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Mirror von https://github.com/ViaVersion/ViaBackwards.git synchronisiert 2024-12-26 16:12:43 +01:00

Merge pull request #76 from Gerrygames/1.13

some more progress on 1.13
Dieser Commit ist enthalten in:
Mats 2019-01-16 13:12:53 +01:00 committet von GitHub
Commit e0b48f5f49
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
6 geänderte Dateien mit 385 neuen und 28 gelöschten Zeilen

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@ -12,7 +12,10 @@ package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13;
import nl.matsv.viabackwards.api.BackwardsProtocol;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.data.BackwardsMappings;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.data.PaintingMapping;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.packets.BlockItemPackets1_13;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.packets.EntityPackets1_13;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.packets.PlayerPacket1_13;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.data.UserConnection;
import us.myles.ViaVersion.api.remapper.PacketHandler;
@ -25,31 +28,30 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
@Override
protected void registerPackets() {
new BlockItemPackets1_13().register(this);
new EntityPackets1_13().register(this);
new PlayerPacket1_13().register(this);
// Thanks to https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14150
out(State.PLAY, 0x00, 0x00, cancel());
out(State.PLAY, 0x04, 0x04, cancel());// Spawn Painting TODO MODIFIED
out(State.PLAY, 0x00, 0x00, cancel()); // Spawn Object TODO type ids
out(State.PLAY, 0x03, 0x03, cancel()); // Spawn Mob TODO Metadata, type ids
out(State.PLAY, 0x07, 0x07, cancel()); // Statistics TODO MODIFIED
out(State.PLAY, 0x09, 0x09, cancel()); // Update Block Entity TODO MODIFIED
out(State.PLAY, 0x0B, 0x0B, cancel()); // Block Change TODO MODIFIED
out(State.PLAY, 0x0E, 0x0F); // Chat Message (clientbound)
out(State.PLAY, 0x0F, 0x10, cancel()); // Multi Block Change TODO MODIFIED
out(State.PLAY, 0x10, 0x0E, cancel()); // Tab-Complete (clientbound) TODO MODIFIED
out(State.PLAY, 0x11, -1, cancel()); // Declare Commands TODO NEW
out(State.PLAY, 0x12, 0x11, cancel()); // Confirm Transaction (clientbound)
out(State.PLAY, 0x13, 0x12, cancel()); // Close Window (clientbound)
out(State.PLAY, 0x14, 0x13, cancel()); // Open Window
out(State.PLAY, 0x15, 0x14, cancel()); // Window Items
out(State.PLAY, 0x16, 0x15, cancel()); // Window Property
out(State.PLAY, 0x17, 0x16, cancel()); // Set Slot
out(State.PLAY, 0x18, 0x17); // Set Cooldown
out(State.PLAY, 0x12, 0x11); // Confirm Transaction (clientbound)
out(State.PLAY, 0x13, 0x12); // Close Window (clientbound)
out(State.PLAY, 0x14, 0x13); // Open Window
out(State.PLAY, 0x16, 0x15); // Window Property
out(State.PLAY, 0x18, 0x17); // Set Cooldown
out(State.PLAY, 0x19, 0x18); // Plugin Message (clientbound) TODO MODIFIED
out(State.PLAY, 0x1A, 0x19, cancel()); // Named Sound Effect TODO MODIFIED
out(State.PLAY, 0x1B, 0x1A); // Disconnect (play)
out(State.PLAY, 0x1C, 0x1B); // Entity Status
out(State.PLAY, 0x1D, -1, cancel()); // NBT Query Response TODO NEW
out(State.PLAY, 0x1D, -1, cancel()); // NBT Query Response (client won't send a request, so the server should not answer)
out(State.PLAY, 0x1E, 0x1C); // Explosion
