(State.STATUS, Direction.OUTGOING, 0x01),
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STATUS_PONG(State.STATUS, Direction.OUTGOING, 0x01),
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/* Play serverbound */
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/* Play serverbound */
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PLAY_TP_CONFIRM(State.PLAY, Direction.INCOMING, -1, 0x00),
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PLAY_TP_CONFIRM(State.PLAY, Direction.INCOMING, -1, 0x00), // TODO
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PLAY_TAB_COMPLETE_REQUEST(State.PLAY, Direction.INCOMING, 0x14, 0x01),
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PLAY_TAB_COMPLETE_REQUEST(State.PLAY, Direction.INCOMING, 0x14, 0x01), // Mapped
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PLAY_CHAT_MESSAGE_CLIENT(State.PLAY, Direction.INCOMING, 0x01, 0x02),
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PLAY_CHAT_MESSAGE_CLIENT(State.PLAY, Direction.INCOMING, 0x01, 0x02), // Mapped
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PLAY_CLIENT_STATUS(State.PLAY, Direction.INCOMING, 0x16, 0x03),
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PLAY_CLIENT_STATUS(State.PLAY, Direction.INCOMING, 0x16, 0x03), // Mapped
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PLAY_CLIENT_SETTINGS(State.PLAY, Direction.INCOMING, 0x15, 0x04),
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PLAY_CLIENT_SETTINGS(State.PLAY, Direction.INCOMING, 0x15, 0x04), // Mapped
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PLAY_CONFIRM_TRANS(State.PLAY, Direction.INCOMING, 0x0F, 0x05),
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PLAY_CONFIRM_TRANS(State.PLAY, Direction.INCOMING, 0x0F, 0x05), // Mapped
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PLAY_ENCHANT_ITEM(State.PLAY, Direction.INCOMING, 0x11, 0x06),
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PLAY_ENCHANT_ITEM(State.PLAY, Direction.INCOMING, 0x11, 0x06), // Mapped
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PLAY_CLICK_WINDOW(State.PLAY, Direction.INCOMING, 0x0E, 0x07),
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PLAY_CLICK_WINDOW(State.PLAY, Direction.INCOMING, 0x0E, 0x07), // Mapped
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PLAY_CLOSE_WINDOW_REQUEST(State.PLAY, Direction.INCOMING, 0x0D, 0x08),
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PLAY_CLOSE_WINDOW_REQUEST(State.PLAY, Direction.INCOMING, 0x0D, 0x08), // Mapped
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PLAY_PLUGIN_MESSAGE_REQUEST(State.PLAY, Direction.INCOMING, 0x17, 0x09),
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PLAY_PLUGIN_MESSAGE_REQUEST(State.PLAY, Direction.INCOMING, 0x17, 0x09),
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PLAY_USE_ENTITY(State.PLAY, Direction.INCOMING, 0x02, 0x0A),
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PLAY_USE_ENTITY(State.PLAY, Direction.INCOMING, 0x02, 0x0A), // Mapped
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PLAY_KEEP_ALIVE_REQUEST(State.PLAY, Direction.INCOMING, 0x00, 0x0B),
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PLAY_KEEP_ALIVE_REQUEST(State.PLAY, Direction.INCOMING, 0x00, 0x0B), // Mapped
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PLAY_PLAYER_POSITION_REQUEST(State.PLAY, Direction.INCOMING, 0x04, 0x0C),
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PLAY_PLAYER_POSITION_REQUEST(State.PLAY, Direction.INCOMING, 0x04, 0x0C), // Mapped
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PLAY_PLAYER_POSITION_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x06, 0x0D),
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PLAY_PLAYER_POSITION_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x06, 0x0D), // Mapped
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PLAY_PLAYER_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x05, 0x0E),
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PLAY_PLAYER_LOOK_REQUEST(State.PLAY, Direction.INCOMING, 0x05, 0x0E), // Mapped
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PLAY_PLAYER(State.PLAY, Direction.INCOMING, 0x03, 0x0F),
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PLAY_PLAYER(State.PLAY, Direction.INCOMING, 0x03, 0x0F), // Mapped
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PLAY_VEHICLE_MOVE_REQUEST(State.PLAY, Direction.INCOMING, -1, 0x10),
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PLAY_VEHICLE_MOVE_REQUEST(State.PLAY, Direction.INCOMING, -1, 0x10), // TODO
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PLAY_STEER_BOAT(State.PLAY, Direction.INCOMING, -1, 0x11),
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PLAY_STEER_BOAT(State.PLAY, Direction.INCOMING, -1, 0x11), // TODO
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PLAY_PLAYER_ABILITIES_REQUEST(State.PLAY, Direction.INCOMING, 0x13, 0x12),
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PLAY_PLAYER_ABILITIES_REQUEST(State.PLAY, Direction.INCOMING, 0x13, 0x12), // Mapped
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PLAY_PLAYER_DIGGING(State.PLAY, Direction.INCOMING, 0x07, 0x13),
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PLAY_PLAYER_DIGGING(State.PLAY, Direction.INCOMING, 0x07, 0x13), // Mapped
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PLAY_ENTITY_ACTION(State.PLAY, Direction.INCOMING, 0x0B, 0x14),
