Mirror von
https://github.com/ViaVersion/ViaVersion.git
synchronisiert 2024-12-26 08:10:09 +01:00
Changes the random chest sounds to normal chest. (#424)
Dieser Commit ist enthalten in:
Ursprung
1d3b8f802c
Commit
089e07fe49
@ -64,7 +64,7 @@ public enum SoundEffect {
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MOB_HORSE_WOOD("mob.horse.wood", "entity.horse.step_wood", SoundCategory.NEUTRAL),
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MOB_HORSE_WOOD("mob.horse.wood", "entity.horse.step_wood", SoundCategory.NEUTRAL),
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MOB_ZOMBIE_UNFECT("mob.zombie.unfect", "entity.zombie_villager.converted", SoundCategory.HOSTILE),
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MOB_ZOMBIE_UNFECT("mob.zombie.unfect", "entity.zombie_villager.converted", SoundCategory.HOSTILE),
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RANDOM_ANVIL_USE("random.anvil_use", "block.anvil.use", SoundCategory.BLOCK),
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RANDOM_ANVIL_USE("random.anvil_use", "block.anvil.use", SoundCategory.BLOCK),
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RANDOM_CHESTCLOSED("random.chestclosed", "block.enderchest.close", SoundCategory.BLOCK),
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RANDOM_CHESTCLOSED("random.chestclosed", "block.chest.close", SoundCategory.BLOCK),
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MOB_SHEEP_SHEAR("mob.sheep.shear", "entity.sheep.shear", SoundCategory.NEUTRAL),
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MOB_SHEEP_SHEAR("mob.sheep.shear", "entity.sheep.shear", SoundCategory.NEUTRAL),
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RANDOM_POP("random.pop", "entity.item.pickup", SoundCategory.PLAYER),
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RANDOM_POP("random.pop", "entity.item.pickup", SoundCategory.PLAYER),
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MOB_BAT_DEATH("mob.bat.death", "entity.bat.death", SoundCategory.NEUTRAL),
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MOB_BAT_DEATH("mob.bat.death", "entity.bat.death", SoundCategory.NEUTRAL),
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@ -85,7 +85,7 @@ public enum SoundEffect {
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MOB_HORSE_SKELETON_DEATH("mob.horse.skeleton.death", "entity.skeleton_horse.death", SoundCategory.NEUTRAL),
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MOB_HORSE_SKELETON_DEATH("mob.horse.skeleton.death", "entity.skeleton_horse.death", SoundCategory.NEUTRAL),
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AMBIENT_WEATHER_RAIN("ambient.weather.rain", "weather.rain.above", SoundCategory.WEATHER),
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AMBIENT_WEATHER_RAIN("ambient.weather.rain", "weather.rain.above", SoundCategory.WEATHER),
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PORTAL_TRIGGER("portal.trigger", "block.portal.trigger", SoundCategory.BLOCK),
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PORTAL_TRIGGER("portal.trigger", "block.portal.trigger", SoundCategory.BLOCK),
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RANDOM_CHESTOPEN("random.chestopen", "block.enderchest.open", SoundCategory.BLOCK),
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RANDOM_CHESTOPEN("random.chestopen", "block.chest.open", SoundCategory.BLOCK),
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MOB_HORSE_LAND("mob.horse.land", "entity.horse.land", SoundCategory.NEUTRAL),
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MOB_HORSE_LAND("mob.horse.land", "entity.horse.land", SoundCategory.NEUTRAL),
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MOB_SILVERFISH_STEP("mob.silverfish.step", "entity.silverfish.step", SoundCategory.HOSTILE),
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MOB_SILVERFISH_STEP("mob.silverfish.step", "entity.silverfish.step", SoundCategory.HOSTILE),
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MOB_BAT_TAKEOFF("mob.bat.takeoff", "entity.bat.takeoff", SoundCategory.NEUTRAL),
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MOB_BAT_TAKEOFF("mob.bat.takeoff", "entity.bat.takeoff", SoundCategory.NEUTRAL),
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