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Mirror von https://github.com/ViaVersion/ViaBackwards.git synchronisiert 2024-12-26 16:12:43 +01:00

Rewrite changed packet ids

Dieser Commit ist enthalten in:
Matsv 2018-10-25 14:01:03 +02:00
Ursprung e91ed55963
Commit 9d34038eab
4 geänderte Dateien mit 189 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -11,7 +11,24 @@
package nl.matsv.viabackwards.api;
import us.myles.ViaVersion.api.protocol.Protocol;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.packets.State;
public abstract class BackwardsProtocol extends Protocol {
public void out(State state, int oldPacketID, int newPacketID) {
this.registerOutgoing(state, oldPacketID, newPacketID, null);
}
public void out(State state, int oldPacketID, int newPacketID, PacketRemapper packetRemapper) {
this.registerOutgoing(state, oldPacketID, newPacketID, packetRemapper);
}
public void in(State state, int oldPacketID, int newPacketID) {
this.registerIncoming(state, oldPacketID, newPacketID, null);
}
public void in(State state, int oldPacketID, int newPacketID, PacketRemapper packetRemapper) {
this.registerIncoming(state, oldPacketID, newPacketID, packetRemapper);
}
}

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@ -14,12 +14,12 @@ import nl.matsv.viabackwards.ViaBackwards;
import nl.matsv.viabackwards.protocol.protocol1_10to1_11.Protocol1_10To1_11;
import nl.matsv.viabackwards.protocol.protocol1_11to1_11_1.Protocol1_11To1_11_1;
import nl.matsv.viabackwards.protocol.protocol1_12_1to1_12_2.Protocol1_12_1To1_12_2;
import nl.matsv.viabackwards.protocol.protocol1_12_2to1_13.Protocol1_12_2To1_13;
import nl.matsv.viabackwards.protocol.protocol1_12to1_11_1.Protocol1_11_1To1_12;
import nl.matsv.viabackwards.protocol.protocol1_12to1_12_1.Protocol1_12To1_12_1;
import nl.matsv.viabackwards.protocol.protocol1_9_4to1_10.Protocol1_9_4To1_10;
import us.myles.ViaVersion.api.protocol.ProtocolRegistry;
import us.myles.ViaVersion.api.protocol.ProtocolVersion;
import us.myles.ViaVersion.protocols.protocol1_13to1_12_2.Protocol1_13To1_12_2;
import java.lang.reflect.Field;
import java.util.Collections;
@ -39,6 +39,7 @@ public interface ViaBackwardsPlatform {
ProtocolRegistry.registerProtocol(new Protocol1_11_1To1_12(), Collections.singletonList(ProtocolVersion.v1_11_1.getId()), ProtocolVersion.v1_12.getId());
ProtocolRegistry.registerProtocol(new Protocol1_12To1_12_1(), Collections.singletonList(ProtocolVersion.v1_12.getId()), ProtocolVersion.v1_12_1.getId());
ProtocolRegistry.registerProtocol(new Protocol1_12_1To1_12_2(), Collections.singletonList(ProtocolVersion.v1_12_1.getId()), ProtocolVersion.v1_12_2.getId());
ProtocolRegistry.registerProtocol(new Protocol1_12_2To1_13(), Collections.singletonList(ProtocolVersion.v1_12_2.getId()), ProtocolVersion.v1_13.getId());
}
}
@ -54,9 +55,9 @@ public interface ViaBackwardsPlatform {
boolean upToDate = false;
try {
Class<?> clazz = Class.forName("us.myles.ViaVersion.api.protocol.ProtocolVersion");
Field v1_12_2 = clazz.getField("v1_12_2");
Field v1_13 = clazz.getField("v1_13");
upToDate = (v1_12_2 != null);
upToDate = (v1_13 != null);
} catch (ClassNotFoundException | NoSuchFieldException ignored) {
}

