From 100a147a4a7b16164b9bd2c48500bef308a683cf Mon Sep 17 00:00:00 2001 From: Matsv Date: Thu, 3 Aug 2017 14:45:11 +0200 Subject: [PATCH] Add packet names --- .../Protocol1_12_1TO1_12.java | 108 +++++++++--------- 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/common/src/main/java/us/myles/ViaVersion/protocols/protocol1_12_1to1_12/Protocol1_12_1TO1_12.java b/common/src/main/java/us/myles/ViaVersion/protocols/protocol1_12_1to1_12/Protocol1_12_1TO1_12.java index f5a4ef9b4..a70891f8e 100644 --- a/common/src/main/java/us/myles/ViaVersion/protocols/protocol1_12_1to1_12/Protocol1_12_1TO1_12.java +++ b/common/src/main/java/us/myles/ViaVersion/protocols/protocol1_12_1to1_12/Protocol1_12_1TO1_12.java @@ -12,63 +12,63 @@ public class Protocol1_12_1TO1_12 extends Protocol { @Override protected void registerPackets() { registerOutgoing(State.PLAY, -1, 0x2B); // TODO new packet? - registerOutgoing(State.PLAY, 0x2b, 0x2c); - registerOutgoing(State.PLAY, 0x2c, 0x2d); - registerOutgoing(State.PLAY, 0x2d, 0x2e); - registerOutgoing(State.PLAY, 0x2e, 0x2f); - registerOutgoing(State.PLAY, 0x2f, 0x30); - registerOutgoing(State.PLAY, 0x30, 0x31); - registerOutgoing(State.PLAY, 0x31, 0x32); - registerOutgoing(State.PLAY, 0x32, 0x33); - registerOutgoing(State.PLAY, 0x33, 0x34); - registerOutgoing(State.PLAY, 0x34, 0x35); - registerOutgoing(State.PLAY, 0x35, 0x36); - registerOutgoing(State.PLAY, 0x36, 0x37); - registerOutgoing(State.PLAY, 0x37, 0x38); - registerOutgoing(State.PLAY, 0x38, 0x39); - registerOutgoing(State.PLAY, 0x39, 0x3a); - registerOutgoing(State.PLAY, 0x3a, 0x3b); - registerOutgoing(State.PLAY, 0x3b, 0x3c); - registerOutgoing(State.PLAY, 0x3c, 0x3d); - registerOutgoing(State.PLAY, 0x3d, 0x3e); - registerOutgoing(State.PLAY, 0x3e, 0x3f); - registerOutgoing(State.PLAY, 0x3f, 0x40); - registerOutgoing(State.PLAY, 0x40, 0x41); - registerOutgoing(State.PLAY, 0x41, 0x42); - registerOutgoing(State.PLAY, 0x42, 0x43); - registerOutgoing(State.PLAY, 0x43, 0x44); - registerOutgoing(State.PLAY, 0x44, 0x45); - registerOutgoing(State.PLAY, 0x45, 0x46); - registerOutgoing(State.PLAY, 0x46, 0x47); - registerOutgoing(State.PLAY, 0x47, 0x48); - registerOutgoing(State.PLAY, 0x48, 0x49); - registerOutgoing(State.PLAY, 0x49, 0x4a); - registerOutgoing(State.PLAY, 0x4a, 0x4b); - registerOutgoing(State.PLAY, 0x4b, 0x4c); - registerOutgoing(State.PLAY, 0x4c, 0x4d); - registerOutgoing(State.PLAY, 0x4d, 0x4e); - registerOutgoing(State.PLAY, 0x4e, 0x4f); + registerOutgoing(State.PLAY, 0x2b, 0x2c); // Player Abilities (clientbound) + registerOutgoing(State.PLAY, 0x2c, 0x2d); // Combat Event + registerOutgoing(State.PLAY, 0x2d, 0x2e); // Player List Item + registerOutgoing(State.PLAY, 0x2e, 0x2f); // Player Position And Look (clientbound) + registerOutgoing(State.PLAY, 0x2f, 0x30); // Use Bed + registerOutgoing(State.PLAY, 0x30, 0x31); // Unlock Recipes + registerOutgoing(State.PLAY, 0x31, 0x32); // Destroy Entities + registerOutgoing(State.PLAY, 0x32, 0x33); // Remove Entity Effect + registerOutgoing(State.PLAY, 0x33, 0x34); // Resource Pack Send + registerOutgoing(State.PLAY, 0x34, 0x35); // Respawn + registerOutgoing(State.PLAY, 0x35, 0x36); // Entity Head Look + registerOutgoing(State.PLAY, 0x36, 0x37); // Select Advancement Tab + registerOutgoing(State.PLAY, 0x37, 0x38); // World Border + registerOutgoing(State.PLAY, 0x38, 0x39); // Camera + registerOutgoing(State.PLAY, 0x39, 0x3a); // Held Item Change (clientbound) + registerOutgoing(State.PLAY, 0x3a, 0x3b); // Display Scoreboard + registerOutgoing(State.PLAY, 0x3b, 0x3c); // Entity Metadata + registerOutgoing(State.PLAY, 0x3c, 0x3d); // Attach Entity + registerOutgoing(State.PLAY, 0x3d, 0x3e); // Entity Velocity + registerOutgoing(State.PLAY, 0x3e, 0x3f); // Entity Equipment + registerOutgoing(State.PLAY, 0x3f, 0x40); // Set Experience + registerOutgoing(State.PLAY, 0x40, 0x41); // Update Health + registerOutgoing(State.PLAY, 0x41, 0x42); // Scoreboard Objective + registerOutgoing(State.PLAY, 0x42, 0x43); // Set Passengers + registerOutgoing(State.PLAY, 0x43, 0x44); // Teams + registerOutgoing(State.PLAY, 0x44, 0x45); // Update Sc + registerOutgoing(State.PLAY, 0x45, 0x46); // Spawn Position + registerOutgoing(State.PLAY, 0x46, 0x47); // Time Update + registerOutgoing(State.PLAY, 0x47, 0x48); // Title + registerOutgoing(State.PLAY, 0x48, 0x49); // Sound Effect + registerOutgoing(State.PLAY, 0x49, 0x4a); // Player List Header And Footer + registerOutgoing(State.PLAY, 0x4a, 0x4b); // Collect Item + registerOutgoing(State.PLAY, 0x4b, 0x4c); // Entity Teleport + registerOutgoing(State.PLAY, 0x4c, 0x4d); // Advancements + registerOutgoing(State.PLAY, 0x4d, 0x4e); // Entity Properties + registerOutgoing(State.PLAY, 0x4e, 0x4f); // Entity Effect // TODO Where did the Prepare Crafting Grid packet go to? - registerIncoming(State.PLAY, 0x01, -1); + registerIncoming(State.PLAY, 0x01, -1); // Prepare Crafting Grid (removed) - registerIncoming(State.PLAY, 0x02, 0x01); - registerIncoming(State.PLAY, 0x03, 0x02); - registerIncoming(State.PLAY, 0x04, 0x03); - registerIncoming(State.PLAY, 0x05, 0x04); - registerIncoming(State.PLAY, 0x06, 0x05); - registerIncoming(State.PLAY, 0x07, 0x06); - registerIncoming(State.PLAY, 0x08, 0x07); - registerIncoming(State.PLAY, 0x09, 0x08); - registerIncoming(State.PLAY, 0x0a, 0x09); - registerIncoming(State.PLAY, 0x0b, 0x0a); - registerIncoming(State.PLAY, 0x0c, 0x0b); - registerIncoming(State.PLAY, 0x0d, 0x0c); - registerIncoming(State.PLAY, 0x0e, 0x0d); - registerIncoming(State.PLAY, 0x0f, 0x0e); - registerIncoming(State.PLAY, 0x10, 0x0f); - registerIncoming(State.PLAY, 0x11, 0x10); - registerIncoming(State.PLAY, 0x12, 0x11); + registerIncoming(State.PLAY, 0x02, 0x01); // Tab-Complete (serverbound) + registerIncoming(State.PLAY, 0x03, 0x02); // Chat Message (serverbound) + registerIncoming(State.PLAY, 0x04, 0x03); // Client Status + registerIncoming(State.PLAY, 0x05, 0x04); // Client Settings + registerIncoming(State.PLAY, 0x06, 0x05); // Confirm Transaction (serverbound) + registerIncoming(State.PLAY, 0x07, 0x06); // Enchant Item + registerIncoming(State.PLAY, 0x08, 0x07); // Click Window + registerIncoming(State.PLAY, 0x09, 0x08); // Close Window (serverbound) + registerIncoming(State.PLAY, 0x0a, 0x09); // Plugin Message (serverbound) + registerIncoming(State.PLAY, 0x0b, 0x0a); // Use Entity + registerIncoming(State.PLAY, 0x0c, 0x0b); // Keep Alive (serverbound) + registerIncoming(State.PLAY, 0x0d, 0x0c); // Player + registerIncoming(State.PLAY, 0x0e, 0x0d); // Player Position + registerIncoming(State.PLAY, 0x0f, 0x0e); // Player Position And Look (serverbound) + registerIncoming(State.PLAY, 0x10, 0x0f); // Player Look + registerIncoming(State.PLAY, 0x11, 0x10); // Vehicle Move (serverbound) + registerIncoming(State.PLAY, 0x12, 0x11); // Steer Boat // TODO hello new packet registerIncoming(State.PLAY, -1, 0x12, new PacketRemapper() {