3
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Mirror von https://github.com/ViaVersion/ViaVersion.git synchronisiert 2024-11-08 17:20:24 +01:00

Re-send client information when re-entering play state

Fixes #3442
Dieser Commit ist enthalten in:
Nassim Jahnke 2023-10-03 19:49:44 +10:00
Ursprung 11cb113619
Commit 0b93af88a3
3 geänderte Dateien mit 71 neuen und 1 gelöschten Zeilen

Datei anzeigen

@ -138,10 +138,28 @@ public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPack
configurationState.sendQueuedPackets(wrapper.user());
configurationState.clear();
});
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CLIENT_INFORMATION.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.CLIENT_SETTINGS));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CLIENT_INFORMATION.getId(), -1, wrapper -> {
final ConfigurationState.ClientInformation clientInformation = new ConfigurationState.ClientInformation(
wrapper.read(Type.STRING), // Language
wrapper.read(Type.BYTE), // View distance
wrapper.read(Type.VAR_INT), // Chat visibility
wrapper.read(Type.BOOLEAN), // Chat colors
wrapper.read(Type.UNSIGNED_BYTE), // Model customization
wrapper.read(Type.VAR_INT), // Main hand
wrapper.read(Type.BOOLEAN), // Text filtering enabled
wrapper.read(Type.BOOLEAN) // Allow listing in server list preview
);
// Store it to re-send it when another ClientboundLoginPacket is sent, since the client will only send it
// once per connection right after the handshake
final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setClientInformation(clientInformation);
wrapper.cancel();
});
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PLUGIN_MESSAGE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.KEEP_ALIVE.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.KEEP_ALIVE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.PONG.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PONG));
// Cancel this, as it will always just be the response to a re-sent pack from us
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.RESOURCE_PACK.getId(), -1, PacketWrapper::cancel);

Datei anzeigen

@ -101,6 +101,7 @@ public final class EntityPacketRewriter1_20_2 extends EntityRewriter<Clientbound
final ConfigurationState configurationBridge = wrapper.user().get(ConfigurationState.class);
if (!configurationBridge.setLastDimensionRegistry(dimensionRegistry)) {
// No change, so no need to re-enter the configuration state - just let this one through
configurationBridge.sendClientInformation(wrapper.user());
return;
}

Datei anzeigen

@ -22,6 +22,8 @@ import com.viaversion.viaversion.api.connection.StorableObject;
import com.viaversion.viaversion.api.connection.UserConnection;
import com.viaversion.viaversion.api.protocol.packet.PacketType;
import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
import com.viaversion.viaversion.api.type.Type;
import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ServerboundPackets1_19_4;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.Protocol1_20_2To1_20;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
@ -37,6 +39,7 @@ public class ConfigurationState implements StorableObject {
private QueuedPacket joinGamePacket;
private boolean queuedJoinGame;
private CompoundTag lastDimensionRegistry;
private ClientInformation clientInformation;
public BridgePhase bridgePhase() {
return bridgePhase;
@ -62,6 +65,10 @@ public class ConfigurationState implements StorableObject {
return !equals;
}
public void setClientInformation(final ClientInformation clientInformation) {
this.clientInformation = clientInformation;
}
public void addPacketToQueue(final PacketWrapper wrapper, final boolean clientbound) throws Exception {
packetQueue.add(toQueuedPacket(wrapper, clientbound, false));
}
@ -104,6 +111,8 @@ public class ConfigurationState implements StorableObject {
joinGamePacket = null;
}
sendClientInformation(connection);
final ConfigurationState.QueuedPacket[] queuedPackets = packetQueue.toArray(new ConfigurationState.QueuedPacket[0]);
packetQueue.clear();
@ -142,6 +151,24 @@ public class ConfigurationState implements StorableObject {
NONE, PROFILE_SENT, CONFIGURATION, REENTERING_CONFIGURATION
}
public void sendClientInformation(final UserConnection connection) throws Exception {
if (clientInformation == null) {
// Should never be null, but we also shouldn't error
return;
}
final PacketWrapper settingsPacket = PacketWrapper.create(ServerboundPackets1_19_4.CLIENT_SETTINGS, connection);
settingsPacket.write(Type.STRING, clientInformation.language);
settingsPacket.write(Type.BYTE, clientInformation.viewDistance);
settingsPacket.write(Type.VAR_INT, clientInformation.chatVisibility);
settingsPacket.write(Type.BOOLEAN, clientInformation.showChatColors);
settingsPacket.write(Type.UNSIGNED_BYTE, clientInformation.modelCustomization);
settingsPacket.write(Type.VAR_INT, clientInformation.mainHand);
settingsPacket.write(Type.BOOLEAN, clientInformation.textFiltering);
settingsPacket.write(Type.BOOLEAN, clientInformation.allowListing);
settingsPacket.sendToServer(Protocol1_20_2To1_20.class);
}
public static final class QueuedPacket {
private final ByteBuf buf;
private final boolean clientbound;
@ -189,4 +216,28 @@ public class ConfigurationState implements StorableObject {
'}';
}
}
public static final class ClientInformation {
private final String language;
private final byte viewDistance;
private final int chatVisibility;
private final boolean showChatColors;
private final short modelCustomization;
private final int mainHand;
private final boolean textFiltering;
private final boolean allowListing;
public ClientInformation(final String language, final byte viewDistance, final int chatVisibility,
final boolean showChatColors, final short modelCustomization, final int mainHand,
final boolean textFiltering, final boolean allowListing) {
this.language = language;
this.viewDistance = viewDistance;
this.chatVisibility = chatVisibility;
this.showChatColors = showChatColors;
this.modelCustomization = modelCustomization;
this.mainHand = mainHand;
this.textFiltering = textFiltering;
this.allowListing = allowListing;
}
}
}