Mirror von
https://github.com/ViaVersion/ViaBackwards.git
synchronisiert 2024-12-25 15:50:12 +01:00
Pass position/rotation values directly, fix relative position and rotation handling
Dieser Commit ist enthalten in:
Ursprung
4d4f66a1a2
Commit
1c7017a056
@ -75,7 +75,11 @@ public class EntityPositionHandler {
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}
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}
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positionStorage.setCoordinates(x, y, z, relative);
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if (relative) {
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positionStorage.addRelativePosition(x, y, z);
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} else {
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positionStorage.setPosition(x, y, z);
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}
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}
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public EntityPositionStorage getStorage(UserConnection user, int entityId) {
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@ -34,15 +34,15 @@ public abstract class EntityPositionStorage {
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return z;
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}
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public void setCoordinates(double x, double y, double z, boolean relative) {
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if (relative) {
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this.x += x;
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this.y += y;
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this.z += z;
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} else {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public void setPosition(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public void addRelativePosition(double relX, double relY, double relZ) {
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this.x += relX;
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this.y += relY;
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this.z += relZ;
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}
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}
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@ -18,8 +18,6 @@
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package com.viaversion.viabackwards.api.entities.storage;
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import com.viaversion.viaversion.api.connection.StorableObject;
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import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
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import com.viaversion.viaversion.api.type.Types;
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public abstract class PlayerPositionStorage implements StorableObject {
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private double x;
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@ -53,19 +51,15 @@ public abstract class PlayerPositionStorage implements StorableObject {
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this.z = z;
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}
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public void setCoordinates(PacketWrapper wrapper, boolean relative) {
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setCoordinates(wrapper.get(Types.DOUBLE, 0), wrapper.get(Types.DOUBLE, 1), wrapper.get(Types.DOUBLE, 2), relative);
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public void setPosition(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public void setCoordinates(double x, double y, double z, boolean relative) {
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if (relative) {
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this.x += x;
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this.y += y;
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this.z += z;
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} else {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public void addRelativePosition(double relX, double relY, double relZ) {
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this.x += relX;
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this.y += relY;
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this.z += relZ;
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}
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}
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@ -31,10 +31,11 @@ import com.viaversion.viaversion.api.minecraft.ClientWorld;
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import com.viaversion.viaversion.api.minecraft.Particle;
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import com.viaversion.viaversion.api.minecraft.entities.EntityType;
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import com.viaversion.viaversion.api.minecraft.entities.EntityTypes1_13;
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import com.viaversion.viaversion.api.minecraft.item.Item;
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import com.viaversion.viaversion.api.minecraft.entitydata.EntityData;
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import com.viaversion.viaversion.api.minecraft.entitydata.types.EntityDataTypes1_12;
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import com.viaversion.viaversion.api.minecraft.item.Item;
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import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
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import com.viaversion.viaversion.api.protocol.remapper.PacketHandler;
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import com.viaversion.viaversion.api.protocol.remapper.PacketHandlers;
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import com.viaversion.viaversion.api.type.Types;
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import com.viaversion.viaversion.api.type.types.version.Types1_12;
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@ -237,14 +238,11 @@ public class EntityPacketRewriter1_13 extends LegacyEntityRewriter<ClientboundPa
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});
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if (ViaBackwards.getConfig().isFix1_13FacePlayer()) {
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PacketHandlers movementRemapper = new PacketHandlers() {
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@Override
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public void register() {
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map(Types.DOUBLE);
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map(Types.DOUBLE);
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map(Types.DOUBLE);
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handler(wrapper -> wrapper.user().get(PlayerPositionStorage1_13.class).setCoordinates(wrapper, false));
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}
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PacketHandler movementRemapper = wrapper -> {
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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wrapper.user().get(PlayerPositionStorage1_13.class).setPosition(x, y, z);
