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https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 21:40:27 +01:00
28d2366c73
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
146 Zeilen
5.6 KiB
TOML
146 Zeilen
5.6 KiB
TOML
# Config version. Do not change this
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config-version = "1.0"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "&3A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "NONE"
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# If you are using modern or BungeeGuard IP forwarding, configure an unique secret here.
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forwarding-secret = ""
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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# will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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# mod information.
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# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "all": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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factions = "127.0.0.1:30067"
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minigames = "127.0.0.1:30068"
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# In what order we should try servers when a player logs in or is kicked from aserver.
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try = [
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"lobby"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"lobby.example.com" = [
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"lobby"
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]
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"factions.example.com" = [
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"factions"
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]
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"minigames.example.com" = [
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"minigames"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy.
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proxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = false
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = false
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[query]
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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# If query is enabled, on what port should the query protocol listen on?
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port = 25577
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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[metrics]
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# Whether metrics will be reported to bStats (https://bstats.org).
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# bStats collects some basic information, like how many people use Velocity and their
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# player count. We recommend keeping bStats enabled, but if you're not comfortable with
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# this, you can turn this setting off. There is no performance penalty associated with
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# having metrics enabled, and data sent to bStats can't identify your server.
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enabled = true
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# A unique, anonymous ID to identify this proxy with.
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id = ""
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log-failure = false
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