Mirror von
https://github.com/ViaVersion/ViaBackwards.git
synchronisiert 2024-11-16 04:50:10 +01:00
[ci skip] Fix player combat packet value comments (#818)
Dieser Commit ist enthalten in:
Ursprung
d7e7992ca4
Commit
7e08534f4f
@ -137,7 +137,7 @@ public final class EntityPacketRewriter1_17 extends EntityRewriter<ClientboundPa
|
|||||||
protocol.registerClientbound(ClientboundPackets1_17.PLAYER_COMBAT_KILL, ClientboundPackets1_16_2.PLAYER_COMBAT, wrapper -> {
|
protocol.registerClientbound(ClientboundPackets1_17.PLAYER_COMBAT_KILL, ClientboundPackets1_16_2.PLAYER_COMBAT, wrapper -> {
|
||||||
wrapper.write(Types.VAR_INT, 2);
|
wrapper.write(Types.VAR_INT, 2);
|
||||||
|
|
||||||
wrapper.passthrough(Types.VAR_INT); // Duration
|
wrapper.passthrough(Types.VAR_INT); // Duration/Player id
|
||||||
wrapper.passthrough(Types.INT); // Killer id
|
wrapper.passthrough(Types.INT); // Killer id
|
||||||
protocol.getComponentRewriter().processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT));
|
protocol.getComponentRewriter().processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT));
|
||||||
});
|
});
|
||||||
|
@ -82,7 +82,7 @@ public final class Protocol1_20To1_19_4 extends BackwardsProtocol<ClientboundPac
|
|||||||
wrapper.write(Types.INT, -1); // Killer ID - unused (who knows for how long?)
|
wrapper.write(Types.INT, -1); // Killer ID - unused (who knows for how long?)
|
||||||
});
|
});
|
||||||
registerClientbound(ClientboundPackets1_19_4.PLAYER_COMBAT_KILL, wrapper -> {
|
registerClientbound(ClientboundPackets1_19_4.PLAYER_COMBAT_KILL, wrapper -> {
|
||||||
wrapper.passthrough(Types.VAR_INT); // Duration
|
wrapper.passthrough(Types.VAR_INT); // Player ID
|
||||||
wrapper.write(Types.INT, -1); // Killer ID - unused (who knows for how long?)
|
wrapper.write(Types.INT, -1); // Killer ID - unused (who knows for how long?)
|
||||||
translatableRewriter.processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT));
|
translatableRewriter.processText(wrapper.user(), wrapper.passthrough(Types.COMPONENT));
|
||||||
});
|
});
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren