Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-10-08 11:10:06 +02:00
Don't cancel system chat messages
Dieser Commit ist enthalten in:
Ursprung
9c90445c9c
Commit
18c4f90cb0
@ -17,6 +17,7 @@
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*/
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package com.viaversion.viaversion.protocols.protocol1_20_2to1_20;
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import com.viaversion.viaversion.api.Via;
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import com.viaversion.viaversion.api.connection.UserConnection;
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import com.viaversion.viaversion.api.data.MappingData;
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import com.viaversion.viaversion.api.data.MappingDataBase;
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@ -167,7 +168,14 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
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}
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if (configurationBridge.queuedOrSentJoinGame()) {
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// Don't try to send configuration packets after the join game packet has been queued or sent
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if (!packetWrapper.user().isClientSide() && !Via.getPlatform().isProxy() && unmappedId == ClientboundPackets1_19_4.SYSTEM_CHAT.getId()) {
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// Cancelling this on the Vanilla server will cause it to exceptionally resend a message
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// Assume that we have already sent the login packet and just let it through
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// TODO Maybe just don't wait for the finish config response?
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super.transform(direction, State.PLAY, packetWrapper);
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return;
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}
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configurationBridge.addPacketToQueue(packetWrapper, true);
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throw CancelException.generate();
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}
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