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PLAY_ENTITY_ACTION(State.PLAY, Direction.INCOMING, 0x0B, 0x14), // Mapped
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PLAY_STEER_VEHICLE(State.PLAY, Direction.INCOMING, 0x0C, 0x15),
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PLAY_STEER_VEHICLE(State.PLAY, Direction.INCOMING, 0x0C, 0x15), // Mapped
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PLAY_RESOURCE_PACK_STATUS(State.PLAY, Direction.INCOMING, 0x19, 0x16),
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PLAY_HELD_ITEM_CHANGE_REQUEST(State.PLAY, Direction.INCOMING, 0x09, 0x17),
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PLAY_RESOURCE_PACK_STATUS(State.PLAY, Direction.INCOMING, 0x19, 0x16), // Mapped
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PLAY_CREATIVE_INVENTORY_ACTION(State.PLAY, Direction.INCOMING, 0x10, 0x18),
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PLAY_HELD_ITEM_CHANGE_REQUEST(State.PLAY, Direction.INCOMING, 0x09, 0x17), // Mapped
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PLAY_UPDATE_SIGN_REQUEST(State.PLAY, Direction.INCOMING, 0x12, 0x19),
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PLAY_ANIMATION_REQUEST(State.PLAY, Direction.INCOMING, 0x0A, 0x1A),
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PLAY_CREATIVE_INVENTORY_ACTION(State.PLAY, Direction.INCOMING, 0x10, 0x18), // Mapped
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PLAY_SPECTATE(State.PLAY, Direction.INCOMING, 0x18, 0x1B),
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PLAY_UPDATE_SIGN_REQUEST(State.PLAY, Direction.INCOMING, 0x12, 0x19), // Mapped
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PLAY_PLAYER_BLOCK_PLACEMENT(State.PLAY, Direction.INCOMING, 0x08, 0x1C),
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PLAY_ANIMATION_REQUEST(State.PLAY, Direction.INCOMING, 0x0A, 0x1A), // Mapped
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PLAY_USE_ITEM(State.PLAY, Direction.INCOMING, -1, 0x1D),
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PLAY_SPECTATE(State.PLAY, Direction.INCOMING, 0x18, 0x1B), // Mapped
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PLAY_PLAYER_BLOCK_PLACEMENT(State.PLAY, Direction.INCOMING, 0x08, 0x1C), // Mapped
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PLAY_USE_ITEM(State.PLAY, Direction.INCOMING, -1, 0x1D), // TODO
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/* Play clientbound */
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/* Play clientbound */
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PLAY_SPAWN_OBJECT(State.PLAY, Direction.OUTGOING, 0x0E, 0x00), // Mapped
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PLAY_SPAWN_OBJECT(State.PLAY, Direction.OUTGOING, 0x0E, 0x00), // Mapped
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PLAY_SPAWN_XP_ORB(State.PLAY, Direction.OUTGOING, 0x11, 0x01), // Mapped
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PLAY_SPAWN_XP_ORB(State.PLAY, Direction.OUTGOING, 0x11, 0x01), // Mapped
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@ -7,6 +7,7 @@ import us.myles.ViaVersion.packets.Direction;
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import us.myles.ViaVersion.packets.State;
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import us.myles.ViaVersion.packets.State;
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import us.myles.ViaVersion2.api.PacketWrapper;
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import us.myles.ViaVersion2.api.PacketWrapper;
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import us.myles.ViaVersion2.api.data.UserConnection;
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import us.myles.ViaVersion2.api.data.UserConnection;
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import us.myles.ViaVersion2.api.protocol.base.BaseProtocol;
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import us.myles.ViaVersion2.api.remapper.PacketRemapper;
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import us.myles.ViaVersion2.api.remapper.PacketRemapper;
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import us.myles.ViaVersion2.api.type.Type;
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import us.myles.ViaVersion2.api.type.Type;
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import us.myles.ViaVersion2.api.util.Pair;
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import us.myles.ViaVersion2.api.util.Pair;
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@ -15,6 +16,8 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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public abstract class Protocol {
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public abstract class Protocol {
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public static final Protocol BASE_PROTOCOL = new BaseProtocol();
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private Map<Pair<State, Integer>, ProtocolPacket> incoming = new HashMap<>();
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private Map<Pair<State, Integer>, ProtocolPacket> incoming = new HashMap<>();
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private Map<Pair<State, Integer>, ProtocolPacket> outgoing = new HashMap<>();
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private Map<Pair<State, Integer>, ProtocolPacket> outgoing = new HashMap<>();