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};
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protocol.registerServerbound(ServerboundPackets1_12_1.MOVE_PLAYER_POS, movementRemapper); // Player Position
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protocol.registerServerbound(ServerboundPackets1_12_1.MOVE_PLAYER_POS_ROT, movementRemapper); // Player Position And Look (serverbound)
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@ -47,6 +47,15 @@ import java.util.List;
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public final class EntityPacketRewriter1_21_2 extends EntityRewriter<ClientboundPacket1_21_2, Protocol1_21_2To1_21> {
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private static final int REL_X = 0;
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private static final int REL_Y = 1;
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private static final int REL_Z = 2;
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private static final int REL_Y_ROT = 3;
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private static final int REL_X_ROT = 4;
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private static final int REL_DELTA_X = 5;
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private static final int REL_DELTA_Y = 6;
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private static final int REL_DELTA_Z = 7;
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private static final int REL_ROTATE_DELTA = 8;
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private boolean warned = ViaBackwards.getConfig().suppressEmulationWarnings();
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public EntityPacketRewriter1_21_2(final Protocol1_21_2To1_21 protocol) {
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@ -144,20 +153,22 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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wrapper.read(Types.DOUBLE); // Delta movement Y
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wrapper.read(Types.DOUBLE); // Delta movement Z
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updateRotation(wrapper);
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final float yaw = wrapper.read(Types.FLOAT);
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final float pitch = wrapper.read(Types.FLOAT);
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writePackedRotation(wrapper, yaw, pitch);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_ROTATION, ClientboundPackets1_21.PLAYER_LOOK_AT, wrapper -> {
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wrapper.passthrough(Types.FLOAT); // Y rot
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wrapper.passthrough(Types.FLOAT); // X rot
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final float yaw = wrapper.passthrough(Types.FLOAT);
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final float pitch = wrapper.passthrough(Types.FLOAT);
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final double yaw = Math.toRadians(wrapper.get(Types.FLOAT, 0));
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final double pitch = Math.toRadians(wrapper.get(Types.FLOAT, 1));
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final double yRadians = Math.toRadians(yaw);
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final double xRadians = Math.toRadians(pitch);
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final double factor = -Math.cos(-pitch);
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final double deltaX = Math.sin(-yaw - (float) Math.PI) * factor;
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final double deltaY = Math.sin(-pitch);
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final double deltaZ = Math.cos(-yaw - (float) Math.PI) * factor;
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final double factor = -Math.cos(-xRadians);
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final double deltaX = Math.sin(-yRadians - (float) Math.PI) * factor;
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final double deltaY = Math.sin(-xRadians);
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final double deltaZ = Math.cos(-yRadians - (float) Math.PI) * factor;
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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wrapper.write(Types.VAR_INT, 0); // From anchor
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@ -167,46 +178,48 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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wrapper.write(Types.BOOLEAN, false); // At entity
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final PacketWrapper entityMotionPacket = PacketWrapper.create(ServerboundPackets1_21_2.MOVE_PLAYER_ROT, wrapper.user());
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entityMotionPacket.write(Types.FLOAT, wrapper.get(Types.FLOAT, 0));
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entityMotionPacket.write(Types.FLOAT, wrapper.get(Types.FLOAT, 1));
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entityMotionPacket.write(Types.FLOAT, yaw);
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entityMotionPacket.write(Types.FLOAT, pitch);
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entityMotionPacket.write(Types.UNSIGNED_BYTE, (short) 0); // On ground and horizontal collision
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entityMotionPacket.sendToServer(Protocol1_21_2To1_21.class);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.TELEPORT_ENTITY, wrapper -> {
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wrapper.passthrough(Types.VAR_INT); // Entity ID
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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double movementX = wrapper.read(Types.DOUBLE);
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double movementY = wrapper.read(Types.DOUBLE);
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double movementZ = wrapper.read(Types.DOUBLE);
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final double movementX = wrapper.read(Types.DOUBLE);
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final double movementY = wrapper.read(Types.DOUBLE);
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final double movementZ = wrapper.read(Types.DOUBLE);
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// Pack y and x rot
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updateRotation(wrapper);
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final float yaw = wrapper.read(Types.FLOAT);
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final float pitch = wrapper.read(Types.FLOAT);
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writePackedRotation(wrapper, yaw, pitch);
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final int relativeArguments = wrapper.read(Types.VAR_INT);
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final int relativeArguments = wrapper.read(Types.INT);
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// Send alongside separate entity motion
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wrapper.send(Protocol1_21_2To1_21.class);
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wrapper.cancel();