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@ -0,0 +1,167 @@
/*
* Copyright (c) 2016 Matsv
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package nl.matsv.viabackwards.protocol.protocol1_12_2to1_13;
import nl.matsv.viabackwards.api.BackwardsProtocol;
import us.myles.ViaVersion.api.PacketWrapper;
import us.myles.ViaVersion.api.data.UserConnection;
import us.myles.ViaVersion.api.remapper.PacketHandler;
import us.myles.ViaVersion.api.remapper.PacketRemapper;
import us.myles.ViaVersion.packets.State;
public class Protocol1_12_2To1_13 extends BackwardsProtocol {
@Override
protected void registerPackets() {
// Thanks to https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14150
out(State.PLAY, 0x00, 0x00, cancel());
// Spawn Painting TODO MODIFIED
out(State.PLAY, 0x04, 0x04, cancel());
// Statistics TODO MODIFIED
out(State.PLAY, 0x07, 0x07, cancel());
out(State.PLAY, 0x09, 0x09, cancel()); // Update Block Entity TODO MODIFIED
out(State.PLAY, 0x0B, 0x0B, cancel()); // Block Change TODO MODIFIED
out(State.PLAY, 0x0E, 0x0F); // Chat Message (clientbound)
out(State.PLAY, 0x0F, 0x10, cancel()); // Multi Block Change TODO MODIFIED
out(State.PLAY, 0x10, 0x0E, cancel()); // Tab-Complete (clientbound) TODO MODIFIED
out(State.PLAY, 0x11, -1, cancel()); // Declare Commands TODO NEW
out(State.PLAY, 0x12, 0x11, cancel()); // Confirm Transaction (clientbound)
out(State.PLAY, 0x13, 0x12, cancel()); // Close Window (clientbound)
out(State.PLAY, 0x14, 0x13, cancel()); // Open Window
out(State.PLAY, 0x15, 0x14, cancel()); // Window Items
out(State.PLAY, 0x16, 0x15, cancel()); // Window Property
out(State.PLAY, 0x17, 0x16, cancel()); // Set Slot
out(State.PLAY, 0x18, 0x17); // Set Cooldown
out(State.PLAY, 0x19, 0x18, cancel()); // Plugin Message (clientbound) TODO MODIFIED
out(State.PLAY, 0x1A, 0x19, cancel()); // Named Sound Effect TODO MODIFIED
out(State.PLAY, 0x1B, 0x1A); // Disconnect (play)
out(State.PLAY, 0x1C, 0x1B); // Entity Status
out(State.PLAY, 0x1D, -1, cancel()); // NBT Query Response TODO NEW
out(State.PLAY, 0x1E, 0x1C); // Explosion
out(State.PLAY, 0x1F, 0x1D); // Unload Chunk
out(State.PLAY, 0x20, 0x1E); // Change Game State
out(State.PLAY, 0x21, 0x1F); // Keep Alive (clientbound)
out(State.PLAY, 0x22, 0x20, cancel()); // Chunk Data TODO MODIFIED
out(State.PLAY, 0x23, 0x21, cancel()); // Effect TODO MODIFIED
out(State.PLAY, 0x24, 0x22, cancel()); // Spawn Particle TODO MODIFIED
out(State.PLAY, 0x25, 0x23); // Join Game
out(State.PLAY, 0x26, 0x24, cancel()); // Map TODO MODIFIED
out(State.PLAY, 0x27, 0x25); // Entity
out(State.PLAY, 0x28, 0x26); // Entity Relative Move
out(State.PLAY, 0x29, 0x27); // Entity Look And Relative Move
out(State.PLAY, 0x2A, 0x28); // Entity Look
out(State.PLAY, 0x2B, 0x29); // Vehicle Move (clientbound)
out(State.PLAY, 0x2C, 0x2A); // Open Sign Editor
out(State.PLAY, 0x2D, 0x2B, cancel()); // Craft Recipe Response TODO MODIFIED
out(State.PLAY, 0x2E, 0x2C); // Player Abilities (clientbound)
out(State.PLAY, 0x2F, 0x2D); // Combat Event
out(State.PLAY, 0x30, 0x2E); // Player List Item
out(State.PLAY, 0x31, -1, cancel()); // Face Player TODO NEW
out(State.PLAY, 0x32, 0x2F); // Player Position And Look (clientbound)
out(State.PLAY, 0x33, 0x30); // Use Bed
out(State.PLAY, 0x34, 0x31, cancel()); // Unlock Recipes TODO MODIFIED
out(State.PLAY, 0x35, 0x32); // Destroy Entities
out(State.PLAY, 0x36, 0x33); // Remove Entity Effect
out(State.PLAY, 0x37, 0x34); // Resource Pack Send
out(State.PLAY, 0x38, 0x35); // Respawn
out(State.PLAY, 0x39, 0x36); // Entity Head Look
out(State.PLAY, 0x3A, 0x37); // Select Advancement Tab
out(State.PLAY, 0x3B, 0x38); // World Border
out(State.PLAY, 0x3C, 0x39); // Camera
out(State.PLAY, 0x3D, 0x3A, cancel()); // Held Item Change (clientbound)
out(State.PLAY, 0x3E, 0x3B); // Display Scoreboard
out(State.PLAY, 0x3F, 0x3C, cancel()); // Entity Metadata