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@ -0,0 +1,86 @@
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package us.myles.ViaVersion2.api.protocol.base;
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import us.myles.ViaVersion.packets.State;
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import us.myles.ViaVersion2.api.PacketWrapper;
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import us.myles.ViaVersion2.api.data.UserConnection;
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import us.myles.ViaVersion2.api.protocol.Protocol;
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import us.myles.ViaVersion2.api.remapper.PacketHandler;
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import us.myles.ViaVersion2.api.remapper.PacketRemapper;
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import us.myles.ViaVersion2.api.type.Type;
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import java.util.UUID;
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public class BaseProtocol extends Protocol {
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@Override
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protected void registerPackets() {
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/* Outgoing Packets */
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registerOutgoing(State.STATUS, 0x00, 0x00); // Status Response Packet
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registerOutgoing(State.STATUS, 0x01, 0x01); // Status Pong Packet
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registerOutgoing(State.LOGIN, 0x00, 0x00); // Login Disconnect Packet
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registerOutgoing(State.LOGIN, 0x01, 0x01); // Encryption Request Packet
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// Login Success Packet
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registerOutgoing(State.LOGIN, 0x02, 0x02, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.STRING); // 0 - UUID as String
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map(Type.STRING); // 1 - Player Username
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) {
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ProtocolInfo info = wrapper.user().get(ProtocolInfo.class);
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info.setState(State.PLAY);
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UUID uuid = UUID.fromString(wrapper.get(Type.STRING, 0));
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info.setUuid(uuid);
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info.setUsername(wrapper.get(Type.STRING, 1));
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}
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});
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}
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});
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registerOutgoing(State.LOGIN, 0x03, 0x03); // Login Set Compression Packet
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/* Incoming Packets */
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// Handshake Packet
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registerIncoming(State.HANDSHAKE, 0x00, 0x00, new PacketRemapper() {
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@Override
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public void registerMap() {
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// select right protocol
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map(Type.VAR_INT); // 0 - Client Protocol Version
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map(Type.STRING); // 1 - Server Address
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map(Type.UNSIGNED_SHORT); // 2 - Server Port
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map(Type.VAR_INT); // 3 - Next State
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) {
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int protVer = wrapper.get(Type.VAR_INT, 0);
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ProtocolInfo info = wrapper.user().get(ProtocolInfo.class);
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info.setProtocolVersion(protVer);
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// TODO: Choose the right pipe
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// Change state
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int state = wrapper.get(Type.VAR_INT, 1);
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if (state == 1) {
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info.setState(State.STATUS);
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}
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if (state == 2) {
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info.setState(State.LOGIN);
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}
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}
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});
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}
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});
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registerIncoming(State.STATUS, 0x00, 0x00); // Status Request Packet
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registerIncoming(State.STATUS, 0x01, 0x01); // Status Ping Packet
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registerIncoming(State.LOGIN, 0x00, 0x00); // Login Start Packet