out(State.PLAY, 0x1F, 0x1D); // Unload Chunk
out(State.PLAY, 0x20, 0x1E); // Change Game State
@ -59,7 +61,6 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
out(State.PLAY, 0x23, 0x21, cancel()); // Effect TODO MODIFIED
out(State.PLAY, 0x24, 0x22, cancel()); // Spawn Particle TODO MODIFIED
out(State.PLAY, 0x25, 0x23, new PacketRemapper() {
@Override
@ -78,7 +79,6 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
});
}
}); // Join Game
out(State.PLAY, 0x26, 0x24, cancel()); // Map TODO MODIFIED
out(State.PLAY, 0x27, 0x25); // Entity
out(State.PLAY, 0x28, 0x26); // Entity Relative Move
out(State.PLAY, 0x29, 0x27); // Entity Look And Relative Move
@ -101,17 +101,14 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
out(State.PLAY, 0x3A, 0x37); // Select Advancement Tab
out(State.PLAY, 0x3B, 0x38); // World Border
out(State.PLAY, 0x3C, 0x39); // Camera
out(State.PLAY, 0x3D, 0x3A, cancel()); // Held Item Change (clientbound)
out(State.PLAY, 0x3D, 0x3A); // Held Item Change (clientbound)
out(State.PLAY, 0x3E, 0x3B); // Display Scoreboard
out(State.PLAY, 0x3F, 0x3C, cancel()); // Entity Metadata
out(State.PLAY, 0x40, 0x3D); // Attach Entity
out(State.PLAY, 0x41, 0x3E); // Entity Velocity
out(State.PLAY, 0x42, 0x3F, cancel()); // Entity Equipment
out(State.PLAY, 0x43, 0x40); // Set Experience
out(State.PLAY, 0x44, 0x41); // Update Health
out(State.PLAY, 0x45, 0x42, cancel()); // Scoreboard Objective TODO MODIFIED
out(State.PLAY, 0x46, 0x43); // Set Passengers
out(State.PLAY, 0x47, 0x44, cancel()); // Teams TODO MODIFIED
out(State.PLAY, 0x48, 0x45); // Update Score
out(State.PLAY, 0x49, 0x46); // Spawn Position
out(State.PLAY, 0x4A, 0x47); // Time Update
@ -119,24 +116,21 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
out(State.PLAY, 0x4C, -1, cancel()); // Stop Sound TODO NEW
out(State.PLAY, 0x4D, 0x49); // Sound Effect
out(State.PLAY, 0x4E, 0x4A); // Player List Header And Footer
out(State.PLAY, 0x4F, 0x4B, cancel()); // Collect Item
out(State.PLAY, 0x4F, 0x4B); // Collect Item
out(State.PLAY, 0x50, 0x4C); // Entity Teleport
out(State.PLAY, 0x51, 0x4D, cancel()); // Advancements
out(State.PLAY, 0x52, 0x4E); // Entity Properties
out(State.PLAY, 0x53, 0x4F); // Entity Effect
out(State.PLAY, 0x54, -1, cancel()); // Declare Recipes TODO NEW
out(State.PLAY, 0x55, -1, cancel()); // Tags TODO NEW
out(State.PLAY, 0x55, -1, cancel()); // Tags (the client won't need this)
in(State.PLAY, 0x01, -1, cancel()); // Query Block NBT TODO NEW
in(State.PLAY, 0x05, 0x01); // Tab-Complete (serverbound) TODO MODIFIED
in(State.PLAY, 0x06, 0x05); //Confirm Transaction (serverbound)
in(State.PLAY, 0x05, 0x01, cancel()); // Tab-Complete (serverbound) TODO MODIFIED
in(State.PLAY, 0x06, 0x05); // Confirm Transaction (serverbound)
in(State.PLAY, 0x07, 0x06); // Enchant Item
in(State.PLAY, 0x08, 0x07); // Click Window
in(State.PLAY, 0x09, 0x08); // Close Window (serverbound)
in(State.PLAY, 0x0A, 0x09, cancel()); // Plugin message (serverbound) TODO MODIFIED
in(State.PLAY, 0x0B, -1, cancel()); // Edit Book TODO NEW
in(State.PLAY, 0x0C, -1, cancel()); // Query Entity NBT TODO NEW
in(State.PLAY, 0x0D, 0x0A); // Use Entity
in(State.PLAY, 0x0E, 0x0B); // Keep Alive (serverbound)
in(State.PLAY, 0x0F, 0x0C); // Player
@ -160,7 +154,6 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
in(State.PLAY, 0x21, 0x1A); // Held Item Change (serverbound)