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handleRelativeArguments(wrapper, relativeArguments, movementX, movementY, movementZ);
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handleRelativeArguments(wrapper, x, y, z, yaw, pitch, relativeArguments, movementX, movementY, movementZ);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_POSITION, wrapper -> {
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final int teleportId = wrapper.read(Types.VAR_INT);
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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double movementX = wrapper.read(Types.DOUBLE);
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double movementY = wrapper.read(Types.DOUBLE);
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double movementZ = wrapper.read(Types.DOUBLE);
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final double movementX = wrapper.read(Types.DOUBLE);
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final double movementY = wrapper.read(Types.DOUBLE);
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final double movementZ = wrapper.read(Types.DOUBLE);
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wrapper.passthrough(Types.FLOAT); // Y rot
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wrapper.passthrough(Types.FLOAT); // X rot
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final float yaw = wrapper.passthrough(Types.FLOAT);
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final float pitch = wrapper.passthrough(Types.FLOAT);
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// Just keep the new values in there
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final int relativeArguments = wrapper.read(Types.INT);
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@ -216,7 +229,8 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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// Send alongside separate entity motion
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wrapper.send(Protocol1_21_2To1_21.class);
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wrapper.cancel();
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handleRelativeArguments(wrapper, relativeArguments, movementX, movementY, movementZ);
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handleRelativeArguments(wrapper, x, y, z, yaw, pitch, relativeArguments, movementX, movementY, movementZ);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.PLAYER_COMMAND, wrapper -> {
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@ -280,45 +294,45 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_POS, wrapper -> {
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setPosition(wrapper);
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storage.setPosition(x, y, z);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_POS_ROT, wrapper -> {
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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final float yaw = wrapper.passthrough(Types.FLOAT);
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final float pitch = wrapper.passthrough(Types.FLOAT);
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setPosition(wrapper);
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storage.setRotation(wrapper);
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storage.setPosition(x, y, z);
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storage.setRotation(yaw, pitch);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_ROT, wrapper -> {
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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final float yaw = wrapper.passthrough(Types.FLOAT);
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final float pitch = wrapper.passthrough(Types.FLOAT);
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fixOnGround(wrapper);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setRotation(wrapper);
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storage.setRotation(yaw, pitch);
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});
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_PLAYER_STATUS_ONLY, this::fixOnGround);
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protocol.registerServerbound(ServerboundPackets1_20_5.MOVE_VEHICLE, wrapper -> {
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wrapper.passthrough(Types.DOUBLE); // X
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wrapper.passthrough(Types.DOUBLE); // Y
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wrapper.passthrough(Types.DOUBLE); // Z
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wrapper.passthrough(Types.FLOAT); // Yaw
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wrapper.passthrough(Types.FLOAT); // Pitch
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final double x = wrapper.passthrough(Types.DOUBLE);
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final double y = wrapper.passthrough(Types.DOUBLE);
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final double z = wrapper.passthrough(Types.DOUBLE);
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final float yaw = wrapper.passthrough(Types.FLOAT);
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final float pitch = wrapper.passthrough(Types.FLOAT);
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setPosition(wrapper);
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storage.setRotation(wrapper);
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storage.setPosition(x, y, z);
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storage.setRotation(yaw, pitch);
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});
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protocol.registerClientbound(ClientboundPackets1_21_2.PLAYER_INFO_UPDATE, wrapper -> {
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@ -393,30 +407,39 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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});
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}
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private void updateRotation(PacketWrapper wrapper) {
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private void writePackedRotation(final PacketWrapper wrapper, final float yaw, final float pitch) {
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// Pack y and x rot
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final float yaw = wrapper.read(Types.FLOAT);
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final float pitch = wrapper.read(Types.FLOAT);
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wrapper.write(Types.BYTE, (byte) Math.floor(yaw * 256F / 360F));
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wrapper.write(Types.BYTE, (byte) Math.floor(pitch * 256F / 360F));
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}
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private void handleRelativeArguments(final PacketWrapper wrapper, final int relativeArguments, double movementX, double movementY, double movementZ) {
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private void handleRelativeArguments(
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final PacketWrapper wrapper,
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double x, double y, double z,