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registerIncoming(State.LOGIN, 0x01, 0x01); // Encryption Response Packet
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}
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@Override
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public void init(UserConnection userConnection) {
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userConnection.put(new ProtocolInfo());
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}
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}
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@ -0,0 +1,17 @@
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package us.myles.ViaVersion2.api.protocol.base;
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import lombok.Getter;
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import lombok.Setter;
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import us.myles.ViaVersion.packets.State;
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import us.myles.ViaVersion2.api.data.StoredObject;
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import java.util.UUID;
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@Getter
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@Setter
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public class ProtocolInfo extends StoredObject{
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private State state = State.HANDSHAKE;
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private int protocolVersion = -1;
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private String username;
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private UUID uuid;
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}
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@ -4,6 +4,7 @@ import us.myles.ViaVersion.packets.State;
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import us.myles.ViaVersion2.api.PacketWrapper;
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import us.myles.ViaVersion2.api.PacketWrapper;
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import us.myles.ViaVersion2.api.protocol.Protocol;
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import us.myles.ViaVersion2.api.protocol.Protocol;
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import us.myles.ViaVersion2.api.protocol1_9to1_8.Protocol1_9TO1_8;
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import us.myles.ViaVersion2.api.protocol1_9to1_8.Protocol1_9TO1_8;
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import us.myles.ViaVersion2.api.remapper.PacketHandler;
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import us.myles.ViaVersion2.api.remapper.PacketRemapper;
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import us.myles.ViaVersion2.api.remapper.PacketRemapper;
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import us.myles.ViaVersion2.api.remapper.ValueTransformer;
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import us.myles.ViaVersion2.api.remapper.ValueTransformer;
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import us.myles.ViaVersion2.api.type.Type;
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import us.myles.ViaVersion2.api.type.Type;
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@ -146,5 +147,52 @@ public class EntityPackets {
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protocol.registerOutgoing(State.PLAY, 0x1E, 0x31); // Remove Entity Effect Packet
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protocol.registerOutgoing(State.PLAY, 0x1E, 0x31); // Remove Entity Effect Packet
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protocol.registerOutgoing(State.PLAY, 0x19, 0x34); // Entity Head Look Packet
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protocol.registerOutgoing(State.PLAY, 0x19, 0x34); // Entity Head Look Packet
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protocol.registerOutgoing(State.PLAY, 0x12, 0x3B); // Entity Velocity Packet
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protocol.registerOutgoing(State.PLAY, 0x12, 0x3B); // Entity Velocity Packet
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/* Incoming Packets */
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// Entity Action Packet
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protocol.registerIncoming(State.PLAY, 0x0B, 0x14, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.VAR_INT); // 0 - Player ID
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map(Type.VAR_INT); // 1 - Action
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map(Type.VAR_INT); // 2 - Jump
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// TODO: If action is 6 or 8 cancel
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// If action is 7 change to 6
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}
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});
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// Use Entity Packet
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protocol.registerIncoming(State.PLAY, 0x02, 0x0A, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.VAR_INT); // 0 - Entity ID (Target)
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map(Type.VAR_INT); // 1 - Action Type
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handler(new PacketHandler() {
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@Override
