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Mirror von https://github.com/ViaVersion/ViaBackwards.git synchronisiert 2024-12-26 00:00:33 +01:00
Dieser Commit ist enthalten in:
Matsv 2019-03-16 12:04:21 +01:00
Commit 1130ba6e87
2 geänderte Dateien mit 4 neuen und 4 gelöschten Zeilen

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@ -87,7 +87,7 @@ public class ChangedPacketIds1_12 extends Rewriter<Protocol1_11_1To1_12> {
p.registerOutgoing(State.PLAY, 0x4D, 0x4A); // Entity Properties p.registerOutgoing(State.PLAY, 0x4D, 0x4A); // Entity Properties
p.registerOutgoing(State.PLAY, 0x4E, 0x4B); // Entity Effect p.registerOutgoing(State.PLAY, 0x4E, 0x4B); // Entity Effect
p.registerIncoming(State.PLAY, 0x01, -1); // Prepare Crafting Grid // New incoming packet 0x01 - Prepare Crafting Grid
p.registerIncoming(State.PLAY, 0x02, 0x01); // Tab-Complete (Serverbound) p.registerIncoming(State.PLAY, 0x02, 0x01); // Tab-Complete (Serverbound)
p.registerIncoming(State.PLAY, 0x03, 0x02); // Chat Message (Serverbound) p.registerIncoming(State.PLAY, 0x03, 0x02); // Chat Message (Serverbound)
// 0x04->0x03 Client Status handled in BlockItemPackets1_12.java // 0x04->0x03 Client Status handled in BlockItemPackets1_12.java
@ -109,9 +109,9 @@ public class ChangedPacketIds1_12 extends Rewriter<Protocol1_11_1To1_12> {
p.registerIncoming(State.PLAY, 0x14, 0x13); // Player Digging p.registerIncoming(State.PLAY, 0x14, 0x13); // Player Digging
p.registerIncoming(State.PLAY, 0x15, 0x14); // Entity Action p.registerIncoming(State.PLAY, 0x15, 0x14); // Entity Action
p.registerIncoming(State.PLAY, 0x16, 0x15); // Steer Vehicle p.registerIncoming(State.PLAY, 0x16, 0x15); // Steer Vehicle
p.registerIncoming(State.PLAY, 0x17, -1); // Crafting Book Data // New incoming packet 0x17 - Crafting Book Data
p.registerIncoming(State.PLAY, 0x18, 0x16); // Resource Pack Status p.registerIncoming(State.PLAY, 0x18, 0x16); // Resource Pack Status
p.registerIncoming(State.PLAY, 0x19, -1); // Advancement Tab // New incoming packet 0x19 - Advancement Tab
p.registerIncoming(State.PLAY, 0x1A, 0x17); // Held Item Change (Serverbound) p.registerIncoming(State.PLAY, 0x1A, 0x17); // Held Item Change (Serverbound)
// 0x1B -> 0x18 Creative Inventory Action handled in BlockItemPackets.java // 0x1B -> 0x18 Creative Inventory Action handled in BlockItemPackets.java
p.registerIncoming(State.PLAY, 0x1C, 0x19); // Update Sign p.registerIncoming(State.PLAY, 0x1C, 0x19); // Update Sign

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@ -96,7 +96,7 @@ public class Protocol1_12To1_12_1 extends BackwardsProtocol {
registerIncoming(State.PLAY, 0xf, 0x10); registerIncoming(State.PLAY, 0xf, 0x10);
registerIncoming(State.PLAY, 0x10, 0x11); registerIncoming(State.PLAY, 0x10, 0x11);
registerIncoming(State.PLAY, 0x11, 0x12); registerIncoming(State.PLAY, 0x11, 0x12);
registerIncoming(State.PLAY, 0x12, -1); // No sent by client, sad :( // New incoming 0x12 - No sent by client, sad :(
} }
@Override @Override