in(State.PLAY, 0x22, -1, cancel()); // Update Command Block TODO NEW
in(State.PLAY, 0x23, -1, cancel()); // Update Command Block Minecart TODO NEW
in(State.PLAY, 0x24, 0x1B); // Creative Inventory Action
in(State.PLAY, 0x25, -1, cancel()); // Update Structure Block TODO NEW
in(State.PLAY, 0x26, 0x1C); // Update Sign
in(State.PLAY, 0x27, 0x1D); // Animation (serverbound)
@ -194,6 +187,7 @@ public class Protocol1_12_2To1_13 extends BackwardsProtocol {
static {
BackwardsMappings.init();
PaintingMapping.init();
}
}

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@ -0,0 +1,45 @@
package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.data;
import java.util.HashMap;
import java.util.Map;
public class PaintingMapping {
private static Map<Integer, String> paintings = new HashMap<>();
public static void init() {
add("kebab");
add("aztec");
add("alban");
add("aztec2");
add("bomb");
add("plant");
add("wasteland");
add("pool");
add("courbet");
add("sea");
add("sunset");
add("creebet");
add("wanderer");
add("graham");
add("match");
add("bust");
add("stage");
add("void");
add("skullandroses");
add("wither");
add("fighters");
add("pointer");
add("pigscene");
add("burningskull");
add("skeleton");
add("donkeykong");
}
private static void add(String motive) {
paintings.put(paintings.size(), motive);
}
public static String getStringId(int id) {
return paintings.getOrDefault(id, "kebab");
}
}

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@ -15,11 +15,16 @@ import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.Protocol1_12_2To1_13;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.data.BackwardsMappings;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.Via;
import us.myles.ViaVersion.api.minecraft.BlockChangeRecord;
import us.myles.ViaVersion.api.minecraft.chunks.Chunk;
import us.myles.ViaVersion.api.minecraft.chunks.ChunkSection;
import us.myles.ViaVersion.api.minecraft.item.Item;
import us.myles.ViaVersion.api.remapper.PacketHandler;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.api.type.Type;
import us.myles.ViaVersion.packets.State;
import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.data.MappingData;
import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.packets.InventoryPackets;
import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.types.Chunk1_13Type;
import us.myles.ViaVersion.protocols.protocol1_9_1_2to1_9_3_4.types.Chunk1_9_3_4Type;
import us.myles.ViaVersion.protocols.protocol1_9_3to1_9_1_2.storage.ClientWorld;
@ -28,6 +33,74 @@ public class BlockItemPackets1_13 extends BlockItemRewriter<Protocol1_12_2To1_13
@Override
protected void registerPackets(Protocol1_12_2To1_13 protocol) {
//Block Change
protocol.out(State.PLAY, 0x0B, 0x0B, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.POSITION);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int blockState = wrapper.read(Type.VAR_INT);
wrapper.write(Type.VAR_INT, toOldId(blockState));
}
});
}
});
//Multi Block Change
protocol.out(State.PLAY, 0x0F, 0x10, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.INT);
map(Type.INT);
map(Type.BLOCK_CHANGE_RECORD_ARRAY);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
for (BlockChangeRecord record : wrapper.get(Type.BLOCK_CHANGE_RECORD_ARRAY, 0)) {
record.setBlockId(toOldId(record.getBlockId()));
}
}
});
}
});
//Windows Items
protocol.out(State.PLAY, 0x15, 0x14, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.UNSIGNED_BYTE);
map(Type.FLAT_ITEM_ARRAY, Type.ITEM_ARRAY);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
Item[] items = wrapper.get(Type.ITEM_ARRAY, 0);
for (Item item : items) {
toClient(item);
}
}
});
}
});
//Set Slot
protocol.out(State.PLAY, 0x17, 0x16, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.BYTE);
map(Type.SHORT);
map(Type.FLAT_ITEM, Type.ITEM);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
Item item = wrapper.get(Type.ITEM, 0);
toClient(item);
}
});
}
});
// Chunk packet
protocol.out(State.PLAY, 0x22, 0x20, new PacketRemapper() {
@Override
@ -50,7 +123,7 @@ public class BlockItemPackets1_13 extends BlockItemRewriter<Protocol1_12_2To1_13
for (int p = 0; p < section.getPaletteSize(); p++) {
int old = section.getPaletteEntry(p);
if (old != 0) {
section.setPaletteEntry(p, toNewId(old));
section.setPaletteEntry(p, toOldId(old));
}
}
}
@ -69,9 +142,117 @@ public class BlockItemPackets1_13 extends BlockItemRewriter<Protocol1_12_2To1_13
}
}
);
//Effect
protocol.out(State.PLAY, 0x21, 0x23, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.INT); // Effect Id
map(Type.POSITION); // Location
map(Type.INT); // Data
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int id = wrapper.get(Type.INT, 0);
int data = wrapper.get(Type.INT, 1);
if (id == 1010) { // Play record
wrapper.set(Type.INT, 1, data = MappingData.oldToNewItems.inverse().get(data) >> 4);
} else if (id == 2001) { // Block break + block break sound
data = toOldId(data);
int blockId = data >> 4;
int blockData = data & 0xF;
wrapper.set(Type.INT, 1, data = (blockId & 0xFFF) | (blockData << 12));
}
}
});
}
});
//Map
protocol.out(State.PLAY, 0x26, 0x24, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.VAR_INT);
map(Type.BYTE);
map(Type.BOOLEAN);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int iconCount = wrapper.passthrough(Type.VAR_INT);
for (int i = 0; i < iconCount; i++) {
int type = wrapper.read(Type.VAR_INT);
byte x = wrapper.read(Type.BYTE);
byte z = wrapper.read(Type.BYTE);
byte direction = wrapper.read(Type.BYTE);
if (wrapper.read(Type.BOOLEAN)) {
wrapper.read(Type.STRING);
}
if (type > 9) continue;
wrapper.write(Type.BYTE, (byte) ((type << 4) | (direction & 0x0F)));
wrapper.write(Type.BYTE, x);
wrapper.write(Type.BYTE, z);
}
}
});
}
});
//Entity Equipment
protocol.out(State.PLAY, 0x42, 0x3F, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.VAR_INT);
map(Type.VAR_INT);
map(Type.FLAT_ITEM, Type.ITEM);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
Item item = wrapper.get(Type.ITEM, 0);
toClient(item);
}
});
}
});
//Set Creative Slot
protocol.in(State.PLAY, 0x24, 0x1B, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.SHORT);
map(Type.ITEM, Type.FLAT_ITEM);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
Item item = wrapper.get(Type.FLAT_ITEM, 0);
toServer(item);
}
});
}
});
//Click Window
protocol.in(State.PLAY, 0x08, 0x07, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.UNSIGNED_BYTE);
map(Type.SHORT);
map(Type.BYTE);
map(Type.SHORT);
map(Type.VAR_INT);
map(Type.ITEM, Type.FLAT_ITEM);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
Item item = wrapper.get(Type.FLAT_ITEM, 0);
toServer(item);
}
});
}
});
}
public static int toNewId(int oldId) {
public static int toOldId(int oldId) {
if (oldId < 0) {
oldId = 0; // Some plugins use negative numbers to clear blocks, remap them to air.