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float yaw, float pitch,
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final int relativeArguments,
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double movementX, double movementY, double movementZ
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) {
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// Position and rotation
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final PlayerStorage storage = wrapper.user().get(PlayerStorage.class);
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storage.setPosition(wrapper);
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// Rotate Delta
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if ((relativeArguments & 1 << 8) != 0) {
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float yaw = wrapper.get(Types.FLOAT, 4);
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if ((relativeArguments & 1 << 3) != 0) {
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yaw += storage.yaw();
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}
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float pitch = wrapper.get(Types.FLOAT, 5);
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if ((relativeArguments & 1 << 4) != 0) {
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pitch += storage.pitch();
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}
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if ((relativeArguments & 1 << REL_X) != 0) {
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x += storage.x();
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}
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if ((relativeArguments & 1 << REL_Y) != 0) {
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y += storage.y();
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}
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if ((relativeArguments & 1 << REL_Z) != 0) {
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z += storage.z();
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}
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if ((relativeArguments & 1 << REL_Y_ROT) != 0) {
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yaw += storage.yaw();
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}
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if ((relativeArguments & 1 << REL_X_ROT) != 0) {
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pitch += storage.pitch();
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}
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// Movement rotation
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if ((relativeArguments & 1 << REL_ROTATE_DELTA) != 0) {
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final double deltaYaw = Math.toRadians(storage.yaw() - yaw);
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final double deltaYawCos = Math.cos(deltaYaw);
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final double deltaYawSin = Math.sin(deltaYaw);
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@ -430,11 +453,11 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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movementZ = movementZ * deltaPitchCos - movementY * deltaPitchSin;
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}
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final boolean relativeDeltaX = (relativeArguments & 1 << 5) != 0;
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final boolean relativeDeltaY = (relativeArguments & 1 << 6) != 0;
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final boolean relativeDeltaZ = (relativeArguments & 1 << 7) != 0;
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final boolean relativeDeltaX = (relativeArguments & 1 << REL_DELTA_X) != 0;
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final boolean relativeDeltaY = (relativeArguments & 1 << REL_DELTA_Y) != 0;
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final boolean relativeDeltaZ = (relativeArguments & 1 << REL_DELTA_Z) != 0;
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// Delta x, y, z
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// Movement
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if (relativeDeltaX && relativeDeltaY && relativeDeltaZ) {
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final PacketWrapper explosionPacket = wrapper.create(ClientboundPackets1_21.EXPLODE);
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explosionPacket.write(Types.DOUBLE, 0.0); // Center X
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@ -465,11 +488,13 @@ public final class EntityPacketRewriter1_21_2 extends EntityRewriter<Clientbound
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// This is bad but so is life.
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protocol.getLogger().warning("Mixed combinations of relative and absolute delta movements are not supported for 1.21.1 players. " +
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"This will result in incorrect movement for the player. ");
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"This will result in incorrect movement for the player. ");
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warned = true;
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}
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storage.setRotation(wrapper);
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// Update at the end
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storage.setPosition(x, y, z);
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storage.setRotation(yaw, pitch);
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}
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private int boatTypeFromEntityType(final EntityType type) {
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|
@ -39,12 +39,6 @@ public final class PlayerStorage extends PlayerPositionStorage {
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private double prevY;
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private double prevZ;
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public void setPosition(PacketWrapper wrapper) {
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setX(wrapper.get(Types.DOUBLE, 0));
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setY(wrapper.get(Types.DOUBLE, 1));
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setZ(wrapper.get(Types.DOUBLE, 2));
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}
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public void tick(final UserConnection user) {
|
||||
final double deltaX = x() - prevX;
|
||||
final double deltaY = y() - prevY;
|
||||
@ -97,9 +91,9 @@ public final class PlayerStorage extends PlayerPositionStorage {
|
||||
return pitch;
|
||||
}
|
||||
|
||||
public void setRotation(final PacketWrapper wrapper) {
|
||||
this.yaw = wrapper.get(Types.FLOAT, 0);
|
||||
this.pitch = wrapper.get(Types.FLOAT, 1);
|
||||
public void setRotation(final float yaw, final float pitch) {
|
||||
this.yaw = yaw;
|
||||
this.pitch = pitch;
|
||||
}
|
||||
|
||||
public void setPlayerCommandTrackedSneaking(final boolean playerCommandTrackedSneaking) {
|
||||
|
Laden…
In neuem Issue referenzieren
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