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public void handle(PacketWrapper wrapper) {
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int type = wrapper.get(Type.VAR_INT, 1);
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if (type == 2) {
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wrapper.passthrough(Type.FLOAT); // 2 - X
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wrapper.passthrough(Type.FLOAT); // 3 - Y
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wrapper.passthrough(Type.FLOAT); // 4 - Z
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}
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if (type == 0 || type == 2) {
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wrapper.read(Type.VAR_INT); // 2/5 - Hand
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}
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}
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});
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}
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});
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/* Packets which do not have any field remapping or handlers */
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protocol.registerIncoming(State.PLAY, 0x0C, 0x15); // Steer Vehicle Packet
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protocol.registerIncoming(State.PLAY, 0x18, 0x1B); // Spectate Packet
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}
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}
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}
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}
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@ -90,5 +90,56 @@ public class InventoryPackets {
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/* Packets which do not have any field remapping or handlers */
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/* Packets which do not have any field remapping or handlers */
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protocol.registerOutgoing(State.PLAY, 0x32, 0x11); // Confirm Transaction Packet
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protocol.registerOutgoing(State.PLAY, 0x32, 0x11); // Confirm Transaction Packet
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/* Incoming Packets */
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// Creative Inventory Slot Action Packet
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protocol.registerIncoming(State.PLAY, 0x10, 0x18, new PacketRemapper() {
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@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.SHORT);
|
||||||
|
map(Type.ITEM);
|
||||||
|
// TODO: Transform Item Patch
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Player Click Window Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x0E, 0x07, new PacketRemapper() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.UNSIGNED_BYTE);
|
||||||
|
map(Type.SHORT);
|
||||||
|
map(Type.BYTE);
|
||||||
|
map(Type.SHORT);
|
||||||
|
map(Type.BYTE);
|
||||||
|
map(Type.ITEM);
|
||||||
|
|
||||||
|
// TODO: Transform Item Patch
|
||||||
|
// TODO: Throw elytra and brewing patch
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Close Window Incoming Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x0D, 0x08, new PacketRemapper() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
// TODO Close Inventory patch
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// TODO Use Item
|
||||||
|
|
||||||
|
/* Packets which do not have any field remapping or handlers */
|
||||||
|
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x0F, 0x05); // Confirm Transaction Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x11, 0x06); // Enchant Item Packet
|
||||||
|
|
||||||
|
// TODO Held Item change blocking patch
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x09, 0x17); // Held Item Change Packet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -224,5 +224,51 @@ public class PlayerPackets {
|
|||||||
// Login Success - Save UUID and Username
|
// Login Success - Save UUID and Username
|
||||||
// Server Difficulty - Activate Auto-Team
|
// Server Difficulty - Activate Auto-Team
|
||||||
// TODO: Status Response, implement? (Might be implemented by a base protocol?)
|
// TODO: Status Response, implement? (Might be implemented by a base protocol?)
|
||||||
|
|
||||||
|
/* Incoming Packets */
|
||||||
|
|
||||||
|
// Tab Complete Request Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x14, 0x01, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.STRING); // 0 - Requested Command
|
||||||
|
map(Type.BOOLEAN, Type.NOTHING); // 1 - Is Command Block
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Client Settings Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x15, 0x04, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.STRING); // 0 - locale
|
||||||
|
map(Type.BYTE); // 1 - View Distance
|
||||||
|
map(Type.VAR_INT, Type.BYTE); // 2 - Chat Mode
|
||||||
|
map(Type.BOOLEAN); // 3 - If Chat Colours on
|
||||||
|
map(Type.UNSIGNED_BYTE); // 4 - Skin Parts
|
||||||
|
map(Type.VAR_INT, Type.NOTHING); // 5 - Main Hand
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Animation Request Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x0A, 0x1A, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.VAR_INT, Type.NOTHING); // 0 - Hand