}
@ -84,6 +265,14 @@ public class BlockItemPackets1_13 extends BlockItemRewriter<Protocol1_12_2To1_13
return 1 << 4;
}
//Basic translation for now. TODO remap new items; should probably use BlockItemRewriter#handleItemToClient/Server, but that needs some rewriting
public static void toClient(Item item) {
InventoryPackets.toServer(item);
}
public static void toServer(Item item) {
InventoryPackets.toClient(item);
}
@Override
protected void registerRewrites() {

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@ -0,0 +1,40 @@
package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.packets;
import nl.matsv.viabackwards.api.rewriters.EntityRewriter;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.Protocol1_12_2To1_13;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.data.PaintingMapping;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.remapper.PacketHandler;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.api.type.Type;
import us.myles.ViaVersion.packets.State;
public class EntityPackets1_13 extends EntityRewriter<Protocol1_12_2To1_13> {
@Override
protected void registerPackets(Protocol1_12_2To1_13 protocol) {
//Spawn Painting
protocol.out(State.PLAY, 0x04, 0x04, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.VAR_INT);
map(Type.UUID);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
int motive = wrapper.read(Type.VAR_INT);
String title = PaintingMapping.getStringId(motive);
wrapper.write(Type.STRING, title);
}
});
}
});
}
@Override
protected void registerRewrites() {
}
}

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@ -0,0 +1,89 @@
package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.packets;
import nl.matsv.viabackwards.api.rewriters.Rewriter;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.Protocol1_12_2To1_13;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.remapper.PacketHandler;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.api.type.Type;
import us.myles.ViaVersion.packets.State;
import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.ChatRewriter;
public class PlayerPacket1_13 extends Rewriter<Protocol1_12_2To1_13> {
@Override
protected void registerPackets(Protocol1_12_2To1_13 protocol) {
//Scoreboard Objective
protocol.out(State.PLAY, 0x45, 0x42, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.STRING);
map(Type.BYTE);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
byte mode = wrapper.get(Type.BYTE, 0);
if (mode == 0 || mode == 2) {
String value = wrapper.read(Type.STRING);
value = ChatRewriter.jsonTextToLegacy(value);
if (value.length() > 32) value = value.substring(0, 32);
wrapper.write(Type.STRING, value);
int type = wrapper.read(Type.VAR_INT);
wrapper.write(Type.STRING, type == 1 ? "hearts" : "integer");
}
}
});
}
});
//Teams
protocol.out(State.PLAY, 0x47, 0x44, new PacketRemapper() {
@Override
public void registerMap() {
map(Type.STRING);
map(Type.BYTE);
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper wrapper) throws Exception {
byte action = wrapper.get(Type.BYTE, 0);
if (action == 0 || action == 2) {
String displayName = wrapper.read(Type.STRING);
displayName = ChatRewriter.jsonTextToLegacy(displayName);
if (displayName.length() > 32) displayName = displayName.substring(0, 32);
wrapper.write(Type.STRING, displayName);
String prefix = wrapper.read(Type.STRING);
String suffix = wrapper.read(Type.STRING);
wrapper.passthrough(Type.BYTE); //Flags
wrapper.passthrough(Type.STRING); //Name Tag Visibility
wrapper.passthrough(Type.STRING); //Collision Rule
int colour = wrapper.read(Type.VAR_INT);
if (colour == 21) {
colour = -1;
}
wrapper.write(Type.BYTE, (byte) colour);
wrapper.write(Type.STRING, ChatRewriter.jsonTextToLegacy(prefix));
wrapper.write(Type.STRING, ChatRewriter.jsonTextToLegacy(suffix));
}
if (action == 0 || action == 3 || action == 4) {
wrapper.passthrough(Type.STRING_ARRAY); // Entities
}
}
});
}
});
}
@Override
protected void registerRewrites() {
}
}

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@ -78,7 +78,7 @@ public class InventoryPackets {
}
});
// // Declare Recipes
// Declare Recipes
protocol.registerOutgoing(State.PLAY, 0x54, 0x54, new PacketRemapper() {
@Override
public void registerMap() {