out(State.PLAY, 0x40, 0x3D); // Attach Entity
out(State.PLAY, 0x41, 0x3E); // Entity Velocity
out(State.PLAY, 0x42, 0x3F, cancel()); // Entity Equipment
out(State.PLAY, 0x43, 0x40); // Set Experience
out(State.PLAY, 0x44, 0x41); // Update Health
out(State.PLAY, 0x45, 0x42, cancel()); // Scoreboard Objective TODO MODIFIED
out(State.PLAY, 0x46, 0x43); // Set Passengers
out(State.PLAY, 0x47, 0x44, cancel()); // Teams TODO MODIFIED
out(State.PLAY, 0x48, 0x45); // Update Score
out(State.PLAY, 0x49, 0x46); // Spawn Position
out(State.PLAY, 0x4A, 0x47); // Time Update
out(State.PLAY, 0x4B, 0x48); // Title
out(State.PLAY, 0x4C, -1, cancel()); // Stop Sound TODO NEW
out(State.PLAY, 0x4D, 0x49); // Sound Effect
out(State.PLAY, 0x4E, 0x4A); // Player List Header And Footer
out(State.PLAY, 0x4F, 0x4B, cancel()); // Collect Item
out(State.PLAY, 0x50, 0x4C); // Entity Teleport
out(State.PLAY, 0x51, 0x4D, cancel()); // Advancements
out(State.PLAY, 0x52, 0x4E); // Entity Properties
out(State.PLAY, 0x53, 0x4F); // Entity Effect
out(State.PLAY, 0x54, -1, cancel()); // Declare Recipes TODO NEW
out(State.PLAY, 0x55, -1, cancel()); // Tags TODO NEW
in(State.PLAY, 0x01, -1, cancel()); // Query Block NBT TODO NEW
in(State.PLAY, 0x05, 0x01); // Tab-Complete (serverbound) TODO MODIFIED
in(State.PLAY, 0x06, 0x05); //Confirm Transaction (serverbound)
in(State.PLAY, 0x07, 0x06); // Enchant Item
in(State.PLAY, 0x08, 0x07); // Click Window
in(State.PLAY, 0x09, 0x08); // Close Window (serverbound)
in(State.PLAY, 0x0A, 0x09, cancel()); // Plugin message (serverbound) TODO MODIFIED
in(State.PLAY, 0x0B, -1, cancel()); // Edit Book TODO NEW
in(State.PLAY, 0x0C, -1, cancel()); // Query Entity NBT TODO NEW
in(State.PLAY, 0x0D, 0x0A); // Use Entity
in(State.PLAY, 0x0E, 0x0B); // Keep Alive (serverbound)
in(State.PLAY, 0x0F, 0x0C); // Player
in(State.PLAY, 0x10, 0x0D); // Player Position
in(State.PLAY, 0x11, 0x0E); // Player Position And Look (serverbound)
in(State.PLAY, 0x12, 0x0F); // Player Look
in(State.PLAY, 0x13, 0x10); // Vehicle Move (serverbound)
in(State.PLAY, 0x14, 0x11); // Steer Boat
in(State.PLAY, 0x15, -1, cancel()); // Pick Item TODO NEW
in(State.PLAY, 0x16, 0x12, cancel()); // Craft Recipe Request TODO MODIFIED
in(State.PLAY, 0x17, 0x13); // Player Abilities (serverbound)
in(State.PLAY, 0x18, 0x14); // Player Digging
in(State.PLAY, 0x19, 0x15); // Entity Action
in(State.PLAY, 0x1A, 0x16); // Steer Vehicle
in(State.PLAY, 0x1B, 0x17); // Recipe Book Data
in(State.PLAY, 0x1C, -1, cancel()); // Name Item TODO NEW
in(State.PLAY, 0x1D, 0x18); // Resource Pack Status
in(State.PLAY, 0x1E, 0x19); // Advancement Tab
in(State.PLAY, 0x1F, -1); // Select Trade
in(State.PLAY, 0x20, -1); // Set Beacon Effect
in(State.PLAY, 0x21, 0x1A); // Held Item Change (serverbound)
in(State.PLAY, 0x22, -1, cancel()); // Update Command Block TODO NEW
in(State.PLAY, 0x23, -1, cancel()); // Update Command Block Minecart TODO NEW
in(State.PLAY, 0x24, 0x1B); // Creative Inventory Action
in(State.PLAY, 0x25, -1, cancel()); // Update Structure Block TODO NEW
in(State.PLAY, 0x26, 0x1C); // Update Sign
in(State.PLAY, 0x27, 0x1D); // Animation (serverbound)
in(State.PLAY, 0x28, 0x1E); // Spectate
in(State.PLAY, 0x29, 0x1F); // Player Block Placement
in(State.PLAY, 0x2A, 0x20); // Use Item
}
@Override
public void init(UserConnection userConnection) {
}
public PacketRemapper cancel() {
return new PacketRemapper() {
@Override
public void registerMap() {
handler(new PacketHandler() {
@Override
public void handle(PacketWrapper packetWrapper) throws Exception {
packetWrapper.cancel();
}
});
}
};
}
}

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@ -65,7 +65,7 @@
<dependency>
<groupId>us.myles</groupId>
<artifactId>viaversion</artifactId>
<version>1.4.1</version>
<version>1.6.0</version>
<scope>provided</scope>
</dependency>
</dependencies>