c021eb2020
This information is extremely technical in nature and the data is already available for developer use by examining StateRegistry. |
||
---|---|---|
api | ||
gradle/wrapper | ||
native | ||
proxy | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
Jenkinsfile | ||
LICENSE | ||
README.md | ||
settings.gradle |
Velocity
Velocity is a next-generation Minecraft: Java Edition proxy suite. It is designed specifically for enhanced server support and scalability whilst not compromising flexibility.
Velocity is licensed under the MIT license for ultimate permissiveness and expanding the pool of potential contributors and users.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.
Status
Velocity is currently in an alpha state: it is prone to change at any time and is not currently suitable for production usage. For development and testing purposes, however, Velocity is fully-fledged and ready to go.
Velocity supports Minecraft 1.8-1.13.1, and has full support for Paper and Sponge. Forge support is currently not implemented, but Velocity will work with Forge's vanilla fallback mode.