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
/* Packets which do not have any field remapping or handlers */
|
||||||
|
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x01, 0x02); // Chat Message Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x16, 0x03); // Client Status Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x13, 0x12); // Player Abilities Request Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x19, 0x16); // Resource Pack Status Packet
|
||||||
|
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x00, 0x0B); // Keep Alive Request Packet
|
||||||
|
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x04, 0x0C); // Player Position Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x06, 0x0D); // Player Move & Look Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x05, 0x0E); // Player Look Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x03, 0x0F); // Player Packet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ public class WorldPackets {
|
|||||||
protocol.registerOutgoing(State.PLAY, 0x33, 0x46, new PacketRemapper() {
|
protocol.registerOutgoing(State.PLAY, 0x33, 0x46, new PacketRemapper() {
|
||||||
@Override
|
@Override
|
||||||
public void registerMap() {
|
public void registerMap() {
|
||||||
map(Type.LONG); // 0 - Sign Position
|
map(Type.POSITION); // 0 - Sign Position
|
||||||
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 1 - Sign Line (json)
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 1 - Sign Line (json)
|
||||||
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 2 - Sign Line (json)
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 2 - Sign Line (json)
|
||||||
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 3 - Sign Line (json)
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 3 - Sign Line (json)
|
||||||
@ -59,5 +59,48 @@ public class WorldPackets {
|
|||||||
protocol.registerOutgoing(State.PLAY, 0x44, 0x35); // World Border Packet
|
protocol.registerOutgoing(State.PLAY, 0x44, 0x35); // World Border Packet
|
||||||
|
|
||||||
// TODO: Chunk Data, Bulk Chunk :)
|
// TODO: Chunk Data, Bulk Chunk :)
|
||||||
|
|
||||||
|
/* Incoming Packets */
|
||||||
|
|
||||||
|
// Sign Update Request Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x12, 0x19, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.POSITION); // 0 - Sign Position
|
||||||
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 1 - Sign Line (json)
|
||||||
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 2 - Sign Line (json)
|
||||||
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 3 - Sign Line (json)
|
||||||
|
map(Type.STRING, Protocol1_9TO1_8.FIX_JSON); // 4 - Sign Line (json)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Player Digging Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x07, 0x13, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.UNSIGNED_BYTE); // 0 - Status
|
||||||
|
map(Type.POSITION); // 1 - Position
|
||||||
|
map(Type.UNSIGNED_BYTE); // 2 - Face
|
||||||
|
|
||||||
|
// TODO: Cancel if status == 6
|
||||||
|
// TODO: Blocking patch stopped if blocking and 5
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Block Placement Packet
|
||||||
|
protocol.registerIncoming(State.PLAY, 0x08, 0x1C, new PacketRemapper() {
|
||||||
|
@Override
|
||||||
|
public void registerMap() {
|
||||||
|
map(Type.POSITION); // 0 - Position
|
||||||
|
map(Type.VAR_INT, Type.BYTE); // 1 - Block Face
|
||||||
|
map(Type.VAR_INT, Type.NOTHING); // 2 - Hand
|
||||||
|
// TODO: Insert hand item here
|
||||||
|
// Did have item rewriter but its not needed
|
||||||
|
map(Type.UNSIGNED_BYTE); // 4 - X
|
||||||
|
map(Type.UNSIGNED_BYTE); // 5 - Y
|
||||||
|
map(Type.UNSIGNED_BYTE); // 6 - Z
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,9 @@ public abstract class Type<T> implements ByteBufReader<T>, ByteBufWriter<T> {
|
|||||||
|
|
||||||
public static final Type<Short> SHORT = new ShortType();
|
public static final Type<Short> SHORT = new ShortType();
|
||||||
public static final Type<Short[]> SHORT_ARRAY = new ArrayType<>(Type.SHORT);
|
public static final Type<Short[]> SHORT_ARRAY = new ArrayType<>(Type.SHORT);
|
||||||
|
|
||||||
|
public static final Type<Integer> UNSIGNED_SHORT = new UnsignedShortType();
|
||||||
|
public static final Type<Integer[]> UNSIGNED_SHORT_ARRAY = new ArrayType<>(Type.UNSIGNED_SHORT);
|
||||||
/* Other Types */
|
/* Other Types */
|
||||||
public static final Type<String> STRING = new StringType();
|
public static final Type<String> STRING = new StringType();
|
||||||
public static final Type<String[]> STRING_ARRAY = new ArrayType<>(Type.STRING);
|
public static final Type<String[]> STRING_ARRAY = new ArrayType<>(Type.STRING);
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
package us.myles.ViaVersion2.api.type.types;
|
||||||
|
|
||||||
|
import io.netty.buffer.ByteBuf;
|
||||||
|
import us.myles.ViaVersion2.api.type.Type;
|
||||||
|
|
||||||
|
public class UnsignedShortType extends Type<Integer> {
|
||||||
|
public UnsignedShortType() {
|
||||||
|
super(Integer.class);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Integer read(ByteBuf buffer) {
|
||||||
|
return buffer.readUnsignedShort();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void write(ByteBuf buffer, Integer object) {
|
||||||
|
buffer.writeShort(object);
|
||||||
|
}
|
||||||
|
}
|
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