Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-27 00:22:51 +01:00
Improve some grammar and rename update checker setting (#3900)
Dieser Commit ist enthalten in:
Ursprung
3f72e9ea47
Commit
1ea27f1077
@ -103,7 +103,7 @@ public abstract class AbstractViaConfig extends Config implements ViaVersionConf
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}
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protected void loadFields() {
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checkForUpdates = getBoolean("checkforupdates", true);
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checkForUpdates = getBoolean("check-for-updates", true);
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preventCollision = getBoolean("prevent-collision", true);
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useNewEffectIndicator = getBoolean("use-new-effect-indicator", true);
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useNewDeathmessages = getBoolean("use-new-deathmessages", true);
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@ -9,7 +9,7 @@
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#----------------------------------------------------------#
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#
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# Should ViaVersion check for updates?
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checkforupdates: true
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check-for-updates: true
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# Send the supported versions with the Status (Ping) response packet
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send-supported-versions: false
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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@ -23,7 +23,7 @@ block-protocols: []
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block-disconnect-msg: "You are using an unsupported Minecraft version!"
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# If you use ProtocolLib, we can't reload without kicking the players.
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# (We don't suggest using reload either, use a plugin manager)
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# You can customise the message we kick people with if you use ProtocolLib here.
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# You can customize the message we kick people with if you use ProtocolLib here.
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reload-disconnect-msg: "Server reload, please rejoin!"
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# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
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suppress-conversion-warnings: false
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@ -68,11 +68,12 @@ max-pps-kick-msg: "You are sending too many packets!"
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# Period to track (in seconds)
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# Use -1 to disable.
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tracking-period: 6
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# How many packets per second counts as a warning
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# How many packets per second count as a warning?
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tracking-warning-pps: 120
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# How many warnings over the interval can we have
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# This can never be higher than "tracking-period"
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# This can never be higher than "tracking-period"?
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tracking-max-warnings: 4
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# The kick message sent if the user hits the max packets per second.
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tracking-max-kick-msg: "You are sending too many packets, :("
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#
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#----------------------------------------------------------#
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@ -83,24 +84,24 @@ tracking-max-kick-msg: "You are sending too many packets, :("
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# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
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register-userconnections-on-join: true
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# Should we enable our hologram patch?
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# If they're in the wrong place enable this
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# If they're in the wrong place, enable this
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hologram-patch: false
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# This is the offset, should work as default when enabled.
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hologram-y: -0.96
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# Should we disable piston animation for 1.11/1.11.1 clients?
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# In some cases when firing lots of pistons it crashes them.
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# In some cases, when firing lots of pistons, it crashes them.
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piston-animation-patch: false
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# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
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chat-nbt-fix: true
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# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
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quick-move-action-fix: false
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# Should we use prefix for team colour on 1.13 and above clients
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# Should we use prefix for team color on 1.13 and above clients?
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team-colour-fix: true
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# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
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disable-1_13-auto-complete: false
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# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
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1_13-tab-complete-delay: 0
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# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
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# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
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fix-low-snow-collision: false
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# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
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fix-infested-block-breaking: true
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@ -140,7 +141,7 @@ forced-use-1_17-resource-pack: false
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# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
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resource-pack-1_17-prompt: ''
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#
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# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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# Only disable this if you know what you are doing.
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cache-1_17-light: true
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#
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@ -172,12 +173,12 @@ handle-invalid-item-count: false
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prevent-collision: true
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# If the above is true, should we automatically team players until you do?
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auto-team: true
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# When enabled if certain metadata can't be read we won't tell you about it
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# When enabled if certain metadata can't be read, we won't tell you about it
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suppress-metadata-errors: false
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# When enabled 1.9+ will be able to block by using shields
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# When enabled, 1.9+ will be able to block by using shields
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shield-blocking: true
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# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
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# With the main hand the blocking starts way faster.
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# With the main hand, the blocking starts way faster.
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# (Requires "show-shield-when-sword-in-hand" to be disabled)
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no-delay-shield-blocking: false
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# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
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@ -196,9 +197,9 @@ bossbar-anti-flicker: false
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use-new-effect-indicator: true
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# Show the new death messages for 1.9+ on the death screen
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use-new-deathmessages: true
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# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
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# Should we cache our items, this will prevent the server from being lagged out, however, the cost is a constant task caching items
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item-cache: true
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
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replace-pistons: false
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# What id should we replace with, default is air. (careful of players getting stuck standing on them)
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replacement-piston-id: 0
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